The Nintendo DS hack for introduction in Simon the Sorcerer 1 is only required for Windows version (WAV format) now.
svn-id: r43358
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1 changed files with 4 additions and 2 deletions
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@ -110,7 +110,8 @@ void AGOSEngine::o_eq() {
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#ifdef __DS__
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// HACK: Skip attempt to read Calypso's letter manually,
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// due to speech segment been too large to fit into memory
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if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE) && _currentTable) {
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if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE) &&
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getPlatform() == Common::kPlatformWindows && _currentTable) {
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if (_currentTable->id == 71 && tmp == 1 && tmp2 == 1) {
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setScriptCondition(false);
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return;
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@ -444,7 +445,8 @@ void AGOSEngine::o_process() {
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#ifdef __DS__
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// HACK: Skip scene of Simon reading letter from Calypso
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// due to speech segment been too large to fit into memory
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if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE) && sub->id == 2922) {
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if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE) &&
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getPlatform() == Common::kPlatformWindows && sub->id == 2922) {
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// set parent special
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_noParentNotify = true;
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setItemParent(derefItem(16), me());
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