BACKENDS: Drop native game joystick support in replacement for emulated from core events backend.

This commit is contained in:
Pawel Kolodziejski 2020-10-03 17:13:54 +02:00
parent fc0638a4db
commit e9839c31e2
16 changed files with 9 additions and 668 deletions

View file

@ -32,7 +32,7 @@
#include <swis.h>
RISCOSSdlEventSource::RISCOSSdlEventSource()
: ResVmSdlEventSource() { // ResidualVM: was SdlEventSource
: SdlEventSource() {
int messages[2];
messages[0] = 3; // Message_DataLoad
messages[1] = 0;

View file

@ -23,14 +23,12 @@
#if !defined(BACKEND_EVENTS_RISCOS_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_RISCOS_H
// ResidualVM:
// #include "backends/events/sdl/sdl-events.h"
#include "backends/events/sdl/resvm-sdl-events.h"
#include "backends/events/sdl/sdl-events.h"
/**
* SDL Events manager for RISC OS.
*/
class RISCOSSdlEventSource : public ResVmSdlEventSource { // ResidualVM: was SdlEventSource
class RISCOSSdlEventSource : public SdlEventSource {
public:
RISCOSSdlEventSource();
protected:

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@ -1,467 +0,0 @@
/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(SDL_BACKEND)
#include "backends/events/sdl/resvm-sdl-events.h"
#include "backends/graphics3d/sdl/sdl-graphics3d.h"
#include "engines/engine.h"
#include "gui/gui-manager.h"
#include "common/config-manager.h"
#if defined(ENABLE_VKEYBD) && SDL_VERSION_ATLEAST(2, 0, 0)
#define CONTROLLER_BUT_VKEYBOARD SDL_CONTROLLER_BUTTON_BACK
#endif
// FIXME move joystick defines out and replace with confile file options
// we should really allow users to map any key to a joystick button
// #define JOY_INVERT_Y
#define JOY_XAXIS 0
#define JOY_YAXIS 1
// buttons
#define JOY_BUT_LMOUSE 0
#define JOY_BUT_RMOUSE 2
#define JOY_BUT_ESCAPE 3
#define JOY_BUT_PERIOD 1
#define JOY_BUT_SPACE 4
#define JOY_BUT_F5 5
#ifdef ENABLE_VKEYBD
#define JOY_BUT_VKEYBOARD 7
#endif
ResVmSdlEventSource::ResVmSdlEventSource() {
// Reset mouse state
memset(&_km, 0, sizeof(_km));
ConfMan.registerDefault("kbdmouse_speed", 3);
ConfMan.registerDefault("joystick_deadzone", 3);
}
bool ResVmSdlEventSource::processMouseEvent(Common::Event &event, int x, int y, int relx, int rely) {
event.relMouse.x = relx;
event.relMouse.y = rely;
return SdlEventSource::processMouseEvent(event, x, y);
}
bool ResVmSdlEventSource::pollEvent(Common::Event &event) {
bool state = SdlEventSource::pollEvent(event);
// Handle mouse control via analog joystick and keyboard
if (!state && handleKbdMouse(event)) {
return true;
}
return state;
}
bool ResVmSdlEventSource::handleMouseMotion(SDL_Event &ev, Common::Event &event) {
// update KbdMouse
_km.x = ev.motion.x * MULTIPLIER;
_km.y = ev.motion.y * MULTIPLIER;
return SdlEventSource::handleMouseMotion(ev, event);
}
bool ResVmSdlEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
// update KbdMouse
_km.x = ev.motion.x * MULTIPLIER;
_km.y = ev.motion.y * MULTIPLIER;
return SdlEventSource::handleMouseButtonDown(ev, event);
}
bool ResVmSdlEventSource::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
// update KbdMouse
_km.x = ev.motion.x * MULTIPLIER;
_km.y = ev.motion.y * MULTIPLIER;
return SdlEventSource::handleMouseButtonUp(ev, event);
}
bool ResVmSdlEventSource::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
if (shouldGenerateMouseEvents()) {
if (ev.jbutton.button == JOY_BUT_LMOUSE) {
event.type = Common::EVENT_LBUTTONDOWN;
return processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER);
} else if (ev.jbutton.button == JOY_BUT_RMOUSE) {
event.type = Common::EVENT_RBUTTONDOWN;
return processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER);
}
}
return SdlEventSource::handleJoyButtonDown(ev, event);
}
bool ResVmSdlEventSource::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
if (shouldGenerateMouseEvents()) {
if (ev.jbutton.button == JOY_BUT_LMOUSE) {
event.type = Common::EVENT_LBUTTONUP;
return processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER);
} else if (ev.jbutton.button == JOY_BUT_RMOUSE) {
event.type = Common::EVENT_RBUTTONUP;
return processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER);
}
}
return SdlEventSource::handleJoyButtonUp(ev, event);
}
bool ResVmSdlEventSource::handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) {
if (shouldGenerateMouseEvents()) {
if (ev.jaxis.axis == JOY_XAXIS) {
_km.joy_x = ev.jaxis.value;
return handleAxisToMouseMotion(_km.joy_x, _km.joy_y);
} else if (ev.jaxis.axis == JOY_YAXIS) {
_km.joy_y = ev.jaxis.value;
return handleAxisToMouseMotion(_km.joy_x, _km.joy_y);
}
}
return SdlEventSource::handleJoyAxisMotion(ev, event);
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
static int mapSDLControllerButtonToResVM(Uint8 sdlButton) {
Common::JoystickButton resvmButtons[] = {
Common::JOYSTICK_BUTTON_A,
Common::JOYSTICK_BUTTON_B,
Common::JOYSTICK_BUTTON_X,
Common::JOYSTICK_BUTTON_Y,
Common::JOYSTICK_BUTTON_BACK,
Common::JOYSTICK_BUTTON_GUIDE,
Common::JOYSTICK_BUTTON_START,
Common::JOYSTICK_BUTTON_LEFT_STICK,
Common::JOYSTICK_BUTTON_RIGHT_STICK,
Common::JOYSTICK_BUTTON_LEFT_SHOULDER,
Common::JOYSTICK_BUTTON_RIGHT_SHOULDER,
Common::JOYSTICK_BUTTON_DPAD_UP,
Common::JOYSTICK_BUTTON_DPAD_DOWN,
Common::JOYSTICK_BUTTON_DPAD_LEFT,
Common::JOYSTICK_BUTTON_DPAD_RIGHT,
};
if (sdlButton >= ARRAYSIZE(resvmButtons)) {
return -1;
}
return resvmButtons[sdlButton];
}
bool ResVmSdlEventSource::handleControllerButton(const SDL_Event &ev, Common::Event &event, bool buttonUp) {
if (shouldGenerateMouseEvents()) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (event.joystick.button == Common::JOYSTICK_BUTTON_RIGHT_SHOULDER) {
// Right shoulder is the modifier button that makes the mouse go slower.
_km.modifier = !buttonUp;
}
#endif
return SdlEventSource::handleControllerButton(ev, event, buttonUp);
} else {
#ifdef ENABLE_VKEYBD
// Trigger virtual keyboard on long press of more than 1 second of configured button
const uint32 vkeybdTime = 1000;
static uint32 vkeybdThen = 0;
if (ev.cbutton.button == CONTROLLER_BUT_VKEYBOARD) {
if (!buttonUp) {
vkeybdThen = g_system->getMillis();
} else if ((vkeybdThen > 0) && (g_system->getMillis() - vkeybdThen >= vkeybdTime)) {
vkeybdThen = 0;
event.type = Common::EVENT_VIRTUAL_KEYBOARD;
return true;
}
}
#endif
int button = mapSDLControllerButtonToResVM(ev.cbutton.button);
if (button == -1) {
return false;
}
event.type = buttonUp ? Common::EVENT_JOYBUTTON_UP : Common::EVENT_JOYBUTTON_DOWN;
event.joystick.button = button;
return true;
}
}
bool ResVmSdlEventSource::handleControllerAxisMotion(const SDL_Event &ev, Common::Event &event) {
if (shouldGenerateMouseEvents()) {
if (ev.caxis.axis == SDL_CONTROLLER_AXIS_LEFTX) {
_km.joy_x = ev.caxis.value;
return handleAxisToMouseMotion(_km.joy_x, _km.joy_y);
} else if (ev.caxis.axis == SDL_CONTROLLER_AXIS_LEFTY) {
_km.joy_y = ev.caxis.value;
return handleAxisToMouseMotion(_km.joy_x, _km.joy_y);
}
return SdlEventSource::handleControllerAxisMotion(ev, event);
} else {
// Indicates if L2/R2 are currently pushed or not
static bool l2Pushed = false, r2Pushed = false;
// Simulate buttons from left and right triggers (needed for EMI)
if (ev.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT) {
bool pushed = (ev.caxis.value > 0);
if (l2Pushed == pushed)
return false;
event.type = (pushed) ? Common::EVENT_JOYBUTTON_DOWN : Common::EVENT_JOYBUTTON_UP;
event.joystick.button = Common::JOYSTICK_BUTTON_LEFT_TRIGGER;
l2Pushed = pushed;
return true;
} else if (ev.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
bool pushed = (ev.caxis.value > 0);
if (r2Pushed == pushed)
return false;
event.type = (pushed) ? Common::EVENT_JOYBUTTON_DOWN : Common::EVENT_JOYBUTTON_UP;
event.joystick.button = Common::JOYSTICK_BUTTON_RIGHT_TRIGGER;
r2Pushed = pushed;
return true;
} else {
event.type = Common::EVENT_JOYAXIS_MOTION;
event.joystick.axis = ev.caxis.axis;
event.joystick.position = ev.caxis.value;
return true;
}
}
}
#endif
bool ResVmSdlEventSource::shouldGenerateMouseEvents() {
// Engine doesn't support joystick -> emulate mouse events
if (g_engine && !g_engine->hasFeature(Engine::kSupportsJoystick)) {
return true;
}
// Even if engine supports joystick, emulate mouse events if in GUI or in virtual keyboard
if (g_gui.isActive() || g_engine->isPaused()) {
return true;
}
return false;
}
bool ResVmSdlEventSource::handleKbdMouse(Common::Event &event) {
// The ResidualVM version of this method handles relative mouse
// movement, as required by Myst III.
int32 oldKmX = _km.x;
int32 oldKmY = _km.y;
updateKbdMouse();
if (!dynamic_cast<SdlGraphics3dManager *>(_graphicsManager))
return false;
if (_km.x != oldKmX || _km.y != oldKmY) {
SdlGraphics3dManager *graphicsManager = dynamic_cast<SdlGraphics3dManager *>(_graphicsManager);
int32 relX = _km.x - oldKmX;
int32 relY = _km.y - oldKmY;
if (graphicsManager) {
if (graphicsManager->isMouseLocked()) {
_km.x = oldKmX;
_km.y = oldKmY;
} else {
// warpMouseInWindow causes SDL to generate mouse events. Don't use it when the mouse is locked
// to avoid inconsistent events that would cause crazy camera movement in Myst III.
graphicsManager->getWindow()->warpMouseInWindow((Uint16)(_km.x / MULTIPLIER), (Uint16)(_km.y / MULTIPLIER));
}
}
event.type = Common::EVENT_MOUSEMOVE;
return processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER, relX / MULTIPLIER, relY / MULTIPLIER);
}
return false;
}
bool ResVmSdlEventSource::handleAxisToMouseMotion(int16 xAxis, int16 yAxis) {
#ifdef JOY_INVERT_Y
yAxis = -yAxis;
#endif
// conversion factor between keyboard mouse and joy axis value
int vel_to_axis = (1500 / MULTIPLIER);
// radial and scaled deadzone
float analogX = (float)xAxis;
float analogY = (float)yAxis;
float deadZone = (float)ConfMan.getInt("joystick_deadzone") * 1000.0f;
float magnitude = sqrt(analogX * analogX + analogY * analogY);
if (magnitude >= deadZone) {
_km.x_down_count = 0;
_km.y_down_count = 0;
float scalingFactor = 1.0f / magnitude * (magnitude - deadZone) / (32769.0f - deadZone);
_km.x_vel = (int16)(analogX * scalingFactor * 32768.0f / vel_to_axis);
_km.y_vel = (int16)(analogY * scalingFactor * 32768.0f / vel_to_axis);
} else {
_km.x_vel = 0;
_km.y_vel = 0;
}
return false;
}
void ResVmSdlEventSource::resetKeyboardEmulation(int16 x_max, int16 y_max) {
_km.x_max = x_max;
_km.y_max = y_max;
_km.delay_time = 12;
_km.last_time = 0;
_km.modifier = false;
_km.joy_x = 0;
_km.joy_y = 0;
}
void ResVmSdlEventSource::updateKbdMouse() {
uint32 curTime = g_system->getMillis(true);
if (curTime < _km.last_time + _km.delay_time) {
return;
}
_km.last_time = curTime;
if (_km.x_down_count == 1) {
_km.x_down_time = curTime;
_km.x_down_count = 2;
}
if (_km.y_down_count == 1) {
_km.y_down_time = curTime;
_km.y_down_count = 2;
}
if (_km.x_vel || _km.y_vel) {
if (_km.x_down_count) {
if (curTime > _km.x_down_time + 300) {
if (_km.x_vel > 0)
_km.x_vel += MULTIPLIER;
else
_km.x_vel -= MULTIPLIER;
} else if (curTime > _km.x_down_time + 200) {
if (_km.x_vel > 0)
_km.x_vel = 5 * MULTIPLIER;
else
_km.x_vel = -5 * MULTIPLIER;
}
}
if (_km.y_down_count) {
if (curTime > _km.y_down_time + 300) {
if (_km.y_vel > 0)
_km.y_vel += MULTIPLIER;
else
_km.y_vel -= MULTIPLIER;
} else if (curTime > _km.y_down_time + 200) {
if (_km.y_vel > 0)
_km.y_vel = 5 * MULTIPLIER;
else
_km.y_vel = -5 * MULTIPLIER;
}
}
int16 speedFactor = computeJoystickMouseSpeedFactor();
// - The modifier key makes the mouse movement slower
// - The extra factor "delay/speedFactor" ensures velocities
// are independent of the kbdMouse update rate
// - all velocities were originally chosen
// at a delay of 25, so that is the reference used here
// - note: operator order is important to avoid overflow
if (_km.modifier) {
_km.x += ((_km.x_vel / 10) * ((int16)_km.delay_time)) / speedFactor;
_km.y += ((_km.y_vel / 10) * ((int16)_km.delay_time)) / speedFactor;
} else {
_km.x += (_km.x_vel * ((int16)_km.delay_time)) / speedFactor;
_km.y += (_km.y_vel * ((int16)_km.delay_time)) / speedFactor;
}
if (_km.x < 0) {
_km.x = 0;
_km.x_vel = -1 * MULTIPLIER;
_km.x_down_count = 1;
} else if (_km.x > _km.x_max * MULTIPLIER) {
_km.x = _km.x_max * MULTIPLIER;
_km.x_vel = 1 * MULTIPLIER;
_km.x_down_count = 1;
}
if (_km.y < 0) {
_km.y = 0;
_km.y_vel = -1 * MULTIPLIER;
_km.y_down_count = 1;
} else if (_km.y > _km.y_max * MULTIPLIER) {
_km.y = _km.y_max * MULTIPLIER;
_km.y_vel = 1 * MULTIPLIER;
_km.y_down_count = 1;
}
}
}
int16 ResVmSdlEventSource::computeJoystickMouseSpeedFactor() const {
int16 speedFactor;
switch (ConfMan.getInt("kbdmouse_speed")) {
// 0.25 keyboard pointer speed
case 0:
speedFactor = 100;
break;
// 0.5 speed
case 1:
speedFactor = 50;
break;
// 0.75 speed
case 2:
speedFactor = 33;
break;
// 1.0 speed
case 3:
speedFactor = 25;
break;
// 1.25 speed
case 4:
speedFactor = 20;
break;
// 1.5 speed
case 5:
speedFactor = 17;
break;
// 1.75 speed
case 6:
speedFactor = 14;
break;
// 2.0 speed
case 7:
speedFactor = 12;
break;
default:
speedFactor = 25;
}
// Scale the mouse cursor speed with the display size so moving across
// the screen takes a reasonable amount of time at higher resolutions.
return speedFactor * 480 / _km.y_max;
}
#endif

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@ -1,85 +0,0 @@
/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKEND_EVENTS_RESVM_SDL
#define BACKEND_EVENTS_RESVM_SDL
#include "backends/events/sdl/sdl-events.h"
// multiplier used to increase resolution for keyboard/joystick mouse
#define MULTIPLIER 16
/**
* Custom event source for ResidualVM with true joystick support.
*/
class ResVmSdlEventSource : public SdlEventSource {
public:
ResVmSdlEventSource();
/**
* Resets keyboard emulation after a video screen change
*/
void resetKeyboardEmulation(int16 x_max, int16 y_max);
protected:
struct KbdMouse {
int32 x, y;
int16 x_vel, y_vel, x_max, y_max, x_down_count, y_down_count, joy_x, joy_y;
uint32 last_time, delay_time, x_down_time, y_down_time;
bool modifier;
};
KbdMouse _km;
bool pollEvent(Common::Event &event) override;
void updateKbdMouse();
bool handleMouseMotion(SDL_Event &ev, Common::Event &event) override;
bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event) override;
bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event) override;
bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event) override;
bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event) override;
bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) override;
bool handleKbdMouse(Common::Event &event);
bool processMouseEvent(Common::Event &event, int x, int y, int relx = 0, int rely = 0) override;
/**
* Update the virtual mouse according to a joystick or game controller axis position change
*/
virtual bool handleAxisToMouseMotion(int16 xAxis, int16 yAxis);
/**
* Compute the virtual mouse movement speed factor according to the 'kbdmouse_speed' setting.
* The speed factor is scaled with the display size.
*/
int16 computeJoystickMouseSpeedFactor() const;
#if SDL_VERSION_ATLEAST(2, 0, 0)
bool handleControllerButton(const SDL_Event &ev, Common::Event &event, bool buttonUp) override;
bool handleControllerAxisMotion(const SDL_Event &ev, Common::Event &event) override;
#endif
bool shouldGenerateMouseEvents();
};
#endif

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@ -25,7 +25,6 @@
#include "backends/platform/sdl/sdl-sys.h"
#include "backends/graphics/sdl/sdl-graphics.h"
#include "backends/graphics3d/sdl/sdl-graphics3d.h"
#include "common/events.h"

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@ -26,7 +26,7 @@
#include "backends/graphics3d/openglsdl/openglsdl-graphics3d.h"
#include "backends/events/sdl/resvm-sdl-events.h"
#include "backends/events/sdl/sdl-events.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "engines/engine.h"
@ -296,8 +296,6 @@ void OpenGLSdlGraphics3dManager::createOrUpdateScreen() {
_screenChangeCount++;
dynamic_cast<ResVmSdlEventSource *>(_eventSource)->resetKeyboardEmulation(obtainedWidth - 1, obtainedHeight - 1);
#if !defined(AMIGAOS)
if (renderToFrameBuffer) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
@ -353,8 +351,6 @@ void OpenGLSdlGraphics3dManager::notifyResize(const int width, const int height)
_overlayBackground = nullptr;
_screenChangeCount++;
dynamic_cast<ResVmSdlEventSource *>(_eventSource)->resetKeyboardEmulation(newWidth - 1, newHeight- 1);
#endif
}

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@ -22,8 +22,8 @@
#include "backends/graphics/sdl/sdl-graphics.h"
#include "backends/graphics3d/sdl/sdl-graphics3d.h"
#include "backends/events/sdl/sdl-events.h"
#include "backends/platform/sdl/sdl-sys.h"
#include "backends/events/sdl/resvm-sdl-events.h"
#include "backends/platform/sdl/sdl.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymap.h"

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@ -25,7 +25,7 @@
#if defined(SDL_BACKEND)
#include "backends/graphics3d/surfacesdl/surfacesdl-graphics3d.h"
#include "backends/events/sdl/resvm-sdl-events.h"
#include "backends/events/sdl/sdl-events.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "engines/engine.h"
@ -234,8 +234,6 @@ void SurfaceSdlGraphics3dManager::createOrUpdateScreen() {
_screenFormat = _overlayFormat;
_screenChangeCount++;
dynamic_cast<ResVmSdlEventSource *>(_eventSource)->resetKeyboardEmulation(_gameRect.getWidth() - 1, _gameRect.getHeight() - 1);
}
Graphics::PixelBuffer SurfaceSdlGraphics3dManager::getScreenPixelBuffer() {
@ -342,8 +340,6 @@ void SurfaceSdlGraphics3dManager::showOverlay() {
_overlayVisible = true;
clearOverlay();
dynamic_cast<ResVmSdlEventSource *>(_eventSource)->resetKeyboardEmulation(getOverlayWidth() - 1, getOverlayHeight() - 1);
}
void SurfaceSdlGraphics3dManager::hideOverlay() {
@ -353,8 +349,6 @@ void SurfaceSdlGraphics3dManager::hideOverlay() {
_overlayVisible = false;
clearOverlay();
dynamic_cast<ResVmSdlEventSource *>(_eventSource)->resetKeyboardEmulation(_gameRect.getWidth() - 1, _gameRect.getHeight() - 1);
}
void SurfaceSdlGraphics3dManager::grabOverlay(void *buf, int pitch) const {

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@ -136,12 +136,6 @@ const Action *Keymap::findAction(const char *id) const {
}
Keymap::KeymapMatch Keymap::getMappedActions(const Event &event, ActionArray &actions) const {
// ResidualVM specific START
if (event.type == EVENT_JOYAXIS_MOTION) {
return kKeymapMatchNone;
}
// ResidualVM specific END
switch (event.type) {
case EVENT_KEYDOWN:
case EVENT_KEYUP: {

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@ -244,12 +244,6 @@ Keymap::KeymapMatch Keymapper::getMappedActions(const Event &event, Keymap::Acti
}
Keymapper::IncomingEventType Keymapper::convertToIncomingEventType(const Event &ev) const {
// ResidualVM specific START
if (ev.type == EVENT_JOYAXIS_MOTION) {
return kIncomingEventIgnored;
}
// ResidualVM specific END
if (ev.type == EVENT_CUSTOM_BACKEND_HARDWARE
|| ev.type == EVENT_WHEELDOWN
|| ev.type == EVENT_WHEELUP) {

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@ -134,7 +134,6 @@ ifdef SDL_BACKEND
MODULE_OBJS += \
events/sdl/legacy-sdl-events.o \
events/sdl/sdl-events.o \
events/sdl/resvm-sdl-events.o \
graphics/sdl/sdl-graphics.o \
graphics/surfacesdl/surfacesdl-graphics.o \
graphics3d/sdl/sdl-graphics3d.o \

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@ -141,7 +141,6 @@ public:
public:
void pushEvent(int type, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6);
bool shouldGenerateMouseEvents();
private:
Common::Queue<Common::Event> _event_queue;

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@ -286,38 +286,6 @@ void OSystem_Android::pushEvent(int type, int arg1, int arg2, int arg3,
case JKEYCODE_DPAD_DOWN:
case JKEYCODE_DPAD_LEFT:
case JKEYCODE_DPAD_RIGHT:
if (!shouldGenerateMouseEvents()) {
switch (arg1) {
case JACTION_DOWN:
e.type = Common::EVENT_KEYDOWN;
break;
case JACTION_UP:
e.type = Common::EVENT_KEYUP;
break;
default:
LOGE("unhandled jaction on dpad key: %d", arg1);
return;
}
switch (arg2) {
case JKEYCODE_DPAD_UP:
e.kbd.keycode = Common::KEYCODE_UP;
break;
case JKEYCODE_DPAD_DOWN:
e.kbd.keycode = Common::KEYCODE_DOWN;
break;
case JKEYCODE_DPAD_LEFT:
e.kbd.keycode = Common::KEYCODE_LEFT;
break;
case JKEYCODE_DPAD_RIGHT:
e.kbd.keycode = Common::KEYCODE_RIGHT;
break;
}
pushEvent(e);
return;
}
if (arg1 != JACTION_DOWN)
return;
@ -380,9 +348,6 @@ void OSystem_Android::pushEvent(int type, int arg1, int arg2, int arg3,
break;
case JE_SCROLL:
if (!shouldGenerateMouseEvents())
return;
e.type = Common::EVENT_MOUSEMOVE;
if (_touchpad_mode) {
@ -411,15 +376,6 @@ void OSystem_Android::pushEvent(int type, int arg1, int arg2, int arg3,
return;
}
// ResidualVM specific code start
if (!shouldGenerateMouseEvents()) {
Common::Event ev;
ev.kbd.keycode = Common::KEYCODE_RETURN;
pushKeyPressEvent(ev);
return;
}
// ResidualVM specific code end
e.type = Common::EVENT_MOUSEMOVE;
if (_touchpad_mode) {
@ -464,14 +420,6 @@ void OSystem_Android::pushEvent(int type, int arg1, int arg2, int arg3,
return;
case JE_DOUBLE_TAP:
// ResidualVM specific code start
if (!shouldGenerateMouseEvents()) {
Common::Event ev;
ev.kbd.keycode = Common::KEYCODE_u;
pushKeyPressEvent(ev);
}
// ResidualVM specific code end
e.type = Common::EVENT_MOUSEMOVE;
if (_touchpad_mode) {
@ -526,10 +474,6 @@ void OSystem_Android::pushEvent(int type, int arg1, int arg2, int arg3,
case JE_TOUCH:
case JE_MULTI:
if (!shouldGenerateMouseEvents()) {
_touchControls.update(arg1, arg2, arg3, arg4);
return;
}
switch (arg2) {
case JACTION_POINTER_DOWN:
if (arg1 > _fingersDown)
@ -738,21 +682,6 @@ bool OSystem_Android::pollEvent(Common::Event &event) {
return true;
}
bool OSystem_Android::shouldGenerateMouseEvents() {
// Engine doesn't support joystick -> emulate mouse events
// TODO: Provide dedicated feature for handling touchscreen events
if (g_engine && !g_engine->hasFeature(Engine::kSupportsJoystick)) {
return true;
}
// Even if engine supports joystick, emulate mouse events if in GUI or in virtual keyboard
if (g_gui.isActive() || g_engine->isPaused()) {
return true;
}
return false;
}
void OSystem_Android::pushEvent(const Common::Event &event) {
_event_queue_lock->lock();
_event_queue.push(event);

View file

@ -44,7 +44,6 @@
#endif
#include "backends/events/default/default-events.h"
#include "backends/events/sdl/resvm-sdl-events.h" // ResidualVM
#include "backends/events/sdl/legacy-sdl-events.h"
#include "backends/keymapper/hardware-input.h"
#include "backends/mutex/sdl/sdl-mutex.h"
@ -227,7 +226,7 @@ void OSystem_SDL::initBackend() {
// Create the default event source, in case a custom backend
// manager didn't provide one yet.
if (!_eventSource)
_eventSource = new ResVmSdlEventSource(); // ResidualVm: was SdlEventSource
_eventSource = new SdlEventSource();
#if !SDL_VERSION_ATLEAST(2, 0, 0)
// SDL 1 does not generate its own keyboard repeat events.

View file

@ -206,14 +206,7 @@ public:
* The engine will need to read the actual resolution used by the
* backend using OSystem::getWidth and OSystem::getHeight.
*/
kSupportsArbitraryResolutions, // ResidualVM specific
/**
* Engine must receive joystick events because the game uses them.
* For engines which have not this feature, joystick events are converted
* to mouse events.
*/
kSupportsJoystick // ResidualVM specific
kSupportsArbitraryResolutions // ResidualVM specific
};

View file

@ -1384,8 +1384,7 @@ void GrimEngine::clearEventQueue() {
bool GrimEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsJoystick);
(f == kSupportsLoadingDuringRuntime);
}
void GrimEngine::pauseEngineIntern(bool pause) {