turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them
svn-id: r11881
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3f77642948
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e9269257f3
22 changed files with 63 additions and 66 deletions
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@ -728,7 +728,7 @@ bool SkyIntro::nextPart(uint16 *&data) {
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SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_UNSIGNED, SOUND_VOICE);
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return true;
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case WAITVOICE:
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while (_voice)
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while (_voice.isActive())
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if (!escDelay(50))
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return false;
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return true;
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