ANDROID: Use a faked paletted texture for CLUT cursors
Same change as for the game screen, reduces CPU usage a little
This commit is contained in:
parent
1c8fc05388
commit
ea253ff26d
4 changed files with 16 additions and 2 deletions
|
@ -359,7 +359,7 @@ void OSystem_Android::initBackend() {
|
|||
|
||||
_game_texture = new GLESFakePalette565Texture();
|
||||
_overlay_texture = new GLES4444Texture();
|
||||
_mouse_texture_palette = new GLESPalette5551Texture();
|
||||
_mouse_texture_palette = new GLESFakePalette5551Texture();
|
||||
_mouse_texture = _mouse_texture_palette;
|
||||
|
||||
initOverlay();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue