TINSEL: Remove superfluous (and a bit confusing) pointer typedefs
This helps align tinsel with our code and type formatting guidelines
This commit is contained in:
parent
b108f6c335
commit
e90b45b226
28 changed files with 210 additions and 237 deletions
|
@ -28,7 +28,7 @@
|
|||
#include "tinsel/dialogs.h" // INV_NOICON
|
||||
#include "tinsel/move.h"
|
||||
#include "tinsel/multiobj.h"
|
||||
#include "tinsel/object.h" // for POBJECT
|
||||
#include "tinsel/object.h" // for OBJECT *
|
||||
#include "tinsel/pcode.h"
|
||||
#include "tinsel/pid.h"
|
||||
#include "tinsel/play.h"
|
||||
|
@ -166,11 +166,10 @@ bool Actor::ActorIsGhost(int actor) {
|
|||
}
|
||||
|
||||
struct ATP_INIT {
|
||||
int id; // Actor number
|
||||
TINSEL_EVENT event; // Event
|
||||
PLR_EVENT bev; // Causal mouse event
|
||||
|
||||
PINT_CONTEXT pic;
|
||||
int id; // Actor number
|
||||
TINSEL_EVENT event; // Event
|
||||
PLR_EVENT bev; // Causal mouse event
|
||||
INT_CONTEXT *pic;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -315,7 +314,7 @@ void Actor::DropActors() {
|
|||
* @param ano Actor Id
|
||||
*/
|
||||
void Actor::DisableActor(int ano) {
|
||||
PMOVER pActor;
|
||||
MOVER *pActor;
|
||||
|
||||
assert(ano > 0 && ano <= _numActors); // illegal actor number
|
||||
|
||||
|
@ -431,7 +430,7 @@ void Actor::FirstTaggedActor() {
|
|||
* or there are no more tagged actors to look at.
|
||||
*/
|
||||
int Actor::NextTaggedActor() {
|
||||
PMOVER pActor;
|
||||
MOVER *pActor;
|
||||
bool hid;
|
||||
|
||||
while (ti < _numActors) {
|
||||
|
@ -458,7 +457,7 @@ int Actor::NextTaggedActor() {
|
|||
* there are no more tagged actors to look at.
|
||||
*/
|
||||
int Actor::NextTaggedActor(int previous) {
|
||||
PMOVER pMover;
|
||||
MOVER *pMover;
|
||||
|
||||
// Convert actor number to index
|
||||
if (!previous)
|
||||
|
@ -578,7 +577,7 @@ int Actor::GetLoopCount(int ano) {
|
|||
}
|
||||
|
||||
void Actor::GetActorPos(int ano, int *x, int *y) {
|
||||
PMOVER pActor;
|
||||
MOVER *pActor;
|
||||
|
||||
assert((ano > 0 && ano <= _numActors) || ano == LEAD_ACTOR); // unknown actor
|
||||
|
||||
|
@ -601,7 +600,7 @@ void Actor::GetActorPos(int ano, int *x, int *y) {
|
|||
*/
|
||||
void Actor::GetActorMidTop(int ano, int *x, int *y) {
|
||||
// Not used in JAPAN version
|
||||
PMOVER pActor;
|
||||
MOVER *pActor;
|
||||
|
||||
assert((ano > 0 && ano <= _numActors) || ano == LEAD_ACTOR); // unknown actor
|
||||
|
||||
|
@ -652,7 +651,7 @@ int Actor::GetActorLeft(int ano) {
|
|||
}
|
||||
|
||||
// Tinsel 2 version
|
||||
PMOVER pMover = GetMover(ano);
|
||||
MOVER *pMover = GetMover(ano);
|
||||
int i;
|
||||
bool bIsObj;
|
||||
int left = 0;
|
||||
|
@ -694,7 +693,7 @@ int Actor::GetActorRight(int ano) {
|
|||
}
|
||||
|
||||
// Tinsel 2 version
|
||||
PMOVER pMover = GetMover(ano);
|
||||
MOVER *pMover = GetMover(ano);
|
||||
int i;
|
||||
bool bIsObj;
|
||||
int right = 0;
|
||||
|
@ -735,7 +734,7 @@ int Actor::GetActorTop(int ano) {
|
|||
}
|
||||
|
||||
// Tinsel 2 version
|
||||
PMOVER pMover = GetMover(ano);
|
||||
MOVER *pMover = GetMover(ano);
|
||||
int i;
|
||||
bool bIsObj;
|
||||
int top = 0;
|
||||
|
@ -776,7 +775,7 @@ int Actor::GetActorBottom(int ano) {
|
|||
}
|
||||
|
||||
// Tinsel 2 version
|
||||
PMOVER pMover = GetMover(ano);
|
||||
MOVER *pMover = GetMover(ano);
|
||||
int i;
|
||||
bool bIsObj;
|
||||
int bottom = 0;
|
||||
|
@ -816,7 +815,7 @@ bool Actor::ActorHidden(int ano) {
|
|||
* @param sf sf
|
||||
*/
|
||||
bool Actor::HideMovingActor(int ano, int sf) {
|
||||
PMOVER pActor;
|
||||
MOVER *pActor;
|
||||
|
||||
assert((ano > 0 && ano <= _numActors) || ano == LEAD_ACTOR); // illegal actor
|
||||
|
||||
|
@ -838,7 +837,7 @@ bool Actor::HideMovingActor(int ano, int sf) {
|
|||
* @param ano Actor Id
|
||||
*/
|
||||
void Actor::unHideMovingActor(int ano) {
|
||||
PMOVER pActor;
|
||||
MOVER *pActor;
|
||||
|
||||
assert((ano > 0 && ano <= _numActors) || ano == LEAD_ACTOR); // illegal actor
|
||||
|
||||
|
@ -856,7 +855,7 @@ void Actor::unHideMovingActor(int ano) {
|
|||
* actor's walk (if any) from the new co-ordinates.
|
||||
*/
|
||||
void Actor::restoreMovement(int ano) {
|
||||
PMOVER pActor;
|
||||
MOVER *pActor;
|
||||
|
||||
assert(ano > 0 && ano <= _numActors); // illegal actor number
|
||||
|
||||
|
@ -880,7 +879,7 @@ void Actor::restoreMovement(int ano) {
|
|||
* 'store_actor_reel_and/or_film_and/or_object()'
|
||||
*/
|
||||
void Actor::storeActorReel(int ano, const FREEL *reel, SCNHANDLE hFilm, OBJECT *pobj, int reelnum, int x, int y) {
|
||||
PMOVER pActor;
|
||||
MOVER *pActor;
|
||||
|
||||
assert(ano > 0 && ano <= _numActors); // illegal actor number
|
||||
|
||||
|
@ -1074,7 +1073,7 @@ uint32 Actor::GetActorZfactor(int ano) {
|
|||
/**
|
||||
* Store relevant information pertaining to currently existing actors.
|
||||
*/
|
||||
int Actor::SaveActors(PSAVED_ACTOR sActorInfo) {
|
||||
int Actor::SaveActors(SAVED_ACTOR *sActorInfo) {
|
||||
int i, j, k;
|
||||
|
||||
for (i = 0, j = 0; i < _numActors; i++) {
|
||||
|
@ -1113,7 +1112,7 @@ int Actor::SaveActors(PSAVED_ACTOR sActorInfo) {
|
|||
/**
|
||||
* Restore actor data
|
||||
*/
|
||||
void Actor::RestoreActors(int numActors, PSAVED_ACTOR sActorInfo) {
|
||||
void Actor::RestoreActors(int numActors, SAVED_ACTOR *sActorInfo) {
|
||||
int i, aIndex;
|
||||
|
||||
for (i = 0; i < numActors; i++) {
|
||||
|
@ -1622,7 +1621,7 @@ void ActorEvent(CORO_PARAM, int ano, TINSEL_EVENT tEvent, bool bWait, int myEsca
|
|||
* Shows the given actor
|
||||
*/
|
||||
void ShowActor(CORO_PARAM, int ano) {
|
||||
PMOVER pMover;
|
||||
MOVER *pMover;
|
||||
assert(ano > 0 && ano <= _vm->_actor->GetCount());
|
||||
|
||||
CORO_BEGIN_CONTEXT;
|
||||
|
@ -1651,7 +1650,7 @@ void ShowActor(CORO_PARAM, int ano) {
|
|||
* @param ano Actor Id
|
||||
*/
|
||||
void HideActor(CORO_PARAM, int ano) {
|
||||
PMOVER pMover;
|
||||
MOVER *pMover;
|
||||
assert((ano > 0 && ano <= _vm->_actor->GetCount()) || ano == LEAD_ACTOR); // illegal actor
|
||||
|
||||
CORO_BEGIN_CONTEXT;
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
#include "tinsel/dw.h" // for SCNHANDLE
|
||||
#include "tinsel/events.h" // for TINSEL_EVENT
|
||||
#include "tinsel/palette.h" // for COLORREF
|
||||
#include "tinsel/movers.h" // for PMOVER
|
||||
#include "tinsel/movers.h" // for MOVER *
|
||||
|
||||
namespace Common {
|
||||
class Serializer;
|
||||
|
@ -78,8 +78,6 @@ struct Z_POSITIONS {
|
|||
int z;
|
||||
};
|
||||
|
||||
typedef SAVED_ACTOR *PSAVED_ACTOR;
|
||||
|
||||
struct ACTORDATA {
|
||||
int32 masking; ///< type of actor masking (Tinsel V1)
|
||||
SCNHANDLE hActorId; ///< handle actor ID string index
|
||||
|
@ -187,8 +185,8 @@ public:
|
|||
void NotPlayingReel(int actor, int filmNumber, int column);
|
||||
bool ActorReelPlaying(int actor, int column);
|
||||
|
||||
int SaveActors(PSAVED_ACTOR sActorInfo);
|
||||
void RestoreActors(int numActors, PSAVED_ACTOR sActorInfo);
|
||||
int SaveActors(SAVED_ACTOR *sActorInfo);
|
||||
void RestoreActors(int numActors, SAVED_ACTOR *sActorInfo);
|
||||
|
||||
void SaveZpositions(void *zpp);
|
||||
void RestoreZpositions(void *zpp);
|
||||
|
|
|
@ -405,7 +405,7 @@ void SkipFrames(ANIM *pAnim, int numFrames) {
|
|||
* About to jump or end
|
||||
* @param pAnim Animation data structure
|
||||
*/
|
||||
bool AboutToJumpOrEnd(PANIM pAnim) {
|
||||
bool AboutToJumpOrEnd(ANIM *pAnim) {
|
||||
if (pAnim->aniDelta == 1) {
|
||||
// get a pointer to the script
|
||||
ANI_SCRIPT *pAni = (ANI_SCRIPT *)_vm->_handle->LockMem(pAnim->hScript);
|
||||
|
|
|
@ -37,9 +37,6 @@ struct ANIM {
|
|||
uint32 hScript; ///< animation script handle
|
||||
int scriptIndex; ///< current position in animation script
|
||||
};
|
||||
typedef ANIM *PANIM;
|
||||
|
||||
typedef void (*PANI_ADDR)(struct ANIM *);
|
||||
|
||||
/** Animation script commands */
|
||||
enum {
|
||||
|
@ -61,7 +58,6 @@ enum {
|
|||
union ANI_SCRIPT {
|
||||
int32 op; ///< treat as an opcode or operand
|
||||
uint32 hFrame; ///< treat as a animation frame handle
|
||||
// PANI_ADDR pFunc; ///< treat as a animation function call
|
||||
};
|
||||
|
||||
|
||||
|
@ -88,7 +84,7 @@ void SkipFrames( // Skip the specified number of frames
|
|||
ANIM *pAnim, // animation data structure
|
||||
int numFrames); // number of frames to skip
|
||||
|
||||
bool AboutToJumpOrEnd(PANIM pAnim);
|
||||
bool AboutToJumpOrEnd(ANIM *pAnim);
|
||||
|
||||
} // End of namespace Tinsel
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
#include "common/rect.h"
|
||||
#include "tinsel/anim.h" // for ANIM
|
||||
#include "tinsel/dw.h" // for SCNHANDLE
|
||||
#include "tinsel/object.h" // for POBJECT
|
||||
#include "tinsel/object.h" // for OBJECT *
|
||||
#include "tinsel/palette.h" // palette definitions
|
||||
|
||||
namespace Tinsel {
|
||||
|
@ -158,9 +158,9 @@ private:
|
|||
bool _bDoFadeIn;
|
||||
|
||||
public:
|
||||
int _bgReels;
|
||||
POBJECT _pBG[MAX_BG];
|
||||
ANIM _thisAnim[MAX_BG]; // used by BGmainProcess()
|
||||
int _bgReels;
|
||||
OBJECT *_pBG[MAX_BG];
|
||||
ANIM _thisAnim[MAX_BG]; // used by BGmainProcess()
|
||||
};
|
||||
|
||||
} // End of namespace Tinsel
|
||||
|
|
|
@ -79,7 +79,7 @@ void BGmainProcess(CORO_PARAM, const void *param) {
|
|||
int i;
|
||||
for (i = 0; i < _vm->_bg->_bgReels; i++) {
|
||||
// Get the MULTI_INIT structure
|
||||
pmi = (PMULTI_INIT)_vm->_handle->LockMem(FROM_32(pFilm->reels[i].mobj));
|
||||
pmi = (MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pFilm->reels[i].mobj));
|
||||
|
||||
// Initialize and insert the object, and initialize its script.
|
||||
_vm->_bg->_pBG[i] = MultiInitObject(pmi);
|
||||
|
|
|
@ -98,7 +98,7 @@ class BMVPlayer {
|
|||
int blobsInBuffer;
|
||||
|
||||
struct {
|
||||
POBJECT pText;
|
||||
OBJECT *pText;
|
||||
int dieFrame;
|
||||
} texts[2];
|
||||
|
||||
|
|
|
@ -2279,7 +2279,7 @@ void Dialogs::AddBackground(OBJECT **rect, int extraH, int extraV) {
|
|||
/**
|
||||
* Adds a title for a dialog
|
||||
*/
|
||||
void Dialogs::AddTitle(POBJECT *title, int extraH) {
|
||||
void Dialogs::AddTitle(OBJECT **title, int extraH) {
|
||||
int width = _TLwidth + extraH + _TRwidth + NM_BG_SIZ_X;
|
||||
|
||||
// Create text object using title string
|
||||
|
@ -3124,7 +3124,7 @@ void Dialogs::InvCursor(InvCursorFN fn, int CurX, int CurY) {
|
|||
|
||||
void Dialogs::ConvAction(int index) {
|
||||
assert(_activeInv == INV_CONV); // not conv. window!
|
||||
PMOVER pMover = TinselV2 ? GetMover(_vm->_actor->GetLeadId()) : NULL;
|
||||
MOVER *pMover = TinselV2 ? GetMover(_vm->_actor->GetLeadId()) : NULL;
|
||||
|
||||
switch (index) {
|
||||
case INV_NOICON:
|
||||
|
|
|
@ -384,7 +384,7 @@ private:
|
|||
OBJECT *AddInvObject(int num, const FREEL **pfreel, const FILM **pfilm);
|
||||
void AddBackground(OBJECT **rect, OBJECT **title, int extraH, int extraV, int textFrom);
|
||||
void AddBackground(OBJECT **rect, int extraH, int extraV);
|
||||
void AddTitle(POBJECT *title, int extraH);
|
||||
void AddTitle(OBJECT **title, int extraH);
|
||||
void AddSlider(OBJECT **slide, const FILM *pfilm);
|
||||
void AddBox(int *pi, const int i);
|
||||
void AddEWSlider(OBJECT **slide, const FILM *pfilm);
|
||||
|
|
|
@ -44,7 +44,7 @@ namespace Tinsel {
|
|||
|
||||
struct EP_INIT {
|
||||
HPOLYGON hEpoly;
|
||||
PMOVER pMover;
|
||||
MOVER *pMover;
|
||||
int index;
|
||||
};
|
||||
|
||||
|
@ -93,7 +93,7 @@ static void EffectProcess(CORO_PARAM, const void *param) {
|
|||
* it has just entered one. If it has, a process is started up to run
|
||||
* the polygon's Glitter code.
|
||||
*/
|
||||
static void FettleEffectPolys(int x, int y, int index, PMOVER pActor) {
|
||||
static void FettleEffectPolys(int x, int y, int index, MOVER *pActor) {
|
||||
HPOLYGON hPoly;
|
||||
EP_INIT epi;
|
||||
|
||||
|
@ -123,7 +123,7 @@ void EffectPolyProcess(CORO_PARAM, const void *param) {
|
|||
CORO_BEGIN_CODE(_ctx);
|
||||
while (1) {
|
||||
for (int i = 0; i < MAX_MOVERS; i++) {
|
||||
PMOVER pActor = GetLiveMover(i);
|
||||
MOVER *pActor = GetLiveMover(i);
|
||||
if (pActor != NULL) {
|
||||
int x, y;
|
||||
GetMoverPosition(pActor, &x, &y);
|
||||
|
|
|
@ -256,7 +256,7 @@ struct WP_INIT {
|
|||
static void WalkProcess(CORO_PARAM, const void *param) {
|
||||
// COROUTINE
|
||||
CORO_BEGIN_CONTEXT;
|
||||
PMOVER pMover;
|
||||
MOVER *pMover;
|
||||
int thisWalk;
|
||||
CORO_END_CONTEXT(_ctx);
|
||||
|
||||
|
@ -536,14 +536,12 @@ void resetUserEventTime() {
|
|||
}
|
||||
|
||||
struct PTP_INIT {
|
||||
HPOLYGON hPoly; // Polygon
|
||||
TINSEL_EVENT event; // Trigerring event
|
||||
PLR_EVENT bev; // To allow for double clicks
|
||||
bool take_control; // Set if control should be taken
|
||||
// while code is running.
|
||||
int actor;
|
||||
|
||||
PINT_CONTEXT pic;
|
||||
HPOLYGON hPoly; // Polygon
|
||||
TINSEL_EVENT event; // Trigerring event
|
||||
PLR_EVENT bev; // To allow for double clicks
|
||||
bool take_control; // Set if control should be taken while code is running.
|
||||
int actor;
|
||||
INT_CONTEXT *pic;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -53,7 +53,7 @@ static int g_scrEntries = 0;
|
|||
* Sets an actor's walk reels
|
||||
*/
|
||||
|
||||
void SetWalkReels(PMOVER pMover, int scale,
|
||||
void SetWalkReels(MOVER *pMover, int scale,
|
||||
SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa) {
|
||||
assert(scale > 0 && scale <= TOTAL_SCALES);
|
||||
|
||||
|
@ -68,7 +68,7 @@ void SetWalkReels(PMOVER pMover, int scale,
|
|||
* Sets an actor's stand reels
|
||||
*/
|
||||
|
||||
void SetStandReels(PMOVER pMover, int scale,
|
||||
void SetStandReels(MOVER *pMover, int scale,
|
||||
SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa) {
|
||||
assert(scale > 0 && scale <= TOTAL_SCALES);
|
||||
|
||||
|
@ -83,7 +83,7 @@ void SetStandReels(PMOVER pMover, int scale,
|
|||
* Sets an actor's talk reels
|
||||
*/
|
||||
|
||||
void SetTalkReels(PMOVER pMover, int scale,
|
||||
void SetTalkReels(MOVER *pMover, int scale,
|
||||
SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa) {
|
||||
assert(scale > 0 && scale <= TOTAL_SCALES);
|
||||
|
||||
|
@ -96,7 +96,7 @@ void SetTalkReels(PMOVER pMover, int scale,
|
|||
/**
|
||||
* Return handle to actor's talk reel at present scale and direction.
|
||||
*/
|
||||
SCNHANDLE GetMoverTalkReel(PMOVER pActor, TFTYPE dirn) {
|
||||
SCNHANDLE GetMoverTalkReel(MOVER *pActor, TFTYPE dirn) {
|
||||
assert(1 <= pActor->scale && pActor->scale <= TOTAL_SCALES);
|
||||
switch (dirn) {
|
||||
case TF_NONE:
|
||||
|
@ -175,11 +175,9 @@ void RebootScalingReels() {
|
|||
* Discourage them from being ditched.
|
||||
*/
|
||||
void TouchMoverReels() {
|
||||
PMOVER pMover;
|
||||
MOVER *pMover = NextMover(NULL);
|
||||
int scale;
|
||||
|
||||
pMover = NextMover(NULL);
|
||||
|
||||
do {
|
||||
for (scale = 0; scale < TOTAL_SCALES; scale++) {
|
||||
_vm->_handle->TouchMem(pMover->walkReels[scale][LEFTREEL]);
|
||||
|
|
|
@ -27,16 +27,16 @@
|
|||
|
||||
namespace Tinsel {
|
||||
|
||||
void SetWalkReels(PMOVER pMover, int scale,
|
||||
void SetWalkReels(MOVER *pMover, int scale,
|
||||
SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
|
||||
|
||||
void SetStandReels(PMOVER pMover, int scale,
|
||||
void SetStandReels(MOVER *pMover, int scale,
|
||||
SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
|
||||
|
||||
void SetTalkReels(PMOVER pMover, int scale,
|
||||
void SetTalkReels(MOVER *pMover, int scale,
|
||||
SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
|
||||
|
||||
SCNHANDLE GetMoverTalkReel(PMOVER pActor, TFTYPE dirn);
|
||||
SCNHANDLE GetMoverTalkReel(MOVER *pActor, TFTYPE dirn);
|
||||
|
||||
void SetScalingReels(int actor, int scale, int direction,
|
||||
SCNHANDLE left, SCNHANDLE right, SCNHANDLE forward, SCNHANDLE away);
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace Tinsel {
|
|||
|
||||
// in POLYGONS.C
|
||||
// Deliberatley defined here, and not in polygons.h
|
||||
HPOLYGON InitExtraBlock(PMOVER ca, PMOVER ta);
|
||||
HPOLYGON InitExtraBlock(MOVER *ca, MOVER *ta);
|
||||
|
||||
//----------------- LOCAL DEFINES --------------------
|
||||
|
||||
|
@ -91,7 +91,7 @@ static int g_hSlowVar = 0; // used by MoveActor()
|
|||
static void NewCoOrdinates(int fromx, int fromy, int *targetX, int *targetY,
|
||||
int *newx, int *newy, int *s1, int *s2, HPOLYGON *hS2p,
|
||||
bool bOver, bool bBodge,
|
||||
PMOVER pActor, PMOVER *collisionActor = 0);
|
||||
MOVER *pActor, MOVER **collisionActor = 0);
|
||||
|
||||
|
||||
#if SLOW_RINCE_DOWN
|
||||
|
@ -485,7 +485,7 @@ DIRECTION GetDirection(int fromx, int fromy, int tox, int toy, DIRECTION lastree
|
|||
/**
|
||||
* Haven't moved, look towards the cursor.
|
||||
*/
|
||||
static void GotThereWithoutMoving(PMOVER pActor) {
|
||||
static void GotThereWithoutMoving(MOVER *pActor) {
|
||||
int curX, curY;
|
||||
DIRECTION reel;
|
||||
|
||||
|
@ -502,7 +502,7 @@ static void GotThereWithoutMoving(PMOVER pActor) {
|
|||
/**
|
||||
* Arrived at final destination.
|
||||
*/
|
||||
static void GotThere(PMOVER pMover) {
|
||||
static void GotThere(MOVER *pMover) {
|
||||
pMover->targetX = pMover->targetY = -1; // 4/1/95
|
||||
pMover->ItargetX = pMover->ItargetY = -1;
|
||||
pMover->UtargetX = pMover->UtargetY = -1;
|
||||
|
@ -546,7 +546,7 @@ enum cgt { GT_NOTL, GT_NOTB, GT_NOT2, GT_OK, GT_MAY };
|
|||
/**
|
||||
* Can we get straight there?
|
||||
*/
|
||||
static cgt CanGetThere(PMOVER pActor, int tx, int ty) {
|
||||
static cgt CanGetThere(MOVER *pActor, int tx, int ty) {
|
||||
int s1, s2; // s2 not used here!
|
||||
HPOLYGON hS2p; // nor is s2p!
|
||||
int nextx, nexty;
|
||||
|
@ -582,7 +582,7 @@ static cgt CanGetThere(PMOVER pActor, int tx, int ty) {
|
|||
/**
|
||||
* Set final destination.
|
||||
*/
|
||||
static void SetMoverUltDest(PMOVER pActor, int x, int y) {
|
||||
static void SetMoverUltDest(MOVER *pActor, int x, int y) {
|
||||
pActor->UtargetX = x;
|
||||
pActor->UtargetY = y;
|
||||
pActor->hUpath = InPolygon(x, y, PATH);
|
||||
|
@ -600,7 +600,7 @@ static void SetMoverUltDest(PMOVER pActor, int x, int y) {
|
|||
* Otherwise, head towards the pseudo-center or end node of the first
|
||||
* en-route path.
|
||||
*/
|
||||
static void SetMoverIntDest(PMOVER pMover, int x, int y) {
|
||||
static void SetMoverIntDest(MOVER *pMover, int x, int y) {
|
||||
HPOLYGON hIpath, hTpath;
|
||||
int node;
|
||||
|
||||
|
@ -682,7 +682,7 @@ static void SetMoverIntDest(PMOVER pMover, int x, int y) {
|
|||
/**
|
||||
* Set short-term destination and adopt the appropriate reel.
|
||||
*/
|
||||
static void SetMoverDest(PMOVER pActor, int x, int y) {
|
||||
static void SetMoverDest(MOVER *pActor, int x, int y) {
|
||||
int scale;
|
||||
DIRECTION reel;
|
||||
|
||||
|
@ -701,7 +701,7 @@ static void SetMoverDest(PMOVER pActor, int x, int y) {
|
|||
/**
|
||||
* SetNextDest
|
||||
*/
|
||||
static void SetNextDest(PMOVER pMover) {
|
||||
static void SetNextDest(MOVER *pMover) {
|
||||
int targetX, targetY; // Ultimate destination
|
||||
int x, y; // Present position
|
||||
int nextx, nexty;
|
||||
|
@ -718,7 +718,7 @@ static void SetNextDest(PMOVER pMover) {
|
|||
|
||||
int ss1, ss2;
|
||||
HPOLYGON shS2p;
|
||||
PMOVER collisionActor;
|
||||
MOVER *collisionActor;
|
||||
#if 1
|
||||
int sTargetX, sTargetY;
|
||||
#endif
|
||||
|
@ -1029,11 +1029,11 @@ static void SetNextDest(PMOVER pMover) {
|
|||
static void NewCoOrdinates(int fromx, int fromy, int *targetX, int *targetY,
|
||||
int *newx, int *newy, int *s1, int *s2,
|
||||
HPOLYGON *hS2p, bool bOver, bool bBodge,
|
||||
PMOVER pMover, PMOVER *collisionActor) {
|
||||
MOVER *pMover, MOVER **collisionActor) {
|
||||
HPOLYGON hPoly;
|
||||
int sidem, depthm;
|
||||
int sidesteps, depthsteps;
|
||||
PMOVER ma;
|
||||
MOVER *ma;
|
||||
|
||||
*s1 = *s2 = 0;
|
||||
|
||||
|
@ -1240,7 +1240,7 @@ static void NewCoOrdinates(int fromx, int fromy, int *targetX, int *targetY,
|
|||
/**
|
||||
* SetOffWithinNodePath
|
||||
*/
|
||||
static void SetOffWithinNodePath(PMOVER pMover, HPOLYGON StartPath, HPOLYGON DestPath,
|
||||
static void SetOffWithinNodePath(MOVER *pMover, HPOLYGON StartPath, HPOLYGON DestPath,
|
||||
int targetX, int targetY) {
|
||||
int endnode;
|
||||
HPOLYGON hIpath;
|
||||
|
@ -1314,7 +1314,7 @@ static void SetOffWithinNodePath(PMOVER pMover, HPOLYGON StartPath, HPOLYGON Des
|
|||
/**
|
||||
* Restore a movement, called from restoreMovement() in ACTORS.CPP
|
||||
*/
|
||||
void SSetActorDest(PMOVER pActor) {
|
||||
void SSetActorDest(MOVER *pActor) {
|
||||
if (pActor->UtargetX != -1 && pActor->UtargetY != -1) {
|
||||
Stand(Common::nullContext, pActor->actorID, pActor->objX, pActor->objY, 0);
|
||||
|
||||
|
@ -1330,7 +1330,7 @@ void SSetActorDest(PMOVER pActor) {
|
|||
/**
|
||||
* Initiate a movement, called from WalkTo_Event()
|
||||
*/
|
||||
int SetActorDest(PMOVER pMover, int clickX, int clickY, bool igPath, SCNHANDLE hFilm) {
|
||||
int SetActorDest(MOVER *pMover, int clickX, int clickY, bool igPath, SCNHANDLE hFilm) {
|
||||
HPOLYGON StartPath, DestPath = 0;
|
||||
int targetX, targetY;
|
||||
|
||||
|
@ -1446,7 +1446,7 @@ int SetActorDest(PMOVER pMover, int clickX, int clickY, bool igPath, SCNHANDLE h
|
|||
/**
|
||||
* Change scale if appropriate.
|
||||
*/
|
||||
static void CheckScale(PMOVER pActor, HPOLYGON hPath, int ypos) {
|
||||
static void CheckScale(MOVER *pActor, HPOLYGON hPath, int ypos) {
|
||||
int scale;
|
||||
|
||||
scale = GetScale(hPath, ypos);
|
||||
|
@ -1458,7 +1458,7 @@ static void CheckScale(PMOVER pActor, HPOLYGON hPath, int ypos) {
|
|||
/**
|
||||
* Not going anywhere - Kick off again if not at final destination.
|
||||
*/
|
||||
static void NotMoving(PMOVER pActor, int x, int y) {
|
||||
static void NotMoving(MOVER *pActor, int x, int y) {
|
||||
pActor->targetX = pActor->targetY = -1;
|
||||
|
||||
// if (x == pActor->UtargetX && y == pActor->UtargetY)
|
||||
|
@ -1479,7 +1479,7 @@ static void NotMoving(PMOVER pActor, int x, int y) {
|
|||
/**
|
||||
* Does the necessary business when entering a different path polygon.
|
||||
*/
|
||||
static void EnteringNewPath(PMOVER pMover, HPOLYGON hPath, int x, int y) {
|
||||
static void EnteringNewPath(MOVER *pMover, HPOLYGON hPath, int x, int y) {
|
||||
int firstnode; // First node to go to
|
||||
int lastnode; // Last node to go to
|
||||
HPOLYGON hIpath;
|
||||
|
@ -1583,7 +1583,7 @@ static void EnteringNewPath(PMOVER pMover, HPOLYGON hPath, int x, int y) {
|
|||
/**
|
||||
* Move
|
||||
*/
|
||||
void Move(PMOVER pMover, int newx, int newy, HPOLYGON hPath) {
|
||||
void Move(MOVER *pMover, int newx, int newy, HPOLYGON hPath) {
|
||||
pMover->objX = newx;
|
||||
pMover->objY = newy;
|
||||
|
||||
|
@ -1607,13 +1607,13 @@ void Move(PMOVER pMover, int newx, int newy, HPOLYGON hPath) {
|
|||
*
|
||||
* Moves the actor as appropriate.
|
||||
*/
|
||||
void MoveActor(PMOVER pMover) {
|
||||
void MoveActor(MOVER *pMover) {
|
||||
int newx, newy;
|
||||
HPOLYGON hPath;
|
||||
int status, s2; // s2 not used here!
|
||||
HPOLYGON hS2p; // nor is s2p!
|
||||
HPOLYGON hEb;
|
||||
PMOVER ma;
|
||||
MOVER *ma;
|
||||
int sTargetX, sTargetY;
|
||||
bool bNewPath = false;
|
||||
|
||||
|
@ -1739,7 +1739,7 @@ int GetLastLeadYdest() {
|
|||
/**
|
||||
* DoMoveActor
|
||||
*/
|
||||
void DoMoveActor(PMOVER pActor) {
|
||||
void DoMoveActor(MOVER *pActor) {
|
||||
int wasx, wasy;
|
||||
int i;
|
||||
|
||||
|
|
|
@ -58,7 +58,7 @@ static MOVER g_Movers[MAX_MOVERS];
|
|||
/**
|
||||
* Called from ActorPalette(), normally once just after the beginning of time.
|
||||
*/
|
||||
void StoreMoverPalette(PMOVER pMover, int startColor, int length) {
|
||||
void StoreMoverPalette(MOVER *pMover, int startColor, int length) {
|
||||
pMover->startColor = startColor;
|
||||
pMover->paletteLength = length;
|
||||
}
|
||||
|
@ -66,7 +66,7 @@ void StoreMoverPalette(PMOVER pMover, int startColor, int length) {
|
|||
/**
|
||||
* Called from the moving actor's main loop.
|
||||
*/
|
||||
static void CheckBrightness(PMOVER pMover) {
|
||||
static void CheckBrightness(MOVER *pMover) {
|
||||
int brightness;
|
||||
|
||||
if (pMover->hCpath == NOPOLY || pMover->bHidden)
|
||||
|
@ -97,7 +97,7 @@ static void CheckBrightness(PMOVER pMover) {
|
|||
* Typically called before the moving actor is created
|
||||
* at the start of a scene to cover a walk-in Play().
|
||||
*/
|
||||
void MoverBrightness(PMOVER pMover, int brightness) {
|
||||
void MoverBrightness(MOVER *pMover, int brightness) {
|
||||
// Note: Like with some of the Tinsel1 code, this routine original had a process yield
|
||||
// if BgPal is NULL, and has been changed for ScummVM to a simple assert
|
||||
|
||||
|
@ -122,7 +122,7 @@ void RebootMovers() {
|
|||
* Given an actor number, return pointer to its moving actor structure,
|
||||
* if it is a moving actor.
|
||||
*/
|
||||
PMOVER GetMover(int ano) {
|
||||
MOVER *GetMover(int ano) {
|
||||
int i;
|
||||
|
||||
// Slot 0 is reserved for lead actor
|
||||
|
@ -139,7 +139,7 @@ PMOVER GetMover(int ano) {
|
|||
/**
|
||||
* Register an actor as being a moving one.
|
||||
*/
|
||||
PMOVER RegisterMover(int ano) {
|
||||
MOVER *RegisterMover(int ano) {
|
||||
int i;
|
||||
|
||||
// Slot 0 is reserved for lead actor
|
||||
|
@ -173,7 +173,7 @@ PMOVER RegisterMover(int ano) {
|
|||
*
|
||||
* At the time of writing, used by the effect process.
|
||||
*/
|
||||
PMOVER GetLiveMover(int index) {
|
||||
MOVER *GetLiveMover(int index) {
|
||||
assert(index >= 0 && index < MAX_MOVERS); // out of range
|
||||
|
||||
if (g_Movers[index].bActive)
|
||||
|
@ -197,7 +197,7 @@ void SetMoverInEffect(int index, bool tf) {
|
|||
/**
|
||||
* Remove a moving actor from the current scene.
|
||||
*/
|
||||
void KillMover(PMOVER pMover) {
|
||||
void KillMover(MOVER *pMover) {
|
||||
if (pMover->bActive) {
|
||||
pMover->bActive = false;
|
||||
MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_WORLD), pMover->actorObj);
|
||||
|
@ -210,7 +210,7 @@ void KillMover(PMOVER pMover) {
|
|||
/**
|
||||
* getMActorState
|
||||
*/
|
||||
bool getMActorState(PMOVER pActor) {
|
||||
bool getMActorState(MOVER *pActor) {
|
||||
return pActor->bActive;
|
||||
}
|
||||
|
||||
|
@ -219,7 +219,7 @@ bool getMActorState(PMOVER pActor) {
|
|||
* MultiHideObject() is deliberately not used, as StepAnimScript() calls
|
||||
* cause the object to re-appear.
|
||||
*/
|
||||
void HideMover(PMOVER pMover, int sf) {
|
||||
void HideMover(MOVER *pMover, int sf) {
|
||||
assert(pMover); // Hiding null moving actor
|
||||
|
||||
pMover->bHidden = true;
|
||||
|
@ -243,7 +243,7 @@ void HideMover(PMOVER pMover, int sf) {
|
|||
/**
|
||||
* MoverHidden
|
||||
*/
|
||||
bool MoverHidden(PMOVER pMover) {
|
||||
bool MoverHidden(MOVER *pMover) {
|
||||
if (pMover)
|
||||
return pMover->bHidden;
|
||||
else
|
||||
|
@ -253,7 +253,7 @@ bool MoverHidden(PMOVER pMover) {
|
|||
/**
|
||||
* To be or not to be? If it be, then it is.
|
||||
*/
|
||||
bool MoverIs(PMOVER pMover) {
|
||||
bool MoverIs(MOVER *pMover) {
|
||||
if (TinselV2)
|
||||
return pMover->actorObj ? true : false;
|
||||
else
|
||||
|
@ -263,14 +263,14 @@ bool MoverIs(PMOVER pMover) {
|
|||
/**
|
||||
* To be SWalk()ing or not to be SWalk()ing?
|
||||
*/
|
||||
bool MoverIsSWalking(PMOVER pMover) {
|
||||
bool MoverIsSWalking(MOVER *pMover) {
|
||||
return (MoverMoving(pMover) && pMover->bIgPath);
|
||||
}
|
||||
|
||||
/**
|
||||
* MoverMoving()
|
||||
*/
|
||||
bool MoverMoving(PMOVER pMover) {
|
||||
bool MoverMoving(MOVER *pMover) {
|
||||
if (!TinselV2)
|
||||
return pMover->bMoving;
|
||||
|
||||
|
@ -283,21 +283,21 @@ bool MoverMoving(PMOVER pMover) {
|
|||
/**
|
||||
* Return an actor's walk ticket.
|
||||
*/
|
||||
int GetWalkNumber(PMOVER pMover) {
|
||||
int GetWalkNumber(MOVER *pMover) {
|
||||
return pMover->walkNumber;
|
||||
}
|
||||
|
||||
/**
|
||||
* GetMoverId
|
||||
*/
|
||||
int GetMoverId(PMOVER pMover) {
|
||||
int GetMoverId(MOVER *pMover) {
|
||||
return pMover->actorID;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the mover Z position
|
||||
*/
|
||||
void SetMoverZ(PMOVER pMover, int y, uint32 zFactor) {
|
||||
void SetMoverZ(MOVER *pMover, int y, uint32 zFactor) {
|
||||
if (!pMover->bHidden) {
|
||||
if (!TinselV2)
|
||||
_vm->_actor->AsetZPos(pMover->actorObj, y, zFactor);
|
||||
|
@ -311,14 +311,14 @@ void SetMoverZ(PMOVER pMover, int y, uint32 zFactor) {
|
|||
}
|
||||
}
|
||||
|
||||
void SetMoverZoverride(PMOVER pMover, uint32 zFactor) {
|
||||
void SetMoverZoverride(MOVER *pMover, uint32 zFactor) {
|
||||
pMover->zOverride = zFactor;
|
||||
}
|
||||
|
||||
/**
|
||||
* UnHideMover
|
||||
*/
|
||||
void UnHideMover(PMOVER pMover) {
|
||||
void UnHideMover(MOVER *pMover) {
|
||||
assert(pMover); // unHiding null moving actor
|
||||
|
||||
if (!TinselV2 || pMover->bHidden) {
|
||||
|
@ -338,7 +338,7 @@ void UnHideMover(PMOVER pMover) {
|
|||
/**
|
||||
* Clear everything out at actor start-up time.
|
||||
*/
|
||||
static void InitMover(PMOVER pMover) {
|
||||
static void InitMover(MOVER *pMover) {
|
||||
pMover->bActive = false;
|
||||
pMover->actorObj = nullptr;
|
||||
pMover->objX = pMover->objY = 0;
|
||||
|
@ -401,7 +401,7 @@ void DropMovers() {
|
|||
/**
|
||||
* Reposition a moving actor.
|
||||
*/
|
||||
void PositionMover(PMOVER pMover, int x, int y) {
|
||||
void PositionMover(MOVER *pMover, int x, int y) {
|
||||
int z;
|
||||
int node;
|
||||
HPOLYGON hPath;
|
||||
|
@ -447,7 +447,7 @@ void PositionMover(PMOVER pMover, int x, int y) {
|
|||
/**
|
||||
* Get position of a moving actor.
|
||||
*/
|
||||
void GetMoverPosition(PMOVER pMover, int *paniX, int *paniY) {
|
||||
void GetMoverPosition(MOVER *pMover, int *paniX, int *paniY) {
|
||||
assert(pMover); // Getting null moving actor's position
|
||||
|
||||
if (pMover->actorObj != NULL)
|
||||
|
@ -461,7 +461,7 @@ void GetMoverPosition(PMOVER pMover, int *paniX, int *paniY) {
|
|||
/**
|
||||
* Moving actor's mid-top position.
|
||||
*/
|
||||
void GetMoverMidTop(PMOVER pMover, int *aniX, int *aniY) {
|
||||
void GetMoverMidTop(MOVER *pMover, int *aniX, int *aniY) {
|
||||
assert(pMover); // Getting null moving actor's mid-top position
|
||||
assert(pMover->actorObj); // Getting null moving actor's mid-top position
|
||||
|
||||
|
@ -472,7 +472,7 @@ void GetMoverMidTop(PMOVER pMover, int *aniX, int *aniY) {
|
|||
/**
|
||||
* Moving actor's left-most co-ordinate.
|
||||
*/
|
||||
int GetMoverLeft(PMOVER pMover) {
|
||||
int GetMoverLeft(MOVER *pMover) {
|
||||
assert(pMover); // Getting null moving actor's leftmost position
|
||||
if (pMover->type == MOVER_3D) {
|
||||
warning("TODO: Finish implementation of GetMoverLeft() for Noir");
|
||||
|
@ -486,7 +486,7 @@ int GetMoverLeft(PMOVER pMover) {
|
|||
/**
|
||||
* Moving actor's right-most co-ordinate.
|
||||
*/
|
||||
int GetMoverRight(PMOVER pMover) {
|
||||
int GetMoverRight(MOVER *pMover) {
|
||||
assert(pMover); // Getting null moving actor's rightmost position
|
||||
if (pMover->type == MOVER_3D) {
|
||||
warning("TODO: Finish implementation of GetMoverRight() for Noir");
|
||||
|
@ -500,7 +500,7 @@ int GetMoverRight(PMOVER pMover) {
|
|||
/**
|
||||
* Moving actor's top co-ordinate.
|
||||
*/
|
||||
int GetMoverTop(PMOVER pMover) {
|
||||
int GetMoverTop(MOVER *pMover) {
|
||||
assert(pMover); // Getting null moving actor's topmost position
|
||||
|
||||
if (pMover->type == MOVER_3D) {
|
||||
|
@ -515,7 +515,7 @@ int GetMoverTop(PMOVER pMover) {
|
|||
/**
|
||||
* Moving actor's bottom co-ordinate.
|
||||
*/
|
||||
int GetMoverBottom(PMOVER pMover) {
|
||||
int GetMoverBottom(MOVER *pMover) {
|
||||
assert(pMover); // Getting null moving actor's bottommost position
|
||||
if (pMover->type == MOVER_3D) {
|
||||
warning("TODO: Finish implementation of GetMoverBottom() for Noir");
|
||||
|
@ -529,7 +529,7 @@ int GetMoverBottom(PMOVER pMover) {
|
|||
/**
|
||||
* See if moving actor is stood within a polygon.
|
||||
*/
|
||||
bool MoverIsInPolygon(PMOVER pMover, HPOLYGON hp) {
|
||||
bool MoverIsInPolygon(MOVER *pMover, HPOLYGON hp) {
|
||||
assert(pMover); // Checking if null moving actor is in polygon
|
||||
assert(pMover->actorObj); // Checking if null moving actor is in polygon
|
||||
|
||||
|
@ -542,7 +542,7 @@ bool MoverIsInPolygon(PMOVER pMover, HPOLYGON hp) {
|
|||
/**
|
||||
* Change which reel is playing for a moving actor.
|
||||
*/
|
||||
void AlterMover(PMOVER pMover, SCNHANDLE film, AR_FUNCTION fn) {
|
||||
void AlterMover(MOVER *pMover, SCNHANDLE film, AR_FUNCTION fn) {
|
||||
const FILM *pfilm;
|
||||
|
||||
assert(pMover->actorObj); // Altering null moving actor's animation script
|
||||
|
@ -602,28 +602,28 @@ void AlterMover(PMOVER pMover, SCNHANDLE film, AR_FUNCTION fn) {
|
|||
/**
|
||||
* Return the actor's direction.
|
||||
*/
|
||||
DIRECTION GetMoverDirection(PMOVER pMover) {
|
||||
DIRECTION GetMoverDirection(MOVER *pMover) {
|
||||
return pMover->direction;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the actor's scale.
|
||||
*/
|
||||
int GetMoverScale(PMOVER pMover) {
|
||||
int GetMoverScale(MOVER *pMover) {
|
||||
return pMover->scale;
|
||||
}
|
||||
|
||||
/**
|
||||
* Point actor in specified derection
|
||||
*/
|
||||
void SetMoverDirection(PMOVER pMover, DIRECTION dirn) {
|
||||
void SetMoverDirection(MOVER *pMover, DIRECTION dirn) {
|
||||
pMover->direction = dirn;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get actor to adopt its appropriate standing reel.
|
||||
*/
|
||||
void SetMoverStanding(PMOVER pMover) {
|
||||
void SetMoverStanding(MOVER *pMover) {
|
||||
if (TinselV3) {
|
||||
warning("TODO: Finish implementation of GetMoverStanding() for Noir");
|
||||
return;
|
||||
|
@ -635,7 +635,7 @@ void SetMoverStanding(PMOVER pMover) {
|
|||
/**
|
||||
* Get actor to adopt its appropriate walking reel.
|
||||
*/
|
||||
void SetMoverWalkReel(PMOVER pMover, DIRECTION reel, int scale, bool force) {
|
||||
void SetMoverWalkReel(MOVER *pMover, DIRECTION reel, int scale, bool force) {
|
||||
SCNHANDLE whichReel;
|
||||
const FILM *pfilm;
|
||||
|
||||
|
@ -680,7 +680,7 @@ void SetMoverWalkReel(PMOVER pMover, DIRECTION reel, int scale, bool force) {
|
|||
/**
|
||||
* Sort some stuff out at actor start-up time.
|
||||
*/
|
||||
static void InitialPathChecks(PMOVER pMover, int xpos, int ypos) {
|
||||
static void InitialPathChecks(MOVER *pMover, int xpos, int ypos) {
|
||||
HPOLYGON hPath;
|
||||
int node;
|
||||
int z;
|
||||
|
@ -717,7 +717,7 @@ static void InitialPathChecks(PMOVER pMover, int xpos, int ypos) {
|
|||
}
|
||||
}
|
||||
|
||||
static void MoverProcessHelper(int X, int Y, int id, PMOVER pMover) {
|
||||
static void MoverProcessHelper(int X, int Y, int id, MOVER *pMover) {
|
||||
const FILM *pfilm = (const FILM *)_vm->_handle->LockMem(pMover->walkReels[0][FORWARD]);
|
||||
const MULTI_INIT *pmi = (const MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pfilm->reels[0].mobj));
|
||||
|
||||
|
@ -769,7 +769,7 @@ void T1MoverProcess(CORO_PARAM, const void *param) {
|
|||
CORO_BEGIN_CONTEXT;
|
||||
CORO_END_CONTEXT(_ctx);
|
||||
|
||||
const PMOVER pActor = *(const PMOVER *)param;
|
||||
MOVER *pActor = *(MOVER **)param;
|
||||
|
||||
CORO_BEGIN_CODE(_ctx);
|
||||
|
||||
|
@ -801,10 +801,10 @@ void T2MoverProcess(CORO_PARAM, const void *param) {
|
|||
|
||||
// Get the co-ordinates - copied to process when it was created
|
||||
const MAINIT *rpos = (const MAINIT *)param;
|
||||
PMOVER pMover = rpos->pMover;
|
||||
MOVER *pMover = rpos->pMover;
|
||||
int i;
|
||||
FILM *pFilm;
|
||||
PMULTI_INIT pmi;
|
||||
MULTI_INIT *pmi;
|
||||
|
||||
CORO_BEGIN_CODE(_ctx);
|
||||
|
||||
|
@ -818,7 +818,7 @@ void T2MoverProcess(CORO_PARAM, const void *param) {
|
|||
InitialPathChecks(pMover, rpos->X, rpos->Y);
|
||||
|
||||
pFilm = (FILM *)_vm->_handle->LockMem(pMover->walkReels[i][FORWARD]); // Any old reel
|
||||
pmi = (PMULTI_INIT)_vm->_handle->LockMem(FROM_32(pFilm->reels[0].mobj));
|
||||
pmi = (MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pFilm->reels[0].mobj));
|
||||
|
||||
// Poke in the background palette
|
||||
PokeInPalette(pmi);
|
||||
|
@ -873,7 +873,7 @@ void T3MoverProcess(CORO_PARAM, const void *param) {
|
|||
|
||||
// Get the co-ordinates - copied to process when it was created
|
||||
const MAINIT *rpos = (const MAINIT *)param;
|
||||
PMOVER pMover = rpos->pMover;
|
||||
MOVER *pMover = rpos->pMover;
|
||||
|
||||
CORO_BEGIN_CODE(_ctx);
|
||||
|
||||
|
@ -900,7 +900,7 @@ void T3MoverProcess(CORO_PARAM, const void *param) {
|
|||
/**
|
||||
* Creates a handling process for a moving actor
|
||||
*/
|
||||
void MoverProcessCreate(int X, int Y, int id, PMOVER pMover) {
|
||||
void MoverProcessCreate(int X, int Y, int id, MOVER *pMover) {
|
||||
if (TinselV2 || TinselV3) {
|
||||
MAINIT iStruct;
|
||||
iStruct.X = X;
|
||||
|
@ -910,14 +910,14 @@ void MoverProcessCreate(int X, int Y, int id, PMOVER pMover) {
|
|||
CoroScheduler.createProcess(PID_MOVER, TinselV3 ? T3MoverProcess : T2MoverProcess, &iStruct, sizeof(MAINIT));
|
||||
} else {
|
||||
MoverProcessHelper(X, Y, id, pMover);
|
||||
pMover->pProc = CoroScheduler.createProcess(PID_MOVER, T1MoverProcess, &pMover, sizeof(PMOVER));
|
||||
pMover->pProc = CoroScheduler.createProcess(PID_MOVER, T1MoverProcess, &pMover, sizeof(MOVER *));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check for moving actor collision.
|
||||
*/
|
||||
PMOVER InMoverBlock(PMOVER pMover, int x, int y) {
|
||||
MOVER *InMoverBlock(MOVER *pMover, int x, int y) {
|
||||
int caX; // Calling actor's pos'n
|
||||
int caL, caR; // Calling actor's left and right
|
||||
int taX, taY; // Test actor's pos'n
|
||||
|
@ -995,7 +995,7 @@ void RestoreAuxScales(SAVED_MOVER *sMoverInfo) {
|
|||
}
|
||||
|
||||
|
||||
PMOVER NextMover(PMOVER pMover) {
|
||||
MOVER *NextMover(MOVER *pMover) {
|
||||
int next;
|
||||
|
||||
if (pMover == NULL)
|
||||
|
@ -1009,7 +1009,7 @@ PMOVER NextMover(PMOVER pMover) {
|
|||
return NULL;
|
||||
}
|
||||
|
||||
void StopMover(PMOVER pMover) {
|
||||
void StopMover(MOVER *pMover) {
|
||||
pMover->bStop = true;
|
||||
DoMoveActor(pMover);
|
||||
}
|
||||
|
|
|
@ -126,70 +126,68 @@ struct MOVER {
|
|||
bool bIsValid;
|
||||
|
||||
};
|
||||
typedef MOVER *PMOVER;
|
||||
|
||||
struct MAINIT {
|
||||
int X;
|
||||
int Y;
|
||||
PMOVER pMover;
|
||||
MOVER *pMover;
|
||||
};
|
||||
typedef MAINIT *PMAINIT;
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
|
||||
void MoverProcessCreate(int X, int Y, int id, PMOVER pMover);
|
||||
void MoverProcessCreate(int X, int Y, int id, MOVER *pMover);
|
||||
|
||||
|
||||
enum AR_FUNCTION { AR_NORMAL, AR_PUSHREEL, AR_POPREEL, AR_WALKREEL };
|
||||
|
||||
void StoreMoverPalette(PMOVER pMover, int startColor, int length);
|
||||
void StoreMoverPalette(MOVER *pMover, int startColor, int length);
|
||||
|
||||
void MoverBrightness(PMOVER pMover, int brightness);
|
||||
void MoverBrightness(MOVER *pMover, int brightness);
|
||||
|
||||
MOVER *GetMover(int ano);
|
||||
MOVER *RegisterMover(int ano);
|
||||
void KillMover(PMOVER pMover);
|
||||
void KillMover(MOVER *pMover);
|
||||
MOVER *GetLiveMover(int index);
|
||||
|
||||
bool getMActorState(MOVER *psActor);
|
||||
int GetMoverId(PMOVER pMover);
|
||||
void SetMoverZ(PMOVER pMover, int y, uint32 zFactor);
|
||||
void SetMoverZoverride(PMOVER pMover, uint32 zFactor);
|
||||
int GetMoverId(MOVER *pMover);
|
||||
void SetMoverZ(MOVER *pMover, int y, uint32 zFactor);
|
||||
void SetMoverZoverride(MOVER *pMover, uint32 zFactor);
|
||||
|
||||
void HideMover(PMOVER pMover, int sf = 0);
|
||||
bool MoverHidden(PMOVER pMover);
|
||||
bool MoverIs(PMOVER pMover);
|
||||
bool MoverIsSWalking(PMOVER pMover);
|
||||
bool MoverMoving(PMOVER pMover);
|
||||
int GetWalkNumber(PMOVER pMover);
|
||||
void UnHideMover(PMOVER pMover);
|
||||
void HideMover(MOVER *pMover, int sf = 0);
|
||||
bool MoverHidden(MOVER *pMover);
|
||||
bool MoverIs(MOVER *pMover);
|
||||
bool MoverIsSWalking(MOVER *pMover);
|
||||
bool MoverMoving(MOVER *pMover);
|
||||
int GetWalkNumber(MOVER *pMover);
|
||||
void UnHideMover(MOVER *pMover);
|
||||
void DropMovers();
|
||||
void PositionMover(PMOVER pMover, int x, int y);
|
||||
void PositionMover(MOVER *pMover, int x, int y);
|
||||
|
||||
void GetMoverPosition(PMOVER pMover, int *aniX, int *aniY);
|
||||
void GetMoverMidTop(PMOVER pMover, int *aniX, int *aniY);
|
||||
int GetMoverLeft(PMOVER pMover);
|
||||
int GetMoverRight(PMOVER pMover);
|
||||
int GetMoverTop(PMOVER pMover);
|
||||
int GetMoverBottom(PMOVER pMover);
|
||||
void GetMoverPosition(MOVER *pMover, int *aniX, int *aniY);
|
||||
void GetMoverMidTop(MOVER *pMover, int *aniX, int *aniY);
|
||||
int GetMoverLeft(MOVER *pMover);
|
||||
int GetMoverRight(MOVER *pMover);
|
||||
int GetMoverTop(MOVER *pMover);
|
||||
int GetMoverBottom(MOVER *pMover);
|
||||
|
||||
bool MoverIsInPolygon(PMOVER pMover, HPOLYGON hPoly);
|
||||
void AlterMover(PMOVER pMover, SCNHANDLE film, AR_FUNCTION fn);
|
||||
DIRECTION GetMoverDirection(PMOVER pMover);
|
||||
int GetMoverScale(PMOVER pMover);
|
||||
void SetMoverDirection(PMOVER pMover, DIRECTION dirn);
|
||||
void SetMoverStanding(PMOVER pMover);
|
||||
void SetMoverWalkReel(PMOVER pMover, DIRECTION reel, int scale, bool force);
|
||||
bool MoverIsInPolygon(MOVER *pMover, HPOLYGON hPoly);
|
||||
void AlterMover(MOVER *pMover, SCNHANDLE film, AR_FUNCTION fn);
|
||||
DIRECTION GetMoverDirection(MOVER *pMover);
|
||||
int GetMoverScale(MOVER *pMover);
|
||||
void SetMoverDirection(MOVER *pMover, DIRECTION dirn);
|
||||
void SetMoverStanding(MOVER *pMover);
|
||||
void SetMoverWalkReel(MOVER *pMover, DIRECTION reel, int scale, bool force);
|
||||
|
||||
PMOVER InMoverBlock(PMOVER pMover, int x, int y);
|
||||
MOVER *InMoverBlock(MOVER *pMover, int x, int y);
|
||||
|
||||
void RebootMovers();
|
||||
|
||||
bool IsMAinEffectPoly(int index);
|
||||
void SetMoverInEffect(int index, bool tf);
|
||||
|
||||
void StopMover(PMOVER pMover);
|
||||
void StopMover(MOVER *pMover);
|
||||
|
||||
/*----------------------------------------------------------------------*/
|
||||
|
||||
|
@ -214,7 +212,7 @@ struct SAVED_MOVER {
|
|||
void SaveMovers(SAVED_MOVER *sMoverInfo);
|
||||
void RestoreAuxScales(SAVED_MOVER *sMoverInfo);
|
||||
|
||||
PMOVER NextMover(PMOVER pMover);
|
||||
MOVER *NextMover(MOVER *pMover);
|
||||
|
||||
/*----------------------------------------------------------------------*/
|
||||
|
||||
|
|
|
@ -529,7 +529,7 @@ int MultiLowest(OBJECT *pMulti) {
|
|||
* @param pMulti Multi-part object
|
||||
*/
|
||||
|
||||
bool MultiHasShape(POBJECT pMulti) {
|
||||
bool MultiHasShape(OBJECT *pMulti) {
|
||||
return (pMulti->hShape != 0);
|
||||
}
|
||||
|
||||
|
@ -538,7 +538,7 @@ bool MultiHasShape(POBJECT pMulti) {
|
|||
* @param pMultiObj Multi-part object to be adjusted
|
||||
*/
|
||||
|
||||
void MultiForceRedraw(POBJECT pMultiObj) {
|
||||
void MultiForceRedraw(OBJECT *pMultiObj) {
|
||||
// validate object pointer
|
||||
assert(isValidObject(pMultiObj));
|
||||
|
||||
|
|
|
@ -44,7 +44,6 @@ struct MULTI_INIT {
|
|||
int32 mulZ; ///< multi-objects initial z position
|
||||
uint32 otherFlags; ///< multi-objects Tinsel 2 - other flags
|
||||
} PACKED_STRUCT;
|
||||
typedef MULTI_INIT *PMULTI_INIT;
|
||||
|
||||
#include "common/pack-end.h" // END STRUCT PACKING
|
||||
|
||||
|
@ -99,10 +98,6 @@ void MultiSetZPosition( // Sets the z position of a multi-part object
|
|||
OBJECT *pMultiObj, // multi-part object to be adjusted
|
||||
int newZ); // new Z order
|
||||
|
||||
void MultiMatchAniPoints( // Matches a multi-parts pos and orientation to be the same as a reference object
|
||||
OBJECT *pMoveObj, // multi-part object to be moved
|
||||
OBJECT *pRefObj); // multi-part object to match with
|
||||
|
||||
void MultiReshape( // Reshape a multi-part object
|
||||
OBJECT *pMultiObj); // multi-part object to re-shape
|
||||
|
||||
|
@ -119,10 +114,10 @@ int MultiLowest( // Returns the lowest point of a multi-part object
|
|||
OBJECT *pMulti); // multi-part object
|
||||
|
||||
bool MultiHasShape( // Returns TRUE if the object currently has an image
|
||||
POBJECT pMulti); // multi-part object
|
||||
OBJECT *pMulti); // multi-part object
|
||||
|
||||
void MultiForceRedraw(
|
||||
POBJECT pMultiObj); // multi-part object to be forced
|
||||
OBJECT *pMultiObj); // multi-part object to be forced
|
||||
|
||||
} // End of namespace Tinsel
|
||||
|
||||
|
|
|
@ -120,7 +120,6 @@ struct OBJECT {
|
|||
|
||||
OBJECT() { reset(); }
|
||||
};
|
||||
typedef OBJECT *POBJECT;
|
||||
|
||||
#include "common/pack-start.h" // START STRUCT PACKING
|
||||
|
||||
|
|
|
@ -285,7 +285,7 @@ static INT_CONTEXT *AllocateInterpretContext(GSORT gsort) {
|
|||
error("Out of interpret contexts");
|
||||
}
|
||||
|
||||
static void FreeWaitCheck(PINT_CONTEXT pic, bool bVoluntary) {
|
||||
static void FreeWaitCheck(INT_CONTEXT * pic, bool bVoluntary) {
|
||||
int i;
|
||||
|
||||
// Is this waiting for something?
|
||||
|
@ -925,7 +925,7 @@ void WaitInterpret(CORO_PARAM, Common::PPROCESS pWaitProc, bool *result) {
|
|||
*/
|
||||
|
||||
CORO_BEGIN_CONTEXT;
|
||||
PINT_CONTEXT picWaiter, picWaitee;
|
||||
INT_CONTEXT *picWaiter, *picWaitee;
|
||||
CORO_END_CONTEXT(_ctx);
|
||||
|
||||
|
||||
|
|
|
@ -85,7 +85,6 @@ struct INT_CONTEXT {
|
|||
|
||||
void syncWithSerializer(Common::Serializer &s);
|
||||
};
|
||||
typedef INT_CONTEXT *PINT_CONTEXT;
|
||||
|
||||
/*----------------------------------------------------------------------*\
|
||||
|* Interpreter Function Prototypes *|
|
||||
|
|
|
@ -148,7 +148,7 @@ void CursorPositionProcess(CORO_PARAM, const void *) {
|
|||
|
||||
char PositionString[64]; // sprintf() things into here
|
||||
|
||||
PMOVER pActor; // Lead actor
|
||||
MOVER *pActor; // Lead actor
|
||||
|
||||
while (1) {
|
||||
_vm->_bg->PlayfieldGetPos(FIELD_WORLD, &Loffset, &Toffset);
|
||||
|
|
|
@ -107,7 +107,7 @@ void PokeInPalette(const MULTI_INIT *pmi) {
|
|||
}
|
||||
|
||||
int32 NoNameFunc(int actorID, bool bNewMover) {
|
||||
PMOVER pActor;
|
||||
MOVER *pActor;
|
||||
int32 retval;
|
||||
|
||||
pActor = GetMover(actorID);
|
||||
|
@ -182,7 +182,7 @@ static void DeRegisterSoundReel(SCNHANDLE hFilm, int column) {
|
|||
}
|
||||
}
|
||||
|
||||
void SaveSoundReels(PSOUNDREELS psr) {
|
||||
void SaveSoundReels(SOUNDREELS *psr) {
|
||||
for (int i = 0; i < MAX_SOUNDREELS; i++) {
|
||||
if (_vm->_handle->IsCdPlayHandle(g_soundReels[i].hFilm))
|
||||
g_soundReels[i].hFilm = 0;
|
||||
|
@ -191,11 +191,11 @@ void SaveSoundReels(PSOUNDREELS psr) {
|
|||
memcpy(psr, g_soundReels, sizeof(g_soundReels));
|
||||
}
|
||||
|
||||
void RestoreSoundReels(PSOUNDREELS psr) {
|
||||
void RestoreSoundReels(SOUNDREELS *psr) {
|
||||
memcpy(g_soundReels, psr, sizeof(g_soundReels));
|
||||
}
|
||||
|
||||
static uint32 GetZfactor(int actorID, PMOVER pMover, bool bNewMover) {
|
||||
static uint32 GetZfactor(int actorID, MOVER *pMover, bool bNewMover) {
|
||||
if (pMover != NULL && bNewMover == false) {
|
||||
// If no path, just use first path in the scene
|
||||
if (pMover->hCpath == NOPOLY)
|
||||
|
@ -235,10 +235,10 @@ static void SoundReel(CORO_PARAM, SCNHANDLE hFilm, int column, int speed,
|
|||
CORO_BEGIN_CODE(_ctx);
|
||||
|
||||
if (actorCol) {
|
||||
PMULTI_INIT pmi; // MULTI_INIT structure
|
||||
MULTI_INIT *pmi; // MULTI_INIT structure
|
||||
|
||||
pReel = GetReel(hFilm, actorCol - 1);
|
||||
pmi = (PMULTI_INIT)_vm->_handle->LockMem(FROM_32(pReel->mobj));
|
||||
pmi = (MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pReel->mobj));
|
||||
_ctx->reelActor = (int32)FROM_32(pmi->mulID);
|
||||
} else
|
||||
_ctx->reelActor = 0;
|
||||
|
@ -431,7 +431,7 @@ static void t1PlayReel(CORO_PARAM, const PPINIT *ppi) {
|
|||
int stepCount;
|
||||
int frameCount;
|
||||
int reelActor;
|
||||
PMOVER pActor;
|
||||
MOVER *pActor;
|
||||
int tmpX, tmpY;
|
||||
CORO_END_CONTEXT(_ctx);
|
||||
|
||||
|
@ -683,11 +683,11 @@ static void t2PlayReel(CORO_PARAM, int x, int y, bool bRestore, int speed, SCNHA
|
|||
|
||||
FREEL *pFreel;
|
||||
MULTI_INIT *pmi; // MULTI_INIT structure
|
||||
POBJECT pPlayObj; // Object
|
||||
OBJECT *pPlayObj; // Object
|
||||
ANIM thisAnim; // Animation structure
|
||||
|
||||
int reelActor; // Which actor this reel belongs to
|
||||
PMOVER pMover; // set if it's a moving actor
|
||||
MOVER *pMover; // set if it's a moving actor
|
||||
bool bNewMover; // Gets set if a moving actor that isn't in scene yet
|
||||
|
||||
int filmNumber;
|
||||
|
@ -1147,7 +1147,7 @@ void RestoreActorReels(SCNHANDLE hFilm, int actor, int x, int y) {
|
|||
|
||||
int i;
|
||||
FREEL *pFreel;
|
||||
PMULTI_INIT pmi; // MULTI_INIT structure
|
||||
MULTI_INIT *pmi; // MULTI_INIT structure
|
||||
|
||||
ppi.hFilm = hFilm;
|
||||
ppi.x = (short)x;
|
||||
|
@ -1160,7 +1160,7 @@ void RestoreActorReels(SCNHANDLE hFilm, int actor, int x, int y) {
|
|||
// Search backwards for now as later column will be the one
|
||||
for (i = (int)FROM_32(pFilm->numreels) - 1; i >= 0; i--) {
|
||||
pFreel = &pFilm->reels[i];
|
||||
pmi = (PMULTI_INIT)_vm->_handle->LockMem(FROM_32(pFreel->mobj));
|
||||
pmi = (MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pFreel->mobj));
|
||||
if ((int32)FROM_32(pmi->mulID) == actor) {
|
||||
ppi.column = (short)i;
|
||||
NewestFilm(hFilm, &pFilm->reels[i]);
|
||||
|
|
|
@ -36,7 +36,6 @@ struct SOUNDREELS {
|
|||
int column; // Column number
|
||||
int actorCol;
|
||||
};
|
||||
typedef SOUNDREELS *PSOUNDREELS;
|
||||
|
||||
void PlayFilm(CORO_PARAM, SCNHANDLE film, int x, int y, int actorid, bool splay, bool sfact, bool escOn, int myescEvent, bool bTop, OBJECT** playfield);
|
||||
|
||||
|
@ -50,8 +49,8 @@ void RestoreActorReels(SCNHANDLE hFilm, int actor, int x, int y);
|
|||
void PokeInPalette(const MULTI_INIT *pmi);
|
||||
|
||||
void NoSoundReels();
|
||||
void SaveSoundReels(PSOUNDREELS psr);
|
||||
void RestoreSoundReels(PSOUNDREELS psr);
|
||||
void SaveSoundReels(SOUNDREELS *psr);
|
||||
void RestoreSoundReels(SOUNDREELS *psr);
|
||||
|
||||
int ExtractActor(SCNHANDLE hFilm);
|
||||
|
||||
|
|
|
@ -107,7 +107,6 @@ struct POLYGON {
|
|||
POLYGON *adjpaths[MAXADJ];
|
||||
|
||||
};
|
||||
typedef POLYGON *PPOLYGON;
|
||||
|
||||
#define MAXONROUTE 40
|
||||
|
||||
|
@ -1359,7 +1358,7 @@ static int DistinctCorners(HPOLYGON hp1, HPOLYGON hp2) {
|
|||
/**
|
||||
* Returns true if the two paths are on the same level
|
||||
*/
|
||||
static bool MatchingLevels(PPOLYGON p1, PPOLYGON p2) {
|
||||
static bool MatchingLevels(POLYGON *p1, POLYGON *p2) {
|
||||
byte *pps = _vm->_handle->LockMem(pHandle); // All polygons
|
||||
Poly pp1(pps, p1->pIndex); // This polygon 1
|
||||
Poly pp2(pps, p2->pIndex); // This polygon 2
|
||||
|
@ -1381,7 +1380,7 @@ static void SetPathAdjacencies() {
|
|||
|
||||
// Reset them all
|
||||
for (i1 = 0; i1 < noofPolys; i1++)
|
||||
memset(Polys[i1]->adjpaths, 0, MAXADJ * sizeof(PPOLYGON));
|
||||
memset(Polys[i1]->adjpaths, 0, MAXADJ * sizeof(POLYGON *));
|
||||
|
||||
// For each polygon..
|
||||
for (i1 = 0; i1 < MAX_POLY-1; i1++) {
|
||||
|
@ -1618,13 +1617,10 @@ static void FiddlyBit(POLYGON *p) {
|
|||
/**
|
||||
* Allocate a POLYGON structure and reset it to default values
|
||||
*/
|
||||
static PPOLYGON GetPolyEntry() {
|
||||
int i; // Loop counter
|
||||
PPOLYGON p;
|
||||
|
||||
for (i = 0; i < MaxPolys; i++) {
|
||||
static POLYGON *GetPolyEntry() {
|
||||
for (int i = 0; i < MaxPolys; i++) {
|
||||
if (!Polys[i]) {
|
||||
p = Polys[i] = &Polygons[i];
|
||||
POLYGON *p = Polys[i] = &Polygons[i];
|
||||
|
||||
// What the hell, just clear it all out - it's safer
|
||||
memset(p, 0, sizeof(POLYGON));
|
||||
|
@ -1640,15 +1636,14 @@ static PPOLYGON GetPolyEntry() {
|
|||
* Variation of GetPolyEntry from Tinsel 1 that splits up getting a new
|
||||
* polygon structure from initializing it
|
||||
*/
|
||||
static PPOLYGON CommonInits(PTYPE polyType, int pno, const Poly &ptp, bool bRestart) {
|
||||
int i;
|
||||
static POLYGON * CommonInits(PTYPE polyType, int pno, const Poly &ptp, bool bRestart) {
|
||||
HPOLYGON hp;
|
||||
PPOLYGON p = GetPolyEntry(); // Obtain a slot
|
||||
POLYGON *p = GetPolyEntry(); // Obtain a slot
|
||||
|
||||
p->polyType = polyType; // Polygon type
|
||||
p->pIndex = pno;
|
||||
|
||||
for (i = 0; i < 4; i++) { // Polygon definition
|
||||
for (int i = 0; i < 4; i++) { // Polygon definition
|
||||
p->cx[i] = (short)FROM_32(ptp.x[i]);
|
||||
p->cy[i] = (short)FROM_32(ptp.y[i]);
|
||||
}
|
||||
|
@ -1712,7 +1707,7 @@ static void InitExit(const Poly &ptp, int pno, bool bRestart) {
|
|||
* Initialize a PATH or NPATH polygon.
|
||||
*/
|
||||
static void InitPath(const Poly &ptp, bool NodePath, int pno, bool bRestart) {
|
||||
PPOLYGON p = CommonInits(PATH, pno, ptp, bRestart);
|
||||
POLYGON *p = CommonInits(PATH, pno, ptp, bRestart);
|
||||
|
||||
p->subtype = NodePath ? NODE : NORMAL;
|
||||
|
||||
|
@ -1733,7 +1728,7 @@ static void InitBlock(const Poly &ptp, int pno, bool bRestart) {
|
|||
* trying to walk through the actor you first thought of.
|
||||
* This is for dynamic blocking.
|
||||
*/
|
||||
HPOLYGON InitExtraBlock(PMOVER ca, PMOVER ta) {
|
||||
HPOLYGON InitExtraBlock(MOVER *ca, MOVER *ta) {
|
||||
int caX, caY; // Calling actor co-ords
|
||||
int taX, taY; // Test actor co-ords
|
||||
int left, right;
|
||||
|
@ -1774,7 +1769,7 @@ static void InitEffect(const Poly &ptp, int pno, bool bRestart) {
|
|||
* Initialize a REFER polygon.
|
||||
*/
|
||||
static void InitRefer(const Poly &ptp, int pno, bool bRestart) {
|
||||
PPOLYGON p = CommonInits(REFER, pno, ptp, bRestart);
|
||||
POLYGON *p = CommonInits(REFER, pno, ptp, bRestart);
|
||||
|
||||
p->subtype = FROM_32(ptp.reftype); // Refer type
|
||||
}
|
||||
|
|
|
@ -74,7 +74,7 @@ static void RestoredProcessProcess(CORO_PARAM, const void *param) {
|
|||
CORO_BEGIN_CODE(_ctx);
|
||||
|
||||
// get the stuff copied to process when it was created
|
||||
_ctx->pic = *(const PINT_CONTEXT *)param;
|
||||
_ctx->pic = *(INT_CONTEXT **)param;
|
||||
|
||||
_ctx->pic = RestoreInterpretContext(_ctx->pic);
|
||||
AttachInterpret(_ctx->pic, CoroScheduler.getCurrentProcess());
|
||||
|
@ -88,7 +88,7 @@ static void RestoredProcessProcess(CORO_PARAM, const void *param) {
|
|||
* Process Tinsel Process
|
||||
*/
|
||||
static void ProcessTinselProcess(CORO_PARAM, const void *param) {
|
||||
const PINT_CONTEXT *pPic = (const PINT_CONTEXT *)param;
|
||||
INT_CONTEXT **pPic = (INT_CONTEXT **)param;
|
||||
|
||||
CORO_BEGIN_CONTEXT;
|
||||
CORO_END_CONTEXT(_ctx);
|
||||
|
@ -137,7 +137,7 @@ void SceneProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait
|
|||
CORO_BEGIN_CONTEXT;
|
||||
PROCESS_STRUC *pStruc;
|
||||
Common::PPROCESS pProc;
|
||||
PINT_CONTEXT pic;
|
||||
INT_CONTEXT * pic;
|
||||
CORO_END_CONTEXT(_ctx);
|
||||
|
||||
CORO_BEGIN_CODE(_ctx);
|
||||
|
@ -235,7 +235,7 @@ void KillGlobalProcesses() {
|
|||
*/
|
||||
bool GlobalProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait, int myEscape) {
|
||||
CORO_BEGIN_CONTEXT;
|
||||
PINT_CONTEXT pic;
|
||||
INT_CONTEXT *pic;
|
||||
Common::PPROCESS pProc;
|
||||
CORO_END_CONTEXT(_ctx);
|
||||
|
||||
|
|
|
@ -84,7 +84,7 @@ private:
|
|||
int _leftScroll, _downScroll; // Number of iterations outstanding
|
||||
|
||||
int _scrollActor;
|
||||
PMOVER _pScrollMover;
|
||||
MOVER *_pScrollMover;
|
||||
int _oldx, _oldy;
|
||||
|
||||
/** Boundaries and numbers of boundaries */
|
||||
|
|
|
@ -392,7 +392,6 @@ struct SCROLL_MONITOR {
|
|||
int thisScroll;
|
||||
int myEscape;
|
||||
};
|
||||
typedef SCROLL_MONITOR *PSCROLL_MONITOR;
|
||||
|
||||
/**
|
||||
* Monitor a scrolling, allowing Escape to interrupt it
|
||||
|
@ -454,7 +453,7 @@ static int TextTime(char *pTstring) {
|
|||
/**
|
||||
* KeepOnScreen
|
||||
*/
|
||||
void KeepOnScreen(POBJECT pText, int *pTextX, int *pTextY) {
|
||||
void KeepOnScreen(OBJECT * pText, int *pTextX, int *pTextY) {
|
||||
int shift;
|
||||
|
||||
// Not off the left
|
||||
|
@ -540,7 +539,7 @@ static void ActorAttr(int actor, int r1, int g1, int b1) {
|
|||
* Behave as if actor has walked into a polygon with given brughtness.
|
||||
*/
|
||||
void ActorBrightness(int actor, int brightness) {
|
||||
PMOVER pMover = GetMover(actor);
|
||||
MOVER *pMover = GetMover(actor);
|
||||
|
||||
assert(pMover != NULL);
|
||||
assert(brightness >= 0 && brightness <= 10);
|
||||
|
@ -552,7 +551,7 @@ void ActorBrightness(int actor, int brightness) {
|
|||
* Return a moving actor's current direction.
|
||||
*/
|
||||
static int ActorDirection(int actor) {
|
||||
PMOVER pMover = GetMover(actor);
|
||||
MOVER *pMover = GetMover(actor);
|
||||
assert(pMover);
|
||||
|
||||
return (int)GetMoverDirection(pMover);
|
||||
|
@ -562,7 +561,7 @@ static int ActorDirection(int actor) {
|
|||
* Set actor's palette details for path brightnesses
|
||||
*/
|
||||
void ActorPalette(int actor, int startColor, int length) {
|
||||
PMOVER pMover = GetMover(actor);
|
||||
MOVER *pMover = GetMover(actor);
|
||||
assert(pMover);
|
||||
|
||||
StoreMoverPalette(pMover, startColor, length);
|
||||
|
@ -586,7 +585,7 @@ static void ActorRGB(int actor, COLORREF color) {
|
|||
* Return the actor's scale.
|
||||
*/
|
||||
static int ActorScale(int actor) {
|
||||
PMOVER pMover = GetMover(actor);
|
||||
MOVER *pMover = GetMover(actor);
|
||||
assert(pMover);
|
||||
|
||||
return (int)GetMoverScale(pMover);
|
||||
|
@ -630,7 +629,7 @@ static void AddInv(int invno, int object) {
|
|||
* Define an actor's walk and stand reels for an auxilliary scale.
|
||||
*/
|
||||
static void AuxScale(int actor, int scale, SCNHANDLE *rp) {
|
||||
PMOVER pMover = GetMover(actor);
|
||||
MOVER *pMover = GetMover(actor);
|
||||
assert(pMover);
|
||||
|
||||
int j;
|
||||
|
@ -694,7 +693,7 @@ void CdDoChange(CORO_PARAM) {
|
|||
* CdEndActor("actor")
|
||||
*/
|
||||
void CdEndActor(int actor, int myEscape) {
|
||||
PMOVER pMover; // for if it's a moving actor
|
||||
MOVER *pMover; // for if it's a moving actor
|
||||
|
||||
// Only do it if escaped!
|
||||
if (myEscape && myEscape != GetEscEvents()) {
|
||||
|
@ -998,7 +997,7 @@ static void DeclareLanguage(int languageId, SCNHANDLE hDescription, SCNHANDLE hF
|
|||
* @param text Tag text (v1 only)
|
||||
*/
|
||||
static void DecLead(uint32 id, SCNHANDLE *rp = 0, SCNHANDLE text = 0) {
|
||||
PMOVER pMover; // Moving actor structure
|
||||
MOVER *pMover; // Moving actor structure
|
||||
|
||||
if (TinselV2) {
|
||||
// Tinsel 2 only specifies the lead actor Id
|
||||
|
@ -1044,7 +1043,7 @@ static void DecScale(int actor, int scale,
|
|||
SCNHANDLE wkl, SCNHANDLE wkr, SCNHANDLE wkf, SCNHANDLE wka,
|
||||
SCNHANDLE stl, SCNHANDLE str, SCNHANDLE stf, SCNHANDLE sta,
|
||||
SCNHANDLE tal, SCNHANDLE tar, SCNHANDLE taf, SCNHANDLE taa) {
|
||||
PMOVER pMover = GetMover(actor);
|
||||
MOVER *pMover = GetMover(actor);
|
||||
assert(pMover);
|
||||
|
||||
SetWalkReels(pMover, scale, wkl, wkr, wkf, wka);
|
||||
|
@ -1118,7 +1117,7 @@ static void EndActor(int actor) {
|
|||
* If the actor is at the tag, do a StandTag().
|
||||
*/
|
||||
static void FaceTag(int actor, HPOLYGON hp) {
|
||||
PMOVER pMover; // Moving actor structure
|
||||
MOVER *pMover; // Moving actor structure
|
||||
int nowx, nowy;
|
||||
int nodex, nodey;
|
||||
|
||||
|
@ -2905,7 +2904,7 @@ static void SPlay(CORO_PARAM, int sf, SCNHANDLE film, int x, int y, bool complet
|
|||
*/
|
||||
void Stand(CORO_PARAM, int actor, int x, int y, SCNHANDLE hFilm) {
|
||||
CORO_BEGIN_CONTEXT;
|
||||
PMOVER pMover; // Moving actor structure
|
||||
MOVER *pMover; // Moving actor structure
|
||||
CORO_END_CONTEXT(_ctx);
|
||||
|
||||
CORO_BEGIN_CODE(_ctx);
|
||||
|
@ -3080,7 +3079,7 @@ void StopSample(int sample) {
|
|||
* Kill a moving actor's walk.
|
||||
*/
|
||||
static void StopWalk(int actor) {
|
||||
PMOVER pMover;
|
||||
MOVER *pMover;
|
||||
|
||||
pMover = GetMover(actor);
|
||||
assert(pMover);
|
||||
|
@ -3165,7 +3164,7 @@ static void Swalk(CORO_PARAM, int actor, int x1, int y1, int x2, int y2, SCNHAND
|
|||
}
|
||||
|
||||
if (TinselV2 && (zOverride != -1)) {
|
||||
PMOVER pMover = GetMover(actor);
|
||||
MOVER *pMover = GetMover(actor);
|
||||
assert(pMover);
|
||||
|
||||
SetMoverZ(pMover, y1, zOverride);
|
||||
|
@ -3222,7 +3221,7 @@ static int TagPos(MASTER_LIB_CODES operand, int tagno, HPOLYGON hp) {
|
|||
/**
|
||||
* Text goes over actor's head while actor plays the talk reel.
|
||||
*/
|
||||
static void FinishTalkingReel(CORO_PARAM, PMOVER pMover, int actor) {
|
||||
static void FinishTalkingReel(CORO_PARAM, MOVER *pMover, int actor) {
|
||||
CORO_BEGIN_CONTEXT;
|
||||
CORO_END_CONTEXT(_ctx);
|
||||
|
||||
|
@ -3244,7 +3243,7 @@ static void TalkOrSay(CORO_PARAM, SPEECH_TYPE speechType, SCNHANDLE hText, int x
|
|||
CORO_BEGIN_CONTEXT;
|
||||
int Loffset, Toffset; // Top left of display
|
||||
int actor; // The speaking actor
|
||||
PMOVER pActor; // For moving actors
|
||||
MOVER *pActor; // For moving actors
|
||||
int myLeftEvent;
|
||||
int escEvents;
|
||||
int ticks;
|
||||
|
@ -3903,7 +3902,7 @@ void Walk(CORO_PARAM, int actor, int x, int y, SCNHANDLE hFilm, int hold, bool i
|
|||
CORO_END_CONTEXT(_ctx);
|
||||
|
||||
bool bQuick = hold != 0;
|
||||
PMOVER pMover = GetMover(actor);
|
||||
MOVER *pMover = GetMover(actor);
|
||||
|
||||
assert(pMover); // Can't walk a non-moving actor
|
||||
|
||||
|
@ -3991,7 +3990,7 @@ static void Walked(CORO_PARAM, int actor, int x, int y, SCNHANDLE film, bool esc
|
|||
int thisWalk;
|
||||
CORO_END_CONTEXT(_ctx);
|
||||
|
||||
PMOVER pMover = GetMover(actor);
|
||||
MOVER *pMover = GetMover(actor);
|
||||
assert(pMover); // Can't walk a non-moving actor
|
||||
|
||||
CORO_BEGIN_CODE(_ctx);
|
||||
|
@ -4052,7 +4051,7 @@ static void Walked(CORO_PARAM, int actor, int x, int y, SCNHANDLE film, bool esc
|
|||
* Declare a moving actor.
|
||||
*/
|
||||
static void WalkingActor(uint32 id, SCNHANDLE *rp = NULL) {
|
||||
PMOVER pActor; // Moving actor structure
|
||||
MOVER *pActor; // Moving actor structure
|
||||
|
||||
if (TinselVersion == TINSEL_V2) {
|
||||
RegisterMover(id);
|
||||
|
@ -4094,7 +4093,7 @@ static void WalkPoly(CORO_PARAM, int actor, SCNHANDLE film, HPOLYGON hp, bool es
|
|||
CORO_END_CONTEXT(_ctx);
|
||||
|
||||
assert(hp != NOPOLY); // WalkPoly() may only be called from a polygon code block
|
||||
PMOVER pMover = GetMover(actor);
|
||||
MOVER *pMover = GetMover(actor);
|
||||
assert(pMover); // Can't walk a non-moving actor
|
||||
|
||||
CORO_BEGIN_CODE(_ctx);
|
||||
|
@ -4152,7 +4151,7 @@ static void WalkTag(CORO_PARAM, int actor, SCNHANDLE film, HPOLYGON hp, bool esc
|
|||
int thisWalk;
|
||||
CORO_END_CONTEXT(_ctx);
|
||||
|
||||
PMOVER pMover = GetMover(actor);
|
||||
MOVER *pMover = GetMover(actor);
|
||||
assert(pMover); // Can't walk a non-moving actor
|
||||
|
||||
CORO_BEGIN_CODE(_ctx);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue