Add new aspect ratio scaler variant, based on the Normal2xAspect ARM code

svn-id: r48195
This commit is contained in:
Max Horn 2010-03-08 10:32:45 +00:00
parent 706769a3dc
commit e90f074177

View file

@ -27,11 +27,12 @@
#include "graphics/scaler/aspect.h"
#define kVeryFastAndUglyAspectMode 0 // No interpolation at all, but super-fast
#define kFastAndNiceAspectMode 1 // Quite good quality with good speed
#define kSlowAndPerfectAspectMode 2 // Accurate but slow code
#define kSuperFastAndUglyAspectMode 0 // No interpolation at all, but super-fast
#define kVeryFastAndGoodAspectMode 1 // Good quality with very good speed
#define kFastAndVeryGoodAspectMode 2 // Very good quality with good speed
#define kSlowAndPerfectAspectMode 3 // Accurate but slow code
#define ASPECT_MODE kFastAndNiceAspectMode
#define ASPECT_MODE kVeryFastAndGoodAspectMode
#if ASPECT_MODE == kSlowAndPerfectAspectMode
@ -55,7 +56,7 @@ static inline void interpolate5Line(uint16 *dst, const uint16 *srcA, const uint1
}
#endif
#if ASPECT_MODE == kFastAndNiceAspectMode
#if ASPECT_MODE == kVeryFastAndGoodAspectMode
template<typename ColorMask, int scale>
static inline void interpolate5Line(uint16 *dst, const uint16 *srcA, const uint16 *srcB, int width) {
@ -72,6 +73,26 @@ static inline void interpolate5Line(uint16 *dst, const uint16 *srcA, const uint1
//assert(((int)srcB & 3) == 0);
//assert((width & 1) == 0);
if (scale == 1) {
while (width--) {
*dst++ = interpolate16_7_1<ColorMask>(*srcB++, *srcA++);
}
} else {
while (width--) {
// TODO: We really would like to use interpolate16_5_3, but that
// does not exist (yet), so we use this trick instead.
uint16 tmp = *srcA++;
*dst++ = interpolate16_5_2_1<ColorMask>(*srcB++, tmp, tmp);
}
}
}
#endif
#if ASPECT_MODE == kFastAndVeryGoodAspectMode
template<typename ColorMask, int scale>
static inline void interpolate5Line(uint16 *dst, const uint16 *srcA, const uint16 *srcB, int width) {
width /= 2;
const uint32 *sA = (const uint32 *)srcA;
const uint32 *sB = (const uint32 *)srcB;
@ -89,7 +110,7 @@ static inline void interpolate5Line(uint16 *dst, const uint16 *srcA, const uint1
#endif
void makeRectStretchable(int &x, int &y, int &w, int &h) {
#if ASPECT_MODE != kVeryFastAndUglyAspectMode
#if ASPECT_MODE != kSuperFastAndUglyAspectMode
int m = real2Aspect(y) % 6;
// Ensure that the rect will start on a line that won't have its
@ -99,7 +120,7 @@ void makeRectStretchable(int &x, int &y, int &w, int &h) {
h += m;
}
#if ASPECT_MODE == kFastAndNiceAspectMode
#if ASPECT_MODE == kVeryFastAndGoodAspectMode
// Force x to be even, to ensure aligned memory access (this assumes
// that each line starts at an even memory location, but that should
// be the case on every target anyway).
@ -143,7 +164,7 @@ int stretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, i
for (y = maxDstY; y >= srcY; y--) {
const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch;
#if ASPECT_MODE == kVeryFastAndUglyAspectMode
#if ASPECT_MODE == kSuperFastAndUglyAspectMode
if (srcPtr == dstPtr)
break;
memcpy(dstPtr, srcPtr, sizeof(OverlayColor) * width);
@ -189,7 +210,7 @@ void Normal1xAspectTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr,
for (int y = 0; y < height; ++y) {
#if ASPECT_MODE == kVeryFastAndUglyAspectMode
#if ASPECT_MODE == kSuperFastAndUglyAspectMode
if ((y % 6) == 5)
srcPtr -= srcPitch;
memcpy(dstPtr, srcPtr, sizeof(OverlayColor) * width);