Add Common::EventSource inheritance for ModularBackend. OSystem_SDL now subclass from ModularBackend insteand of BaseBackend. Added forceFullRedraw() to SdlGraphicsManager and removed _modeChanged.

svn-id: r49590
This commit is contained in:
Alejandro Marzini 2010-06-11 02:50:25 +00:00
parent 11e8ac61d1
commit e81fb60d34
6 changed files with 61 additions and 378 deletions

View file

@ -32,7 +32,7 @@
#include <SDL.h>
#endif
#include "backends/base-backend.h"
#include "backends/modular-backend.h"
#include "backends/mutex/sdl/sdl-mutex.h"
#include "backends/graphics/sdl/sdl-graphics.h"
@ -59,165 +59,46 @@ namespace Audio {
#define MIXER_DOUBLE_BUFFERING 1
#endif
class OSystem_SDL : public BaseBackend {
class OSystem_SDL : public ModularBackend {
public:
OSystem_SDL();
virtual ~OSystem_SDL();
virtual void initBackend();
protected:
SdlMutexManager *_mutexManager;
SdlGraphicsManager *_graphicsManager;
SdlAudioCDManager *_audiocdManager;
public:
void beginGFXTransaction();
TransactionError endGFXTransaction();
#ifdef USE_RGB_COLOR
// Game screen
virtual Graphics::PixelFormat getScreenFormat() const;
// Highest supported
virtual Common::List<Graphics::PixelFormat> getSupportedFormats();
#endif
// Set the size and format of the video bitmap.
// Typically, 320x200 CLUT8
virtual void initSize(uint w, uint h, const Graphics::PixelFormat *format); // overloaded by CE backend
virtual int getScreenChangeID() const;
// Set colors of the palette
void setPalette(const byte *colors, uint start, uint num);
// Get colors of the palette
void grabPalette(byte *colors, uint start, uint num);
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
virtual void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME)
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
// Update the dirty areas of the screen
void updateScreen();
// Either show or hide the mouse cursor
bool showMouse(bool visible);
// Warp the mouse cursor. Where set_mouse_pos() only informs the
// backend of the mouse cursor's current position, this function
// actually moves the cursor to the specified position.
virtual void warpMouse(int x, int y); // overloaded by CE backend (FIXME)
// Set the bitmap that's used when drawing the cursor.
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format); // overloaded by CE backend (FIXME)
// Set colors of cursor palette
void setCursorPalette(const byte *colors, uint start, uint num);
// Disables or enables cursor palette
void disableCursorPalette(bool disable);
// Shaking is used in SCUMM. Set current shake position.
void setShakePos(int shake_pos);
// Get the number of milliseconds since the program was started.
uint32 getMillis();
// Delay for a specified amount of milliseconds
void delayMillis(uint msecs);
virtual void getTimeAndDate(TimeDate &t) const;
// Get the next event.
// Returns true if an event was retrieved.
virtual bool pollEvent(Common::Event &event); // overloaded by CE backend
protected:
virtual bool dispatchSDLEvent(SDL_Event &ev, Common::Event &event);
// Handlers for specific SDL events, called by pollEvent.
// This way, if a backend inherits fromt the SDL backend, it can
// change the behavior of only a single event, without having to override all
// of pollEvent.
virtual bool handleKeyDown(SDL_Event &ev, Common::Event &event);
virtual bool handleKeyUp(SDL_Event &ev, Common::Event &event);
virtual bool handleMouseMotion(SDL_Event &ev, Common::Event &event);
virtual bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
virtual bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event);
public:
// Define all hardware keys for keymapper
virtual Common::HardwareKeySet *getHardwareKeySet();
virtual void preprocessEvents(SDL_Event *event) {}
// Set function that generates samples
virtual void setupMixer();
static void mixCallback(void *s, byte *samples, int len);
virtual void closeMixer();
virtual Audio::Mixer *getMixer();
// Quit
virtual void quit(); // overloaded by CE backend
void deinit();
virtual void getTimeAndDate(TimeDate &t) const;
virtual Common::TimerManager *getTimerManager();
// Mutex handling
MutexRef createMutex();
void lockMutex(MutexRef mutex);
void unlockMutex(MutexRef mutex);
void deleteMutex(MutexRef mutex);
// Overlay
virtual Graphics::PixelFormat getOverlayFormat() const;
virtual void showOverlay();
virtual void hideOverlay();
virtual void clearOverlay();
virtual void grabOverlay(OverlayColor *buf, int pitch);
virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
virtual int16 getHeight();
virtual int16 getWidth();
virtual int16 getOverlayHeight();
virtual int16 getOverlayWidth();
virtual const GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
virtual bool setGraphicsMode(int mode);
virtual int getGraphicsMode() const;
virtual void setWindowCaption(const char *caption);
virtual bool hasFeature(Feature f);
virtual void setFeatureState(Feature f, bool enable);
virtual bool getFeatureState(Feature f);
virtual void preprocessEvents(SDL_Event *event) {}
#ifdef USE_OSD
void displayMessageOnOSD(const char *msg);
#endif
virtual Common::SaveFileManager *getSavefileManager();
virtual FilesystemFactory *getFilesystemFactory();
virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);
virtual Common::SeekableReadStream *createConfigReadStream();
virtual Common::WriteStream *createConfigWriteStream();
virtual AudioCDManager *getAudioCD();
protected:
bool _inited;
SDL_AudioSpec _obtainedRate;
@ -238,6 +119,21 @@ protected:
// joystick
SDL_Joystick *_joystick;
virtual bool dispatchSDLEvent(SDL_Event &ev, Common::Event &event);
// Handlers for specific SDL events, called by pollEvent.
// This way, if a backend inherits fromt the SDL backend, it can
// change the behavior of only a single event, without having to override all
// of pollEvent.
virtual bool handleKeyDown(SDL_Event &ev, Common::Event &event);
virtual bool handleKeyUp(SDL_Event &ev, Common::Event &event);
virtual bool handleMouseMotion(SDL_Event &ev, Common::Event &event);
virtual bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
virtual bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event);
#ifdef MIXER_DOUBLE_BUFFERING
SDL_mutex *_soundMutex;
SDL_cond *_soundCond;
@ -255,12 +151,7 @@ protected:
void deinitThreadedMixer();
#endif
FilesystemFactory *_fsFactory;
Common::SaveFileManager *_savefile;
Audio::MixerImpl *_mixer;
SDL_TimerID _timerID;
Common::TimerManager *_timer;
virtual void fillMouseEvent(Common::Event &event, int x, int y); // overloaded by CE backend
void toggleMouseGrab();