Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
svn-id: r32971
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41 changed files with 105 additions and 93 deletions
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@ -345,14 +345,14 @@ void AGOSEngine_Simon1::os1_pauseGame() {
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if (isSmartphone()) {
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if (_keyPressed.keycode) {
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if (_keyPressed.keycode == Common::KEYCODE_RETURN)
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_eventMan->pushEvent(Common::EVENT_QUIT);
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quitGame();
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else
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break;
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}
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}
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#endif
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if (_keyPressed.keycode == keyYes)
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_eventMan->pushEvent(Common::EVENT_QUIT);
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quitGame();
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else if (_keyPressed.keycode == keyNo)
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break;
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}
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