SCUMM: fix save file incompatibility between DS and other ports for non FM-TOWNS games

This commit is contained in:
athrxx 2011-11-01 17:03:33 +01:00
parent 56fd34ed0c
commit e9e26a75ca
2 changed files with 2 additions and 2 deletions

View file

@ -1293,7 +1293,7 @@ void ScummEngine::saveOrLoad(Serializer *s) {
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
// FM-Towns specific (extra palette data, color cycle data, etc.)
if (s->getVersion() >= VER(82)) {
if (_game.platform == Common::kPlatformFMTowns && s->getVersion() >= VER(87) || (s->getVersion() >= VER(82) && s->getVersion() < VER(87))) {
const SaveLoadEntry townsFields[] = {
MKLINE(Common::Rect, left, sleInt16, VER(82)),
MKLINE(Common::Rect, top, sleInt16, VER(82)),

View file

@ -47,7 +47,7 @@ namespace Scumm {
* only saves/loads those which are valid for the version of the savegame
* which is being loaded/saved currently.
*/
#define CURRENT_VER 86
#define CURRENT_VER 87
/**
* An auxillary macro, used to specify savegame versions. We use this instead