BLADERUNNER: Update cos/sin table constructor change
They now take in the size rather than the power of 2 exponent.
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@ -315,8 +315,8 @@ bool BladeRunnerEngine::startup(bool hasSavegames) {
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// Seed rand
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// TODO: Sine and cosine lookup tables for intervals of 1.0, 4.0, and 12.0
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_cosTable1024 = new Common::CosineTable(10); // 10-bits = 1024 points for 2*PI;
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_sinTable1024 = new Common::SineTable(10);
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_cosTable1024 = new Common::CosineTable(1024); // 10-bits = 1024 points for 2*PI;
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_sinTable1024 = new Common::SineTable(1024);
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_view = new View();
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