SCI: removed unused debug flags, changed fileio debug prints to only happen on debugflag "file"

svn-id: r50782
This commit is contained in:
Martin Kiewitz 2010-07-10 14:00:43 +00:00
parent ce6a73adf5
commit e807983e8f
3 changed files with 35 additions and 44 deletions

View file

@ -135,17 +135,17 @@ void file_open(EngineState *s, const char *filename, int mode) {
}
if (!inFile)
warning("file_open(_K_FILE_MODE_OPEN_OR_FAIL) failed to open file '%s'", englishName.c_str());
warning(" -> file_open(_K_FILE_MODE_OPEN_OR_FAIL): failed to open file '%s'", englishName.c_str());
} else if (mode == _K_FILE_MODE_CREATE) {
// Create the file, destroying any content it might have had
outFile = saveFileMan->openForSaving(wrappedName);
if (!outFile)
warning("file_open(_K_FILE_MODE_CREATE) failed to create file '%s'", englishName.c_str());
warning(" -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str());
} else if (mode == _K_FILE_MODE_OPEN_OR_CREATE) {
// Try to open file, create it if it doesn't exist
outFile = saveFileMan->openForSaving(wrappedName);
if (!outFile)
warning("file_open(_K_FILE_MODE_CREATE) failed to create file '%s'", englishName.c_str());
warning(" -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str());
// QfG1 opens the character export file with _K_FILE_MODE_CREATE first,
// closes it immediately and opens it again with this here. Perhaps
// other games use this for read access as well. I guess changing this
@ -156,7 +156,7 @@ void file_open(EngineState *s, const char *filename, int mode) {
}
if (!inFile && !outFile) { // Failed
debug(3, "file_open() failed");
debugC(2, kDebugLevelFile, " -> file_open() failed");
s->r_acc = SIGNAL_REG;
return;
}
@ -177,14 +177,14 @@ void file_open(EngineState *s, const char *filename, int mode) {
s->r_acc = make_reg(0, handle);
debug(3, " -> opened file '%s' with handle %d", englishName.c_str(), handle);
debugC(2, kDebugLevelFile, " -> opened file '%s' with handle %d", englishName.c_str(), handle);
}
reg_t kFOpen(EngineState *s, int argc, reg_t *argv) {
Common::String name = s->_segMan->getString(argv[0]);
int mode = argv[1].toUint16();
debug(3, "kFOpen(%s,0x%x)", name.c_str(), mode);
debugC(2, kDebugLevelFile, "kFOpen(%s,0x%x)", name.c_str(), mode);
file_open(s, name.c_str(), mode);
return s->r_acc;
}
@ -204,7 +204,7 @@ static FileHandle *getFileFromHandle(EngineState *s, uint handle) {
}
reg_t kFClose(EngineState *s, int argc, reg_t *argv) {
debug(3, "kFClose(%d)", argv[0].toUint16());
debugC(2, kDebugLevelFile, "kFClose(%d)", argv[0].toUint16());
if (argv[0] != SIGNAL_REG) {
FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
if (f)
@ -225,8 +225,6 @@ reg_t kFPuts(EngineState *s, int argc, reg_t *argv) {
}
static void fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle) {
debugC(2, kDebugLevelFile, "FGets'ing %d bytes from handle %d", maxsize, handle);
FileHandle *f = getFileFromHandle(s, handle);
if (!f)
return;
@ -248,7 +246,7 @@ static void fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle) {
*dest = f->_in->readByte();
}
debugC(2, kDebugLevelFile, "FGets'ed \"%s\"", dest);
debugC(2, kDebugLevelFile, " -> FGets'ed \"%s\"", dest);
}
static bool _savegame_index_struct_compare(const SavegameDesc &l, const SavegameDesc &r) {
@ -316,7 +314,7 @@ reg_t kFGets(EngineState *s, int argc, reg_t *argv) {
char *buf = new char[maxsize];
int handle = argv[2].toUint16();
debug(3, "kFGets(%d,%d)", handle, maxsize);
debugC(2, kDebugLevelFile, "kFGets(%d, %d)", handle, maxsize);
fgets_wrapper(s, buf, maxsize, handle);
s->_segMan->memcpy(argv[0], (const byte*)buf, maxsize);
return argv[0];
@ -331,7 +329,7 @@ reg_t kGetCWD(EngineState *s, int argc, reg_t *argv) {
// TODO/FIXME: Is "/" a good value? Maybe "" or "." or "C:\" are better?
s->_segMan->strcpy(argv[0], "/");
debug(3, "kGetCWD() -> %s", "/");
debugC(2, kDebugLevelFile, "kGetCWD() -> %s", "/");
return argv[0];
}
@ -700,12 +698,12 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
warning("Attempted to open a file with an empty filename");
return SIGNAL_REG;
}
debugC(2, kDebugLevelFile, "kFileIO(open): %s, 0x%x", name.c_str(), mode);
file_open(s, name.c_str(), mode);
debug(3, "K_FILEIO_OPEN(%s,0x%x)", name.c_str(), mode);
break;
}
case K_FILEIO_CLOSE : {
debug(3, "K_FILEIO_CLOSE(%d)", argv[1].toUint16());
debugC(2, kDebugLevelFile, "kFileIO(close): %d", argv[1].toUint16());
FileHandle *f = getFileFromHandle(s, argv[1].toUint16());
if (f)
@ -716,8 +714,7 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
int handle = argv[1].toUint16();
int size = argv[3].toUint16();
char *buf = new char[size];
debug(3, "K_FILEIO_READ_RAW(%d,%d)", handle, size);
debugC(2, kDebugLevelFile, "kFileIO(readRaw): %d, %d", handle, size);
FileHandle *f = getFileFromHandle(s, handle);
if (f) {
@ -733,7 +730,7 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
int size = argv[3].toUint16();
char *buf = new char[size];
s->_segMan->memcpy((byte*)buf, argv[2], size);
debug(3, "K_FILEIO_WRITE_RAW(%d,%d)", handle, size);
debugC(2, kDebugLevelFile, "kFileIO(writeRaw): %d, %d", handle, size);
FileHandle *f = getFileFromHandle(s, handle);
if (f)
@ -769,7 +766,7 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
saveFileMan->removeSavefile(wrappedName);
}
debug(3, "K_FILEIO_UNLINK(%s)", name.c_str());
debugC(2, kDebugLevelFile, "kFileIO(unlink): %s", name.c_str());
// TODO/FIXME: Should we return something (like, a bool indicating
// whether deleting the save succeeded or failed)?
@ -779,7 +776,7 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
int size = argv[2].toUint16();
char *buf = new char[size];
int handle = argv[3].toUint16();
debug(3, "K_FILEIO_READ_STRING(%d,%d)", handle, size);
debugC(2, kDebugLevelFile, "kFileIO(readString): %d, %d", handle, size);
fgets_wrapper(s, buf, size, handle);
s->_segMan->memcpy(argv[1], (const byte*)buf, size);
@ -790,7 +787,7 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
int handle = argv[1].toUint16();
int size = argv[3].toUint16();
Common::String str = s->_segMan->getString(argv[2]);
debug(3, "K_FILEIO_WRITE_STRING(%d,%d)", handle, size);
debugC(2, kDebugLevelFile, "kFileIO(writeString): %d, %d", handle, size);
// CHECKME: Is the size parameter used at all?
// In the LSL5 password protection it is zero, and we should
@ -806,7 +803,7 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
int handle = argv[1].toUint16();
int offset = argv[2].toUint16();
int whence = argv[3].toUint16();
debug(3, "K_FILEIO_SEEK(%d,%d,%d)", handle, offset, whence);
debugC(2, kDebugLevelFile, "kFileIO(seek): %d, %d, %d", handle, offset, whence);
FileHandle *f = getFileFromHandle(s, handle);
if (f)
@ -817,7 +814,7 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
Common::String mask = s->_segMan->getString(argv[1]);
reg_t buf = argv[2];
int attr = argv[3].toUint16(); // We won't use this, Win32 might, though...
debug(3, "K_FILEIO_FIND_FIRST(%s,0x%x)", mask.c_str(), attr);
debugC(2, kDebugLevelFile, "kFileIO(findFirst): %s, 0x%x", mask.c_str(), attr);
// We remove ".*". mask will get prefixed, so we will return all additional files for that gameid
if (mask == "*.*")
@ -835,7 +832,7 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
break;
}
case K_FILEIO_FIND_NEXT : {
debug(3, "K_FILEIO_FIND_NEXT()");
debugC(2, kDebugLevelFile, "kFileIO(findNext)");
s->r_acc = s->_dirseeker.nextFile(s->_segMan);
break;
}
@ -877,7 +874,7 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
exists = true;
}
debug(3, "K_FILEIO_FILE_EXISTS(%s) -> %d", name.c_str(), exists);
debugC(2, kDebugLevelFile, "kFileIO(fileExists) %s -> %d", name.c_str(), exists);
return make_reg(0, exists);
}
case K_FILEIO_RENAME: {
@ -925,7 +922,7 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
break;
#endif
default:
error("Unknown FileIO() sub-command: %d", func_nr);
error("kFileIO(): unknown sub-command: %d", func_nr);
}
return s->r_acc;

View file

@ -97,10 +97,8 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam
DebugMan.addDebugChannel(kDebugLevelFuncCheck, "Func", "Function parameter debugging");
DebugMan.addDebugChannel(kDebugLevelBresen, "Bresenham", "Bresenham algorithms debugging");
DebugMan.addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
DebugMan.addDebugChannel(kDebugLevelGfxDriver, "Gfxdriver", "Gfx driver debugging");
DebugMan.addDebugChannel(kDebugLevelBaseSetter, "Base", "Base Setter debugging");
DebugMan.addDebugChannel(kDebugLevelParser, "Parser", "Parser debugging");
DebugMan.addDebugChannel(kDebugLevelMenu, "Menu", "Menu handling debugging");
DebugMan.addDebugChannel(kDebugLevelSaid, "Said", "Said specs debugging");
DebugMan.addDebugChannel(kDebugLevelFile, "File", "File I/O debugging");
DebugMan.addDebugChannel(kDebugLevelTime, "Time", "Time debugging");
@ -110,7 +108,6 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam
DebugMan.addDebugChannel(kDebugLevelVM, "VM", "VM debugging");
DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Notifies when scripts are unloaded");
DebugMan.addDebugChannel(kDebugLevelGC, "GC", "Garbage Collector debugging");
DebugMan.addDebugChannel(kDebugLevelSci0Pic, "Sci0Pic", "SCI0 pic drawing debugging");
DebugMan.addDebugChannel(kDebugLevelResMan, "ResMan", "Resource manager debugging");
DebugMan.addDebugChannel(kDebugLevelOnStartup, "OnStartup", "Enter debugger at start of game");

View file

@ -84,22 +84,19 @@ enum kDebugLevels {
kDebugLevelFuncCheck = 1 << 5,
kDebugLevelBresen = 1 << 6,
kDebugLevelSound = 1 << 7,
kDebugLevelGfxDriver = 1 << 8,
kDebugLevelBaseSetter = 1 << 9,
kDebugLevelParser = 1 << 10,
kDebugLevelMenu = 1 << 11,
kDebugLevelSaid = 1 << 12,
kDebugLevelFile = 1 << 13,
kDebugLevelTime = 1 << 14,
kDebugLevelRoom = 1 << 15,
kDebugLevelAvoidPath = 1 << 16,
kDebugLevelDclInflate = 1 << 17,
kDebugLevelVM = 1 << 18,
kDebugLevelScripts = 1 << 19,
kDebugLevelGC = 1 << 20,
kDebugLevelSci0Pic = 1 << 21,
kDebugLevelResMan = 1 << 22,
kDebugLevelOnStartup = 1 << 23
kDebugLevelBaseSetter = 1 << 8,
kDebugLevelParser = 1 << 9,
kDebugLevelSaid = 1 << 10,
kDebugLevelFile = 1 << 11,
kDebugLevelTime = 1 << 12,
kDebugLevelRoom = 1 << 13,
kDebugLevelAvoidPath = 1 << 14,
kDebugLevelDclInflate = 1 << 15,
kDebugLevelVM = 1 << 16,
kDebugLevelScripts = 1 << 17,
kDebugLevelGC = 1 << 18,
kDebugLevelResMan = 1 << 19,
kDebugLevelOnStartup = 1 << 20
};
enum SciGameId {