TTS: Add TTS support when compiling with msvc.
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990ab61793
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e965df1e88
4 changed files with 17 additions and 9 deletions
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@ -81,7 +81,7 @@ bool confirmWindowsVersion(int majorVersion, int minorVersion) {
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return VerifyVersionInfoFunc(&versionInfo, VER_MAJORVERSION | VER_MINORVERSION, conditionMask);
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}
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wchar_t *ansiToUnicode(const char *s, uint codePage) {
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wchar_t *ansiToUnicode(const char *s, unsigned int codePage) {
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DWORD size = MultiByteToWideChar(codePage, 0, s, -1, NULL, 0);
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if (size > 0) {
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@ -93,7 +93,7 @@ wchar_t *ansiToUnicode(const char *s, uint codePage) {
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return NULL;
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}
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char *unicodeToAnsi(const wchar_t *s, uint codePage) {
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char *unicodeToAnsi(const wchar_t *s, unsigned int codePage) {
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DWORD size = WideCharToMultiByte(codePage, 0, s, -1, NULL, 0, 0, 0);
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if (size > 0) {
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@ -105,7 +105,7 @@ char *unicodeToAnsi(const wchar_t *s, uint codePage) {
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return NULL;
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}
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uint getCurrentCharset() {
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unsigned int getCurrentCharset() {
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#ifdef USE_TRANSLATION
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Common::String charset = TransMan.getCurrentCharset();
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if (charset == "iso-8859-2")
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@ -45,7 +45,7 @@ bool confirmWindowsVersion(int majorVersion, int minorVersion);
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*
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* @note Return value must be freed by the caller.
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*/
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wchar_t *ansiToUnicode(const char *s, uint codePage = CP_ACP);
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wchar_t *ansiToUnicode(const char *s, unsigned int codePage = CP_ACP);
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/**
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* Converts a Windows wide-character string into a C string.
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* Used to interact with Win32 Unicode APIs with no ANSI fallback.
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@ -55,9 +55,9 @@ wchar_t *ansiToUnicode(const char *s, uint codePage = CP_ACP);
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*
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* @note Return value must be freed by the caller.
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*/
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char *unicodeToAnsi(const wchar_t *s, uint codePage = CP_ACP);
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char *unicodeToAnsi(const wchar_t *s, unsigned int codePage = CP_ACP);
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uint getCurrentCharset();
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unsigned int getCurrentCharset();
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}
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@ -1371,7 +1371,7 @@ public:
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WAVEFORMATEX * m_pCoMemWaveFormatEx;
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static CoMemCopyWFEX(const WAVEFORMATEX * pSrc, WAVEFORMATEX ** ppCoMemWFEX)
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static HRESULT CoMemCopyWFEX(const WAVEFORMATEX * pSrc, WAVEFORMATEX ** ppCoMemWFEX)
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{
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ULONG cb = sizeof(WAVEFORMATEX) + pSrc->cbSize;
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*ppCoMemWFEX = (WAVEFORMATEX *)::CoTaskMemAlloc(cb);
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@ -390,7 +390,7 @@ int main(int argc, char *argv[]) {
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#endif
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}
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bool updatesEnabled = false, curlEnabled = false, sdlnetEnabled = false;
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bool updatesEnabled = false, curlEnabled = false, sdlnetEnabled = false, ttsEnabled = false;
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for (FeatureList::const_iterator i = setup.features.begin(); i != setup.features.end(); ++i) {
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if (i->enable) {
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if (!strcmp(i->name, "updates"))
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@ -399,6 +399,8 @@ int main(int argc, char *argv[]) {
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curlEnabled = true;
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else if (!strcmp(i->name, "sdlnet"))
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sdlnetEnabled = true;
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else if (!strcmp(i->name, "tts"))
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ttsEnabled = true;
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}
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}
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@ -424,6 +426,11 @@ int main(int argc, char *argv[]) {
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setup.libraries.push_back("winmm");
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}
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if (ttsEnabled) {
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setup.libraries.push_back("sapi");
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setup.defines.push_back("USE_WINDOWS_TTS");
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}
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setup.defines.push_back("SDL_BACKEND");
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if (!setup.useSDL2) {
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cout << "\nBuilding against SDL 1.2\n\n";
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@ -1088,7 +1095,8 @@ const Feature s_features[] = {
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{ "dialogs", "USE_SYSDIALOGS", "", true, "System dialogs support"},
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{ "langdetect", "USE_DETECTLANG", "", true, "System language detection support" }, // This feature actually depends on "translation", there
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// is just no current way of properly detecting this...
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{ "text-console", "USE_TEXT_CONSOLE_FOR_DEBUGGER", "", false, "Text console debugger" } // This feature is always applied in xcode projects
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{ "text-console", "USE_TEXT_CONSOLE_FOR_DEBUGGER", "", false, "Text console debugger" }, // This feature is always applied in xcode projects
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{ "tts", "USE_TTS", "", false, "Text to speech support"}
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};
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const Tool s_tools[] = {
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