SCUMM: Fix MM NES palette and colors
Also adds an optional more natural palette as a game option
This commit is contained in:
parent
217884d873
commit
e85e6cf846
5 changed files with 86 additions and 35 deletions
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@ -2859,6 +2859,9 @@ void ScummEngine::actorTalk(const byte *msg) {
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}
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}
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if (_game.heversion >= 72 || getTalkingActor() > 0x7F) {
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if (_game.heversion >= 72 || getTalkingActor() > 0x7F) {
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if (_game.platform == Common::kPlatformNES)
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_charsetColor = 0; // NES MM intro color is always 0
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else
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_charsetColor = (byte)_string[0].color;
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_charsetColor = (byte)_string[0].color;
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} else if (_game.platform == Common::kPlatformNES) {
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} else if (_game.platform == Common::kPlatformNES) {
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if (_NES_lastTalkingActor != getTalkingActor())
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if (_NES_lastTalkingActor != getTalkingActor())
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@ -1372,11 +1372,21 @@ static const ExtraGuiOption comiObjectLabelsOption = {
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true
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true
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};
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};
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static const ExtraGuiOption mmnesObjectLabelsOption = {
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_s("Use NES Classic Palette"),
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_s("Use a more neutral color palette that closely emulates the NES Classic"),
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"mm_nes_classic_palette",
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false
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};
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const ExtraGuiOptions ScummMetaEngine::getExtraGuiOptions(const Common::String &target) const {
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const ExtraGuiOptions ScummMetaEngine::getExtraGuiOptions(const Common::String &target) const {
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ExtraGuiOptions options;
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ExtraGuiOptions options;
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if (target.empty() || ConfMan.get("gameid", target) == "comi") {
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if (target.empty() || ConfMan.get("gameid", target) == "comi") {
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options.push_back(comiObjectLabelsOption);
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options.push_back(comiObjectLabelsOption);
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}
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}
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if (target.empty() || Common::parsePlatform(ConfMan.get("platform", target)) == Common::kPlatformNES) {
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options.push_back(mmnesObjectLabelsOption);
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}
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return options;
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return options;
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}
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}
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@ -423,6 +423,9 @@ void ScummEngine::initVirtScreen(VirtScreenNumber slot, int top, int width, int
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_res->createResource(rtBuffer, slot + 1, size);
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_res->createResource(rtBuffer, slot + 1, size);
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vs->setPixels(getResourceAddress(rtBuffer, slot + 1));
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vs->setPixels(getResourceAddress(rtBuffer, slot + 1));
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if (_game.platform == Common::kPlatformNES)
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memset(vs->getBasePtr(0, 0), 0x1d, size); // reset background (MM NES)
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else
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memset(vs->getBasePtr(0, 0), 0, size); // reset background
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memset(vs->getBasePtr(0, 0), 0, size); // reset background
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if (twobufs) {
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if (twobufs) {
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@ -1036,6 +1039,11 @@ void ScummEngine::restoreBackground(Common::Rect rect, byte backColor) {
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backColor = _roomPalette[backColor];
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backColor = _roomPalette[backColor];
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}
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}
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// MM NES background color is 0x1d
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if (_game.platform == Common::kPlatformNES) {
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backColor = 0x1d;
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}
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// Convert 'rect' to local (virtual screen) coordinates
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// Convert 'rect' to local (virtual screen) coordinates
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rect.top -= vs->topline;
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rect.top -= vs->topline;
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rect.bottom -= vs->topline;
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rect.bottom -= vs->topline;
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@ -1116,6 +1124,9 @@ void ScummEngine::restoreCharsetBg() {
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}
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}
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} else {
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} else {
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// Clear area
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// Clear area
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if (_game.platform == Common::kPlatformNES)
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memset(screenBuf, 0x1d, vs->h * vs->pitch);
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else
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memset(screenBuf, 0, vs->h * vs->pitch);
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memset(screenBuf, 0, vs->h * vs->pitch);
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}
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}
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@ -2562,10 +2573,6 @@ void ScummEngine::NES_loadCostumeSet(int n) {
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byte *palette = getResourceAddress(rtCostume, v1MMNEScostTables[n][5]) + 2;
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byte *palette = getResourceAddress(rtCostume, v1MMNEScostTables[n][5]) + 2;
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for (i = 0; i < 16; i++) {
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for (i = 0; i < 16; i++) {
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byte c = *palette++;
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byte c = *palette++;
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if (c == 0x1D) // HACK - switch around colors 0x00 and 0x1D
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c = 0; // so we don't need a zillion extra checks
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else if (c == 0)// for determining the proper background color
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c = 0x1D;
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_NESPalette[1][i] = c;
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_NESPalette[1][i] = c;
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}
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}
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@ -2588,14 +2595,6 @@ void GdiNES::decodeNESGfx(const byte *room) {
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decodeNESTileData(_vm->getResourceAddress(rtCostume, 37 + tileset), _vm->_NESPatTable[1] + _vm->_NESBaseTiles * 16);
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decodeNESTileData(_vm->getResourceAddress(rtCostume, 37 + tileset), _vm->_NESPatTable[1] + _vm->_NESBaseTiles * 16);
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for (i = 0; i < 16; i++) {
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for (i = 0; i < 16; i++) {
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byte c = *gdata++;
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byte c = *gdata++;
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if (c == 0x0D)
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c = 0x1D;
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if (c == 0x1D) // HACK - switch around colors 0x00 and 0x1D
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c = 0; // so we don't need a zillion extra checks
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else if (c == 0) // for determining the proper background color
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c = 0x1D;
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_vm->_NESPalette[0][i] = c;
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_vm->_NESPalette[0][i] = c;
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}
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}
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for (i = 0; i < 16; i++) {
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for (i = 0; i < 16; i++) {
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@ -3817,6 +3816,9 @@ void ScummEngine::fadeOut(int effect) {
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// when bypassed of FT and TheDig.
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// when bypassed of FT and TheDig.
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if ((_game.version == 7 || _screenEffectFlag) && effect != 0) {
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if ((_game.version == 7 || _screenEffectFlag) && effect != 0) {
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// Fill screen 0 with black
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// Fill screen 0 with black
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if (_game.platform == Common::kPlatformNES)
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memset(vs->getPixels(0, 0), 0x1d, vs->pitch * vs->h);
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else
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memset(vs->getPixels(0, 0), 0, vs->pitch * vs->h);
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memset(vs->getPixels(0, 0), 0, vs->pitch * vs->h);
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// Fade to black with the specified effect, if any.
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// Fade to black with the specified effect, if any.
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@ -20,6 +20,7 @@
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*
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*
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*/
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*/
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/textconsole.h"
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#include "common/util.h"
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#include "common/util.h"
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@ -71,26 +72,55 @@ void ScummEngine::resetPalette() {
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0x7F, 0x3B, 0xA6
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0x7F, 0x3B, 0xA6
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};
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};
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static const byte tableNESPalette[] = {
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/** This is Mesen's NTSC palette and the new default palette for ScummVM.
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0x00, 0x00, 0x00, 0x00, 0x23, 0x8C, 0x00, 0x13, 0x9B, 0x2D, 0x05, 0x85,
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* It was chosen due to the accuracy of Mesen when it comes to emulating a NES
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0x5D, 0x00, 0x52, 0x7A, 0x00, 0x17, 0x7A, 0x08, 0x00, 0x5F, 0x18, 0x00,
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*/
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0x35, 0x2A, 0x00, 0x09, 0x39, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x3C, 0x22,
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static const byte tableNESNTSCPalette[] = {
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0x00, 0x32, 0x5D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x66, 0x66, 0x66, 0x00, 0x2A, 0x88, 0x14, 0x12, 0xA7, 0x3B, 0x00, 0xA4,
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0x5C, 0x00, 0x7E, 0x6E, 0x00, 0x40, 0x6C, 0x06, 0x00, 0x56, 0x1D, 0x00,
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0x33, 0x35, 0x00, 0x0B, 0x48, 0x00, 0x00, 0x52, 0x00, 0x00, 0x4F, 0x08,
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0x00, 0x40, 0x4D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xA1, 0xA1, 0xA1, 0x00, 0x53, 0xEE, 0x15, 0x3C, 0xFE, 0x60, 0x28, 0xE4,
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0xAD, 0xAD, 0xAD, 0x15, 0x5F, 0xD9, 0x42, 0x40, 0xFF, 0x75, 0x27, 0xFE,
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0xA9, 0x1D, 0x98, 0xD4, 0x1E, 0x41, 0xD2, 0x2C, 0x00, 0xAA, 0x44, 0x00,
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0xA0, 0x1A, 0xCC, 0xB7, 0x1E, 0x7B, 0xB5, 0x31, 0x20, 0x99, 0x4E, 0x00,
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0x6C, 0x5E, 0x00, 0x2D, 0x73, 0x00, 0x00, 0x7D, 0x06, 0x00, 0x78, 0x52,
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0x6B, 0x6D, 0x00, 0x38, 0x87, 0x00, 0x0C, 0x93, 0x00, 0x00, 0x8F, 0x32,
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0x00, 0x69, 0xA9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x7C, 0x8D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0x1F, 0xA5, 0xFE, 0x5E, 0x89, 0xFE, 0xB5, 0x72, 0xFE,
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0xFF, 0xFE, 0xFF, 0x64, 0xB0, 0xFF, 0x92, 0x90, 0xFF, 0xC6, 0x76, 0xFF,
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0xFE, 0x65, 0xF6, 0xFE, 0x67, 0x90, 0xFE, 0x77, 0x3C, 0xFE, 0x93, 0x08,
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0xF3, 0x6A, 0xFF, 0xFE, 0x6E, 0xCC, 0xFE, 0x81, 0x70, 0xEA, 0x9E, 0x22,
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0xC4, 0xB2, 0x00, 0x79, 0xCA, 0x10, 0x3A, 0xD5, 0x4A, 0x11, 0xD1, 0xA4,
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0xBC, 0xBE, 0x00, 0x88, 0xD8, 0x00, 0x5C, 0xE4, 0x30, 0x45, 0xE0, 0x82,
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0x06, 0xBF, 0xFE, 0x42, 0x42, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x48, 0xCD, 0xDE, 0x4F, 0x4F, 0x4F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xA0, 0xD9, 0xFE, 0xBD, 0xCC, 0xFE, 0xE1, 0xC2, 0xFE,
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0xFF, 0xFE, 0xFF, 0xC0, 0xDF, 0xFF, 0xD3, 0xD2, 0xFF, 0xE8, 0xC8, 0xFF,
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0xFE, 0xBC, 0xFB, 0xFE, 0xBD, 0xD0, 0xFE, 0xC5, 0xA9, 0xFE, 0xD1, 0x8E,
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0xFB, 0xC2, 0xFF, 0xFE, 0xC4, 0xEA, 0xFE, 0xCC, 0xC5, 0xF7, 0xD8, 0xA5,
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0xE9, 0xDE, 0x86, 0xC7, 0xE9, 0x92, 0xA8, 0xEE, 0xB0, 0x95, 0xEC, 0xD9,
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0xE4, 0xE5, 0x94, 0xCF, 0xEF, 0x96, 0xBD, 0xF4, 0xAB, 0xB3, 0xF3, 0xCC,
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0x91, 0xE4, 0xFE, 0xAC, 0xAC, 0xAC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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0xB5, 0xEB, 0xF2, 0xB8, 0xB8, 0xB8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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/** This is an alternative palette based on FirebrandX's NES Classic
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* palette. This palette is what Nintendo ships on the NES Classic which
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* makes it somewhat of an "official" digital palette for the NES
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*/
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static const byte tableNESClassicPalette[] = {
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0x60, 0x61, 0x5F, 0x00, 0x00, 0x83, 0x1D, 0x01, 0x95, 0x34, 0x08, 0x75,
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0x51, 0x05, 0x5E, 0x56, 0x00, 0x0F, 0x4C, 0x07, 0x00, 0x37, 0x23, 0x08,
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0x20, 0x3A, 0x0B, 0x0F, 0x4B, 0x0E, 0x19, 0x4C, 0x16, 0x02, 0x42, 0x1E,
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0x02, 0x31, 0x54, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xA9, 0xAA, 0xA8, 0x10, 0x4B, 0xBF, 0x47, 0x12, 0xD8, 0x63, 0x00, 0xCA,
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0x88, 0x00, 0xA9, 0x93, 0x0B, 0x46, 0x8A, 0x2D, 0x04, 0x6F, 0x52, 0x06,
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0x5C, 0x71, 0x14, 0x1B, 0x8D, 0x12, 0x19, 0x95, 0x09, 0x17, 0x84, 0x48,
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0x20, 0x6B, 0x8E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xFB, 0xFB, 0xFB, 0x66, 0x99, 0xF8, 0x89, 0x74, 0xF9, 0xAB, 0x58, 0xF8,
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0xD5, 0x57, 0xEF, 0xDE, 0x5F, 0xA9, 0xDC, 0x7F, 0x59, 0xC7, 0xA2, 0x24,
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0xA7, 0xBE, 0x03, 0x75, 0xD7, 0x03, 0x60, 0xE3, 0x4F, 0x3C, 0xD6, 0x8D,
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0x56, 0xC9, 0xCC, 0x41, 0x42, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xFB, 0xFB, 0xFB, 0xBE, 0xD4, 0xFA, 0xC9, 0xC7, 0xF9, 0xD7, 0xBE, 0xFA,
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0xE8, 0xB8, 0xF9, 0xF5, 0xBA, 0xE5, 0xF3, 0xCA, 0xC2, 0xDF, 0xCD, 0xA7,
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0xD9, 0xE0, 0x9C, 0xC9, 0xEB, 0x9E, 0xC0, 0xED, 0xB8, 0xB5, 0xF4, 0xC7,
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0xB9, 0xEA, 0xE9, 0xAB, 0xAB, 0xAB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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};
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static const byte tableAmigaPalette[] = {
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static const byte tableAmigaPalette[] = {
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@ -160,7 +190,10 @@ void ScummEngine::resetPalette() {
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} else if (_game.platform == Common::kPlatformC64) {
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} else if (_game.platform == Common::kPlatformC64) {
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setPaletteFromTable(tableC64Palette, sizeof(tableC64Palette) / 3);
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setPaletteFromTable(tableC64Palette, sizeof(tableC64Palette) / 3);
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} else if (_game.platform == Common::kPlatformNES) {
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} else if (_game.platform == Common::kPlatformNES) {
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setPaletteFromTable(tableNESPalette, sizeof(tableNESPalette) / 3);
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if (ConfMan.getBool("mm_nes_classic_palette"))
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setPaletteFromTable(tableNESClassicPalette, sizeof(tableNESClassicPalette) / 3);
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else
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setPaletteFromTable(tableNESNTSCPalette, sizeof(tableNESNTSCPalette) / 3);
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} else {
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} else {
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setPaletteFromTable(tableV1Palette, sizeof(tableV1Palette) / 3);
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setPaletteFromTable(tableV1Palette, sizeof(tableV1Palette) / 3);
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if (_game.id == GID_ZAK)
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if (_game.id == GID_ZAK)
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@ -1311,6 +1311,9 @@ Common::Error ScummEngine::init() {
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return Common::Error(Common::kUnsupportedColorMode, "This game requires dual graphics layer support which is disabled in this build");
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return Common::Error(Common::kUnsupportedColorMode, "This game requires dual graphics layer support which is disabled in this build");
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#endif
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#endif
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initGraphics(screenWidth, screenHeight);
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initGraphics(screenWidth, screenHeight);
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if (_game.platform == Common::kPlatformNES)
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_system->fillScreen(0x1d);
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}
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}
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}
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}
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