renamed get_320x200_image() to get_screen_image(); cleanup

svn-id: r5145
This commit is contained in:
Max Horn 2002-10-14 11:02:27 +00:00
parent 2d18fc9e05
commit e8f3f17067
4 changed files with 39 additions and 22 deletions

View file

@ -27,7 +27,7 @@
class OSystem_SDL_Normal : public OSystem_SDL_Common {
public:
OSystem_SDL_Normal() : sdl_tmpscreen(0), sdl_hwscreen(0) {}
OSystem_SDL_Normal() : sdl_tmpscreen(0), sdl_hwscreen(0), _overlay_visible(false) {}
// Set colors of the palette
void set_palette(const byte *colors, uint start, uint num);
@ -198,11 +198,8 @@ void OSystem_SDL_Normal::undraw_mouse() {
void OSystem_SDL_Normal::load_gfx_mode() {
_forceFull = true;
_scaleFactor = 1;
_mode_flags = 0;
_overlay_visible = false;
_mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL;
_scaler_proc = NULL;
sdl_tmpscreen = NULL;
TMP_SCREEN_WIDTH = (_screenWidth + 3);
@ -243,26 +240,41 @@ normal_mode:;
_scaleFactor = 1;
_scaler_proc = Normal1x;
break;
default:
error("unknown gfx mode");
_scaleFactor = 1;
_scaler_proc = NULL;
}
//
// Create the surface that contains the 8 bit game data
//
_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0);
if (_screen == NULL)
error("_screen failed failed");
error("_screen failed");
uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3),sizeof(uint16));
_mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL;
//
// Create the surface that contains the scaled graphics in 16 bit mode
//
sdl_hwscreen = SDL_SetVideoMode(_screenWidth * _scaleFactor, _screenHeight * _scaleFactor, 16,
_full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
);
if (sdl_hwscreen == NULL)
error("sdl_hwscreen failed");
/* Need some extra bytes around when using 2XSAI */
if (sdl_hwscreen->format->Rmask == 0x7C00) // HACK HACK HACK
//
// Create the surface used for the graphics in 16 bit before scaling, and also the overlay
//
// Distinguish 555 and 565 mode
if (sdl_hwscreen->format->Rmask == 0x7C00)
Init_2xSaI(555);
else
Init_2xSaI(565);
// Need some extra bytes around when using 2xSaI
uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3),sizeof(uint16));
sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
TMP_SCREEN_WIDTH, _screenHeight + 3, 16, TMP_SCREEN_WIDTH*2,
sdl_hwscreen->format->Rmask,
@ -402,40 +414,42 @@ void OSystem_SDL_Normal::update_screen() {
}
void OSystem_SDL_Normal::hotswap_gfx_mode() {
/* hmm, need to allocate a 320x200 bitmap
* which will contain the "backup" of the screen during the change.
* then draw that to the new screen right after it's setup.
/* We allocate a screen sized bitmap which contains a "backup"
* of the screen data during the change. Then we draw that to
* the new screen right after it's setup.
*/
byte *bak_mem = (byte*)malloc(_screenWidth*_screenHeight);
get_320x200_image(bak_mem);
get_screen_image(bak_mem);
unload_gfx_mode();
load_gfx_mode();
_forceFull = true;
// reset palette
SDL_SetColors(_screen, _currentPalette, 0, 256);
// blit image
OSystem_SDL_Normal::copy_rect(bak_mem, _screenWidth, 0, 0, _screenWidth, _screenHeight);
copy_rect(bak_mem, _screenWidth, 0, 0, _screenWidth, _screenHeight);
free(bak_mem);
OSystem_SDL_Normal::update_screen();
update_screen();
}
uint32 OSystem_SDL_Normal::property(int param, Property *value) {
if (param == PROP_TOGGLE_FULLSCREEN) {
assert(sdl_hwscreen != 0);
_full_screen ^= true;
if (!SDL_WM_ToggleFullScreen(sdl_hwscreen)) {
/* if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode */
// if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode
hotswap_gfx_mode();
}
return 1;
} else if (param == PROP_OVERLAY_IS_565) {
assert(sdl_tmpscreen != 0);
return (sdl_tmpscreen->format->Rmask != 0x7C00);
}
return OSystem_SDL_Common::property(param, value);