More opcode changes for C64 maniac

svn-id: r18184
This commit is contained in:
Travis Howell 2005-05-19 14:33:52 +00:00
parent 097e0a74a9
commit e8cb767e5b
2 changed files with 192 additions and 50 deletions

View file

@ -41,25 +41,25 @@ void ScummEngine_c64::setupOpcodes() {
OPCODE(o5_startMusic),
OPCODE(o5_getActorRoom),
/* 04 */
OPCODE(o2_isGreaterEqual),
OPCODE(o_isGreaterEqual),
OPCODE(o2_drawObject),
OPCODE(o2_getActorElevation),
OPCODE(o2_setState08),
OPCODE(o_getDist),
OPCODE(o5_getActorRoom),
/* 08 */
OPCODE(o5_isNotEqual),
OPCODE(o_isNotEqual),
OPCODE(o5_faceActor),
OPCODE(o2_assignVarWordIndirect),
OPCODE(o2_setObjPreposition),
/* 0C */
OPCODE(o_loadSound),
OPCODE(o5_walkActorToActor),
OPCODE(o2_putActorAtObject),
OPCODE(o_putActorAtObject),
OPCODE(o2_ifNotState08),
/* 10 */
OPCODE(o5_breakHere),
OPCODE(o2_animateActor),
OPCODE(o2_panCameraTo),
OPCODE(o2_actorOps),
OPCODE(o_unknown13),
/* 14 */
OPCODE(o5_print),
OPCODE(o2_actorFromPos),
@ -84,7 +84,7 @@ void ScummEngine_c64::setupOpcodes() {
OPCODE(o2_loadRoomWithEgo),
OPCODE(o5_loadRoom),
OPCODE(o5_setVarRange),
OPCODE(o2_setState04),
OPCODE(o2_getActorY),
/* 28 */
OPCODE(o5_equalZero),
OPCODE(o2_setOwnerOf),
@ -96,19 +96,19 @@ void ScummEngine_c64::setupOpcodes() {
OPCODE(o2_delay),
OPCODE(o2_ifNotState04),
/* 30 */
OPCODE(o2_setBoxFlags),
OPCODE(o_loadActor),
OPCODE(o2_getBitVar),
OPCODE(o2_setCameraAt),
OPCODE(o2_roomOps),
OPCODE(o_freezeScript),
/* 34 */
OPCODE(o5_getDist),
OPCODE(o_getDist),
OPCODE(o2_findObject),
OPCODE(o2_walkActorToObject),
OPCODE(o_walkActorToObject),
OPCODE(o2_setState01),
/* 38 */
OPCODE(o2_isLessEqual),
OPCODE(o_isLessEqual),
OPCODE(o2_doSentence),
OPCODE(o2_subtract),
OPCODE(o_subtract),
OPCODE(o2_waitForActor),
/* 3C */
OPCODE(o5_stopSound),
@ -121,19 +121,19 @@ void ScummEngine_c64::setupOpcodes() {
OPCODE(o2_startScript),
OPCODE(o2_getActorX),
/* 44 */
OPCODE(o2_isLess),
OPCODE(o_isLess),
OPCODE(o2_drawObject),
OPCODE(o5_increment),
OPCODE(o2_clearState08),
OPCODE(o2_getActorX),
/* 48 */
OPCODE(o_isEqual),
OPCODE(o5_faceActor),
OPCODE(o2_chainScript),
OPCODE(o_loadRoom),
OPCODE(o2_setObjPreposition),
/* 4C */
OPCODE(o_loadScript),
OPCODE(o5_walkActorToActor),
OPCODE(o2_putActorAtObject),
OPCODE(o_unknown4D),
OPCODE(o_putActorAtObject),
OPCODE(o2_ifState08),
/* 50 */
OPCODE(o2_pickupObject),
@ -148,7 +148,7 @@ void ScummEngine_c64::setupOpcodes() {
/* 58 */
OPCODE(o2_beginOverride),
OPCODE(o2_doSentence),
OPCODE(o2_add),
OPCODE(o_add),
OPCODE(o2_setBitVar),
/* 5C */
OPCODE(o2_dummy),
@ -181,12 +181,12 @@ void ScummEngine_c64::setupOpcodes() {
OPCODE(o5_loadRoom),
OPCODE(o_getObjectOwner),
/* 74 */
OPCODE(o5_getDist),
OPCODE(o_getDist),
OPCODE(o5_printEgo),
OPCODE(o2_walkActorToObject),
OPCODE(o_walkActorToObject),
OPCODE(o2_clearState01),
/* 78 */
OPCODE(o2_isGreater),
OPCODE(o_isGreater),
OPCODE(o2_doSentence),
OPCODE(o2_verbOps),
OPCODE(o2_getActorWalkBox),
@ -201,25 +201,25 @@ void ScummEngine_c64::setupOpcodes() {
OPCODE(o5_startMusic),
OPCODE(o5_getActorRoom),
/* 84 */
OPCODE(o2_isGreaterEqual),
OPCODE(o_isGreaterEqual),
OPCODE(o2_drawObject),
OPCODE(o2_getActorElevation),
OPCODE(o2_setState08),
OPCODE(o5_getActorRoom),
/* 88 */
OPCODE(o5_isNotEqual),
OPCODE(o_isNotEqual),
OPCODE(o5_faceActor),
OPCODE(o2_assignVarWordIndirect),
OPCODE(o2_setObjPreposition),
/* 8C */
OPCODE(o2_resourceRoutines),
OPCODE(o5_walkActorToActor),
OPCODE(o2_putActorAtObject),
OPCODE(o_putActorAtObject),
OPCODE(o2_ifNotState08),
/* 90 */
OPCODE(o5_getObjectOwner),
OPCODE(o2_animateActor),
OPCODE(o2_panCameraTo),
OPCODE(o2_actorOps),
OPCODE(o_unknown93),
/* 94 */
OPCODE(o5_print),
OPCODE(o2_actorFromPos),
@ -228,7 +228,7 @@ void ScummEngine_c64::setupOpcodes() {
/* 98 */
OPCODE(o2_restart),
OPCODE(o2_doSentence),
OPCODE(o5_move),
OPCODE(o_move),
OPCODE(o2_setBitVar),
/* 9C */
OPCODE(o5_startSound),
@ -244,7 +244,7 @@ void ScummEngine_c64::setupOpcodes() {
OPCODE(o2_loadRoomWithEgo),
OPCODE(o2_drawObject),
OPCODE(o5_setVarRange),
OPCODE(o2_setState04),
OPCODE(o2_getActorY),
/* A8 */
OPCODE(o5_notEqualZero),
OPCODE(o2_setOwnerOf),
@ -256,19 +256,19 @@ void ScummEngine_c64::setupOpcodes() {
OPCODE(o2_waitForMessage),
OPCODE(o2_ifNotState04),
/* B0 */
OPCODE(o2_setBoxFlags),
OPCODE(o_loadActor),
OPCODE(o2_getBitVar),
OPCODE(o2_setCameraAt),
OPCODE(o2_roomOps),
OPCODE(o_unfreezeScript),
/* B4 */
OPCODE(o5_getDist),
OPCODE(o_getDist),
OPCODE(o2_findObject),
OPCODE(o2_walkActorToObject),
OPCODE(o_walkActorToObject),
OPCODE(o2_setState01),
/* B8 */
OPCODE(o2_isLessEqual),
OPCODE(o_isLessEqual),
OPCODE(o2_doSentence),
OPCODE(o2_subtract),
OPCODE(o_subtract),
OPCODE(o2_waitForActor),
/* BC */
OPCODE(o5_stopSound),
@ -281,19 +281,19 @@ void ScummEngine_c64::setupOpcodes() {
OPCODE(o2_startScript),
OPCODE(o2_getActorX),
/* C4 */
OPCODE(o2_isLess),
OPCODE(o_isLess),
OPCODE(o2_drawObject),
OPCODE(o5_decrement),
OPCODE(o2_clearState08),
OPCODE(o2_getActorX),
/* C8 */
OPCODE(o5_isEqual),
OPCODE(o_isEqual),
OPCODE(o5_faceActor),
OPCODE(o2_chainScript),
OPCODE(o_loadRoom),
OPCODE(o2_setObjPreposition),
/* CC */
OPCODE(o5_pseudoRoom),
OPCODE(o_loadScript),
OPCODE(o5_walkActorToActor),
OPCODE(o2_putActorAtObject),
OPCODE(o_putActorAtObject),
OPCODE(o2_ifState08),
/* D0 */
OPCODE(o2_pickupObject),
@ -308,7 +308,7 @@ void ScummEngine_c64::setupOpcodes() {
/* D8 */
OPCODE(o5_printEgo),
OPCODE(o2_doSentence),
OPCODE(o2_add),
OPCODE(o_add),
OPCODE(o2_setBitVar),
/* DC */
OPCODE(o2_dummy),
@ -336,17 +336,17 @@ void ScummEngine_c64::setupOpcodes() {
OPCODE(o2_dummy),
OPCODE(o2_ifNotState08),
/* F0 */
OPCODE(o2_lights),
OPCODE(o_lights),
OPCODE(o5_getActorCostume),
OPCODE(o5_loadRoom),
OPCODE(o_getObjectOwner),
/* F4 */
OPCODE(o5_getDist),
OPCODE(o_getDist),
OPCODE(o2_findObject),
OPCODE(o2_walkActorToObject),
OPCODE(o_walkActorToObject),
OPCODE(o2_clearState01),
/* F8 */
OPCODE(o2_isGreater),
OPCODE(o_isGreater),
OPCODE(o2_doSentence),
OPCODE(o2_verbOps),
OPCODE(o2_getActorWalkBox),
@ -354,7 +354,7 @@ void ScummEngine_c64::setupOpcodes() {
OPCODE(o5_isSoundRunning),
OPCODE(o2_setActorElevation),
OPCODE(o2_walkActorTo),
OPCODE(o2_ifState01)
OPCODE(o2_ifState02)
};
_opcodesC64 = opcodes;
@ -413,6 +413,14 @@ void ScummEngine_c64::o_move() {
setResult(getVarOrDirectByte(PARAM_1));
}
void ScummEngine_c64::o_unknown13() {
debug(0, "o_unknown13 (Actor %d)", fetchScriptByte());
}
void ScummEngine_c64::o_loadActor() {
debug(0, "o_loadActor (%d)", getVarOrDirectByte(PARAM_1));
}
void ScummEngine_c64::o_isEqual() {
int16 a, b;
int var;
@ -421,14 +429,70 @@ void ScummEngine_c64::o_isEqual() {
a = readVar(var);
b = getVarOrDirectByte(PARAM_1);
printf("o_isEqual: a %d b %d\n", a , b);
if (b == a)
ignoreScriptWord();
else
o5_jumpRelative();
}
void ScummEngine_c64::o_isNotEqual() {
int16 a = getVar();
int16 b = getVarOrDirectByte(PARAM_1);
if (b != a)
ignoreScriptWord();
else
o5_jumpRelative();
}
void ScummEngine_c64::o_isGreater() {
uint16 a = getVar();
uint16 b = getVarOrDirectByte(PARAM_1);
if (b > a)
ignoreScriptWord();
else
o5_jumpRelative();
}
void ScummEngine_c64::o_isGreaterEqual() {
uint16 a = getVar();
uint16 b = getVarOrDirectByte(PARAM_1);
if (b >= a)
ignoreScriptWord();
else
o5_jumpRelative();
}
void ScummEngine_c64::o_isLess() {
uint16 a = getVar();
uint16 b = getVarOrDirectByte(PARAM_1);
if (b < a)
ignoreScriptWord();
else
o5_jumpRelative();
}
void ScummEngine_c64::o_isLessEqual() {
uint16 a = getVar();
uint16 b = getVarOrDirectByte(PARAM_1);
if (b <= a)
ignoreScriptWord();
else
o5_jumpRelative();
}
void ScummEngine_c64::o_loadRoom() {
int resid = getVarOrDirectByte(PARAM_1);
ensureResourceLoaded(rtRoom, resid);
}
void ScummEngine_c64::o_unknown4D() {
debug(0, "o_unknown4D (Actor %d)", fetchScriptByte());
}
void ScummEngine_c64::o_loadScript() {
int resid = fetchScriptByte();
int resid = getVarOrDirectByte(PARAM_1);
ensureResourceLoaded(rtScript, resid);
}
@ -442,7 +506,7 @@ void ScummEngine_c64::o_cursorCommand() {
byte state = fetchScriptByte();
debug(0, "o_cursorCommand (%d)", state);
if (state == 1) {
if (state >= 1) {
_userPut = 1;
_cursor.state = 1;
} else {
@ -475,6 +539,13 @@ void ScummEngine_c64::o_getObjectOwner() {
setResult(getOwner(getVarOrDirectByte(PARAM_1)));
}
void ScummEngine_c64::o_add() {
int a;
getResultPos();
a = getVarOrDirectByte(PARAM_1);
setResult(readVar(_resultVarNumber) + a);
}
void ScummEngine_c64::o_subtract() {
int a;
getResultPos();
@ -482,6 +553,62 @@ void ScummEngine_c64::o_subtract() {
_scummVars[_resultVarNumber] -= a;
}
void ScummEngine_c64::o_unknown93() {
debug(0, "o_unknown93 (Actor %d)", fetchScriptByte());
}
void ScummEngine_c64::o_freezeScript() {
int scr = fetchScriptByte();
vm.slot[scr].status &= 0x80;
vm.slot[scr].freezeCount = 1;
}
void ScummEngine_c64::o_unfreezeScript() {
int scr = fetchScriptByte();
vm.slot[scr].status &= 0x7F;
vm.slot[scr].freezeCount = 0;
}
void ScummEngine_c64::o_getDist() {
int o1, o2;
int r;
getResultPos();
o1 = getVarOrDirectByte(PARAM_1);
o2 = getVarOrDirectByte(PARAM_2);
r = getObjActToObjActDist(o1, o2);
setResult(r);
}
void ScummEngine_c64::o_putActorAtObject() {
int obj, x, y;
Actor *a;
a = derefActor(getVarOrDirectByte(PARAM_1), "o_putActorAtObject");
obj = fetchScriptByte();
if (whereIsObject(obj) != WIO_NOT_FOUND)
getObjectXYPos(obj, x, y);
else {
x = 240;
y = 120;
}
a->putActor(x, y, a->_room);
}
void ScummEngine_c64::o_walkActorToObject() {
int obj;
Actor *a;
a = derefActor(getVarOrDirectByte(PARAM_1), "o_walkActorToObject");
obj = fetchScriptByte();
if (whereIsObject(obj) != WIO_NOT_FOUND) {
int x, y, dir;
getObjectXYPos(obj, x, y, dir);
a->startWalkActor(x, y, dir);
}
}
#undef PARAM_1
#undef PARAM_2
#undef PARAM_3