PSP: Improve const-correctness
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2ef10faa1e
commit
ea2fa9093d
5 changed files with 36 additions and 34 deletions
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@ -40,10 +40,10 @@ public:
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void clearBuffer();
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void clearPalette();
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void render() { _renderer.render(); }
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uint32 getWidth() { return _buffer.getSourceWidth(); }
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uint32 getHeight() { return _buffer.getSourceHeight(); }
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uint32 getWidth() const { return _buffer.getSourceWidth(); }
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uint32 getHeight() const { return _buffer.getSourceHeight(); }
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void setPartialPalette(const byte *colors, uint start, uint num) { setDirty(); return _palette.setPartial(colors, start, num); }
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void getPartialPalette(byte *colors, uint start, uint num) {
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void getPartialPalette(byte *colors, uint start, uint num) const {
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return _palette.getPartial(colors, start, num);
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}
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void copyFromRect(const byte *buf, int pitch, int destX, int destY, int recWidth, int recHeight);
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@ -204,7 +204,7 @@ void Palette::deallocate() {
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// Copy some of the palette to an array of colors
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//
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void Palette::getPartial(byte *colors, uint start, uint num) {
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void Palette::getPartial(byte *colors, uint start, uint num) const {
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DEBUG_ENTER_FUNC();
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assert(_values);
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@ -286,13 +286,13 @@ void Palette::print(uint32 numToPrint /* = 0 */) {
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}
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}
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uint32 Palette::getRawColorAt(uint32 position) {
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uint32 Palette::getRawColorAt(uint32 position) const {
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byte *pcolor = &_values[_pixelFormat.pixelsToBytes(position)];
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uint32 color = _pixelFormat.getColorValueAt(pcolor);
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return color;
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}
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uint32 Palette::getRGBAColorAt(uint32 position) {
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uint32 Palette::getRGBAColorAt(uint32 position) const {
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uint32 color = getRawColorAt(position);
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uint32 r, g, b, a;
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_pixelFormat.colorToRgba(color, r, g, b, a);
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@ -85,18 +85,19 @@ public:
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void clear();
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void setPixelFormats(PSPPixelFormat::Type paletteType, PSPPixelFormat::Type bufferType, bool swapRedBlue = false);
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void setNumOfEntries(uint32 num) { _numOfEntries = num; }
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uint32 getNumOfEntries() { return _numOfEntries; }
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uint32 getSizeInBytes() { return _pixelFormat.pixelsToBytes(_numOfEntries); }
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uint32 getNumOfEntries() const { return _numOfEntries; }
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uint32 getSizeInBytes() const { return _pixelFormat.pixelsToBytes(_numOfEntries); }
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void set(byte *values) { setPartial(values, 0, _numOfEntries); }
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void setPartial(const byte *colors, uint start, uint num, bool supportsAlpha = false);
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void getPartial(byte *colors, uint start, uint num);
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uint32 getRawColorAt(uint32 position);
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uint32 getRGBAColorAt(uint32 position);
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void getPartial(byte *colors, uint start, uint num) const;
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uint32 getRawColorAt(uint32 position) const;
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uint32 getRGBAColorAt(uint32 position) const;
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void setSingleColorRGBA(uint32 num, byte r, byte g, byte b, byte a);
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void setColorPositionAlpha(uint32 position, bool alpha);
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const byte *getRawValues() const { return _values; }
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byte *getRawValues() { return _values; }
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bool isAllocated() { return (_values != 0); }
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PSPPixelFormat::Type getPixelFormat() { return _pixelFormat.format; }
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bool isAllocated() const { return (_values != 0); }
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PSPPixelFormat::Type getPixelFormat() const { return _pixelFormat.format; }
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void print(uint32 numToPrint = 0); // print to screen
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protected:
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@ -127,19 +128,20 @@ public:
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void setPixelFormat(PSPPixelFormat::Type type, bool swapRedBlue = false);
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// getters
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uint32 getWidth() { return _width; }
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uint32 getWidthInBytes() { return _pixelFormat.pixelsToBytes(getWidth()); }
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uint32 getHeight() { return _height; }
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uint32 getSourceWidth() { return _sourceSize.width; }
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uint32 getSourceWidthInBytes() { return _pixelFormat.pixelsToBytes(_sourceSize.width); }
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uint32 getSourceHeight() { return _sourceSize.height; }
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uint32 getTextureWidth() { return _textureSize.width; }
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uint32 getTextureHeight() { return _textureSize.height; }
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PSPPixelFormat::Type getPixelFormat() { return _pixelFormat.format; }
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uint32 getBitsPerPixel() { return _pixelFormat.bitsPerPixel; }
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uint32 getBytesPerPixel() { return getBitsPerPixel() >> 3; } /* won't work for 4-bit */
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uint32 getWidth() const { return _width; }
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uint32 getWidthInBytes() const { return _pixelFormat.pixelsToBytes(getWidth()); }
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uint32 getHeight() const { return _height; }
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uint32 getSourceWidth() const { return _sourceSize.width; }
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uint32 getSourceWidthInBytes() const { return _pixelFormat.pixelsToBytes(_sourceSize.width); }
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uint32 getSourceHeight() const { return _sourceSize.height; }
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uint32 getTextureWidth() const { return _textureSize.width; }
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uint32 getTextureHeight() const { return _textureSize.height; }
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PSPPixelFormat::Type getPixelFormat() const { return _pixelFormat.format; }
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uint32 getBitsPerPixel() const { return _pixelFormat.bitsPerPixel; }
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uint32 getBytesPerPixel() const { return getBitsPerPixel() >> 3; } /* won't work for 4-bit */
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const byte *getPixels() const { return _pixels; }
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byte *getPixels() { return _pixels; }
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uint32 getSizeInBytes() { return _pixelFormat.pixelsToBytes(_width * _height); }
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uint32 getSizeInBytes() const { return _pixelFormat.pixelsToBytes(_width * _height); }
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bool hasPalette();
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void copyFromArray(const byte *buffer, int pitch);
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@ -147,7 +149,7 @@ public:
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void copyToArray(byte *dst, int pitch);
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bool allocate(bool inVram = false);
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void deallocate();
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bool isAllocated() { return (_pixels != 0) ; }
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bool isAllocated() const { return (_pixels != 0) ; }
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void clear();
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void flipNibbles(); // To handle peculiarities of PSP's 4 bit textures
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static uint32 scaleUpToPowerOfTwo(uint32 size);
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@ -173,7 +173,7 @@ Graphics::PixelFormat PSPPixelFormat::convertToScummvmPixelFormat(PSPPixelFormat
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return pf;
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}
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uint32 PSPPixelFormat::convertTo32BitColor(uint32 color) {
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uint32 PSPPixelFormat::convertTo32BitColor(uint32 color) const {
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DEBUG_ENTER_FUNC();
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uint32 r, g, b, a, output;
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@ -55,9 +55,9 @@ struct PSPPixelFormat {
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PSPPixelFormat::Type &paletteType,
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bool &swapRedBlue);
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static Graphics::PixelFormat convertToScummvmPixelFormat(PSPPixelFormat::Type type);
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uint32 convertTo32BitColor(uint32 color);
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uint32 convertTo32BitColor(uint32 color) const;
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inline uint32 rgbaToColor(uint32 r, uint32 g, uint32 b, uint32 a) {
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inline uint32 rgbaToColor(uint32 r, uint32 g, uint32 b, uint32 a) const {
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uint32 color;
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switch (format) {
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@ -80,7 +80,7 @@ struct PSPPixelFormat {
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return color;
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}
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inline void colorToRgba(uint32 color, uint32 &r, uint32 &g, uint32 &b, uint32 &a) {
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inline void colorToRgba(uint32 color, uint32 &r, uint32 &g, uint32 &b, uint32 &a) const {
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switch (format) {
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case Type_4444:
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a = (color >> 12) & 0xF; // Interpolate to get true colors
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@ -140,7 +140,7 @@ struct PSPPixelFormat {
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return color;
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}
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inline uint32 pixelsToBytes(uint32 pixels) {
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inline uint32 pixelsToBytes(uint32 pixels) const {
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switch (bitsPerPixel) {
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case 4:
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pixels >>= 1;
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@ -160,7 +160,7 @@ struct PSPPixelFormat {
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return pixels;
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}
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inline uint16 swapRedBlue16(uint16 color) {
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inline uint16 swapRedBlue16(uint16 color) const {
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uint16 output;
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switch (format) {
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@ -181,7 +181,7 @@ struct PSPPixelFormat {
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return output;
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}
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inline uint32 swapRedBlue32(uint32 color) {
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inline uint32 swapRedBlue32(uint32 color) const {
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uint32 output;
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switch (format) {
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@ -211,7 +211,7 @@ struct PSPPixelFormat {
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}
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// Return whatever color we point at
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inline uint32 getColorValueAt(byte *pointer) {
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inline uint32 getColorValueAt(byte *pointer) const {
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uint32 result;
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switch (bitsPerPixel) {
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