The Nintendo DS hack for introduction in Simon the Sorcerer 1 is only required for Windows version (WAV format) now.

svn-id: r43358
This commit is contained in:
Travis Howell 2009-08-14 00:44:36 +00:00
parent a135a7f938
commit ea4fb712a3

View file

@ -110,7 +110,8 @@ void AGOSEngine::o_eq() {
#ifdef __DS__
// HACK: Skip attempt to read Calypso's letter manually,
// due to speech segment been too large to fit into memory
if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE) && _currentTable) {
if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE) &&
getPlatform() == Common::kPlatformWindows && _currentTable) {
if (_currentTable->id == 71 && tmp == 1 && tmp2 == 1) {
setScriptCondition(false);
return;
@ -444,7 +445,8 @@ void AGOSEngine::o_process() {
#ifdef __DS__
// HACK: Skip scene of Simon reading letter from Calypso
// due to speech segment been too large to fit into memory
if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE) && sub->id == 2922) {
if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE) &&
getPlatform() == Common::kPlatformWindows && sub->id == 2922) {
// set parent special
_noParentNotify = true;
setItemParent(derefItem(16), me());