Fix walking in SCI32. Gabriel now will walk and DrMcCoy can now hear his precious 'Gabriel is a lout' line :P

svn-id: r47011
This commit is contained in:
Matthew Hoops 2010-01-05 01:51:09 +00:00
parent e72e130048
commit e87cc86665
2 changed files with 4 additions and 4 deletions

View file

@ -142,7 +142,7 @@ static const char *sci2_default_knames[] = {
/*0x68*/ "Platform",
/*0x69*/ "BaseSetter",
/*0x6a*/ "DirLoop",
/*0x6b*/ "CanBeHere",
/*0x6b*/ "CantBeHere",
/*0x6c*/ "InitBresen",
/*0x6d*/ "DoBresen",
/*0x6e*/ "SetJump",
@ -296,7 +296,7 @@ static const char *sci21_default_knames[] = {
/*0x5d*/ "FileIO",
/*0x5e*/ "BaseSetter",
/*0x5f*/ "DirLoop",
/*0x60*/ "CanBeHere",
/*0x60*/ "CantBeHere",
/*0x61*/ "InitBresen",
/*0x62*/ "DoBresen",
/*0x63*/ "SetJump",

View file

@ -375,9 +375,9 @@ bool EngineState::autoDetectFeature(FeatureDetection featureDetection, int metho
break;
case kDetectMoveCountType:
// Games which ignore move count call kAbs before calling kDoBresen
if (kFuncNum == 61) { // kAbs (SCI1)
if (_kernel->getKernelName(kFuncNum) == "Abs") {
foundTarget = true;
} else if (kFuncNum == 80) { // kDoBresen (SCI1)
} else if (_kernel->getKernelName(kFuncNum) == "DoBresen") {
_moveCountType = foundTarget ? kIgnoreMoveCount : kIncrementMoveCount;
return true;
}