DREAMWEB: 'checkpixelset' ported to C++
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parent
f01479e841
commit
e84ea10ad4
8 changed files with 33 additions and 55 deletions
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@ -297,7 +297,7 @@ void DreamGenContext::constant(Sprite *sprite, SetObject *objData) {
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sprite->frame = 0;
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}
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uint8 b18 = objData->b18[sprite->frame];
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objData->b17 = b18;
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objData->index = b18;
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sprite->b15 = b18;
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}
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@ -361,7 +361,7 @@ void DreamGenContext::dodoor(Sprite *sprite, SetObject *objData) {
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if (objData->b18[sprite->frame] == 255) {
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--sprite->frame;
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}
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sprite->b15 = objData->b17 = objData->b18[sprite->frame];
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sprite->b15 = objData->index = objData->b18[sprite->frame];
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data.byte(kThroughdoor) = 1;
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return;
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shutdoor:
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@ -375,14 +375,14 @@ shutdoor:
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if (sprite->frame != 0) {
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--sprite->frame;
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}
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sprite->b15 = objData->b17 = objData->b18[sprite->frame];
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sprite->b15 = objData->index = objData->b18[sprite->frame];
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if (sprite->frame == 5) //nearly
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data.byte(kThroughdoor) = 0;
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}
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void DreamGenContext::steady(Sprite *sprite, SetObject *objData) {
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uint8 b18 = objData->b18[0];
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objData->b17 = b18;
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objData->index = b18;
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sprite->b15 = b18;
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}
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@ -426,7 +426,7 @@ void DreamGenContext::lockeddoorway(Sprite *sprite, SetObject *objData) {
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--sprite->frame;
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}
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sprite->b15 = objData->b17 = objData->b18[sprite->frame];
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sprite->b15 = objData->index = objData->b18[sprite->frame];
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if (sprite->frame == 5)
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data.byte(kThroughdoor) = 1;
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return;
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@ -442,7 +442,7 @@ shutdoor2:
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}
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data.byte(kThroughdoor) = 0;
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sprite->b15 = objData->b17 = objData->b18[sprite->frame];
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sprite->b15 = objData->index = objData->b18[sprite->frame];
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if (sprite->frame == 0) {
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turnpathoffCPP(data.byte(kDoorpath));
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@ -461,7 +461,7 @@ void DreamGenContext::liftsprite(Sprite *sprite, SetObject *objData) {
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data.byte(kLiftflag) = 3;
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}
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sprite->frame = 0;
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sprite->b15 = objData->b17 = objData->b18[sprite->frame];
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sprite->b15 = objData->index = objData->b18[sprite->frame];
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}
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else if (liftFlag == 1) { //liftopen
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turnpathonCPP(data.byte(kLiftpath));
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@ -472,7 +472,7 @@ void DreamGenContext::liftsprite(Sprite *sprite, SetObject *objData) {
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data.byte(kLiftflag) = 2;
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}
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sprite->frame = 12;
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sprite->b15 = objData->b17 = objData->b18[sprite->frame];
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sprite->b15 = objData->index = objData->b18[sprite->frame];
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}
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else if (liftFlag == 3) { //openlift
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if (sprite->frame == 12) {
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@ -484,7 +484,7 @@ void DreamGenContext::liftsprite(Sprite *sprite, SetObject *objData) {
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al = 2;
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liftnoise();
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}
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sprite->b15 = objData->b17 = objData->b18[sprite->frame];
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sprite->b15 = objData->index = objData->b18[sprite->frame];
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} else { //closeLift
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assert(liftFlag == 2);
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if (sprite->frame == 0) {
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@ -496,7 +496,7 @@ void DreamGenContext::liftsprite(Sprite *sprite, SetObject *objData) {
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al = 3;
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liftnoise();
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}
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sprite->b15 = objData->b17 = objData->b18[sprite->frame];
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sprite->b15 = objData->index = objData->b18[sprite->frame];
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}
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}
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