SAGA2: Rename class variables in panel.h

This commit is contained in:
Eugene Sandulenko 2022-09-26 19:52:06 +02:00
parent 307bd92ea8
commit ea0d27d496
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GPG key ID: 014D387312D34F08
16 changed files with 557 additions and 558 deletions

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@ -106,11 +106,11 @@ APPFUNC(ErrorWindow::cmdMessageWindow) {
if (ev.panel && ev.eventType == gEventNewValue && ev.value) {
win = ev.panel->getWindow(); // get the window pointer
ri = win ? (requestInfo *)win->userData : nullptr;
ri = win ? (requestInfo *)win->_userData : nullptr;
if (ri) {
ri->running = 0;
ri->result = ev.panel->id;
ri->result = ev.panel->_id;
}
}
}
@ -151,7 +151,7 @@ ErrorWindow::ErrorWindow(const char *msg, const char *btnMsg1, const char *btnMs
}
}
userData = &_rInfo;
_userData = &_rInfo;
}
@ -212,7 +212,7 @@ SimpleWindow::SimpleWindow(const Rect16 &r,
GameMode *gameModes[] = {&PlayMode, &TileMode, &SimpleMode};
GameMode::SetStack(gameModes, 3);
title = stitle;
_title = stitle;
}
SimpleWindow::~SimpleWindow() {
@ -251,7 +251,7 @@ void SimpleWindow::drawClipped(
g_vm->_pointer->hide(port, _extent); // hide mouse pointer
DrawOutlineFrame(port, _extent, windowColor);
writeWrappedPlaqText(port, box, mbButtonFont, textPos, pal, false, title);
writeWrappedPlaqText(port, box, mbButtonFont, textPos, pal, false, _title);
gWindow::drawClipped(port, p, r);
@ -344,13 +344,13 @@ SimpleButton::SimpleButton(gWindow &win, const Rect16 &box, const char *title_,
}
void SimpleButton::deactivate() {
selected = 0;
_selected = 0;
draw();
gPanel::deactivate();
}
bool SimpleButton::activate(gEventType why) {
selected = 1;
_selected = 1;
draw();
if (why == gEventKeyDown) { // momentarily depress
@ -371,21 +371,21 @@ bool SimpleButton::pointerHit(gPanelMessage &) {
void SimpleButton::pointerRelease(gPanelMessage &) {
// We have to test selected first because deactivate clears it.
if (selected) {
if (_selected) {
deactivate(); // give back input focus
notify(gEventNewValue, 1); // notify App of successful hit
} else deactivate();
}
void SimpleButton::pointerDrag(gPanelMessage &msg) {
if (selected != msg.inPanel) {
selected = msg.inPanel;
if (_selected != msg._inPanel) {
_selected = msg._inPanel;
draw();
}
}
void SimpleButton::draw() {
gDisplayPort &port = _window->windowPort;
gDisplayPort &port = _window->_windowPort;
Rect16 rect = _window->getExtent();
SAVE_GPORT_STATE(port); // save pen color, etc.