ANDROID: Use a faked paletted texture for CLUT cursors

Same change as for the game screen, reduces CPU usage a little
This commit is contained in:
dhewg 2011-04-05 15:07:07 +02:00
parent 1c8fc05388
commit ea253ff26d
4 changed files with 16 additions and 2 deletions

View file

@ -359,7 +359,7 @@ void OSystem_Android::initBackend() {
_game_texture = new GLESFakePalette565Texture();
_overlay_texture = new GLES4444Texture();
_mouse_texture_palette = new GLESPalette5551Texture();
_mouse_texture_palette = new GLESFakePalette5551Texture();
_mouse_texture = _mouse_texture_palette;
initOverlay();