SUPERNOVA: Raises save game limit to 99

This commit is contained in:
Joseph-Eugene Winzer 2017-08-30 22:36:52 +02:00 committed by Thierry Crozat
parent 6e33819217
commit ea60d1513e
2 changed files with 7 additions and 7 deletions

View file

@ -81,7 +81,7 @@ public:
virtual SaveStateList listSaves(const char *target) const;
virtual void removeSaveState(const char *target, int slot) const;
virtual int getMaximumSaveSlot() const {
return 10;
return 99;
}
};
@ -108,7 +108,7 @@ bool SupernovaMetaEngine::createInstance(OSystem *syst, Engine **engine, const A
SaveStateList SupernovaMetaEngine::listSaves(const char *target) const {
Common::StringArray filenames;
Common::String pattern("msn_save.##");
Common::String pattern("msn_save.###");
filenames = g_system->getSavefileManager()->listSavefiles(pattern);
@ -134,7 +134,7 @@ SaveStateList SupernovaMetaEngine::listSaves(const char *target) const {
}
void SupernovaMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String filename = Common::String::format("msn_save.%02d", slot);
Common::String filename = Common::String::format("msn_save.%03d", slot);
g_system->getSavefileManager()->removeSavefile(filename);
}

View file

@ -810,10 +810,10 @@ bool SupernovaEngine::loadGame(int slot) {
int loadGameSlot = dialog->runModalWithCurrentTarget();
delete dialog;
if (loadGameSlot < 0 || loadGameSlot > 10)
if (loadGameSlot < 0)
return false;
Common::String filename = Common::String::format("msn_save.%02d", loadGameSlot);
Common::String filename = Common::String::format("msn_save.%03d", loadGameSlot);
// Common::InSaveFile *savefile = _saveFileMan->openForLoading(filename);
Common::InSaveFile *savefile = _saveFileMan->openRawFile(filename);
if (!savefile)
@ -836,10 +836,10 @@ bool SupernovaEngine::saveGame(int slot, const Common::String &description) {
Common::String saveGameDescription = dialog->getResultString();
delete dialog;
if (saveGameSlot < 0 || saveGameSlot > 10)
if (saveGameSlot < 0)
return false;
Common::String filename = Common::String::format("msn_save.%02d", saveGameSlot);
Common::String filename = Common::String::format("msn_save.%03d", saveGameSlot);
Common::OutSaveFile *savefile = _saveFileMan->openForSaving(filename, false);
if (!savefile)
return false;