Added sounds to endgame animation sequence
svn-id: r29548
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4d21471155
commit
eadb5b7292
1 changed files with 26 additions and 8 deletions
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@ -46,6 +46,13 @@ static const uint16 dealloc_list_3[] = {0x3EF, 0x3E9, 0x3EB, 0x3EC, 0x3ED, 0x3EE
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static const uint16 *hotspot_dealloc_set[4] = {&dealloc_list_1[0], &dealloc_list_2[0],
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&dealloc_list_3[1], &dealloc_list_3[0]};
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// Details used for co-ordination of sounds during the endgame sequence
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static const AnimSoundSequence soundList[] = {
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{9, 2, 0}, {27, 5, 0}, {24, 3, 0}, {24, 1, 0}, {3, 1, 1}, {3, 1, 2}, {3, 1, 3},
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{3, 1, 4}, {4, 1, 5}, {7, 4, 6}, {31, 6, 0},
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{0, 0, 0}
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};
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/*------------------------------------------------------------------------*/
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/*- Script Method List -*/
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/*- -*/
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@ -188,25 +195,36 @@ void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
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Events &events = Events::getReference();
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AnimationSequence *anim;
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// screen.paletteFadeOut();
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screen.paletteFadeOut();
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Sound.killSounds();
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Sound.loadSection(0xFF10);
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mouse.cursorOff();
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Palette p(ENDGAME_PALETTE_ID);
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anim = new AnimationSequence(screen, *g_system, ENDGAME_ANIM_ID, p, false);
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anim = new AnimationSequence(ENDGAME_ANIM_ID, p, true, 9, soundList);
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anim->show();
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delete anim;
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anim = new AnimationSequence(screen, *g_system, ENDGAME_ANIM_ID + 2, p, false);
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Sound.killSounds();
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Sound.musicInterface_Play(6, 0);
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anim = new AnimationSequence(ENDGAME_ANIM_ID + 2, p, false);
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anim->show();
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events.interruptableDelay(8000);
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events.interruptableDelay(13000);
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delete anim;
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anim = new AnimationSequence(screen, *g_system, ENDGAME_ANIM_ID + 4, p, false);
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anim = new AnimationSequence(ENDGAME_ANIM_ID + 4, p, false);
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anim->show();
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events.interruptableDelay(30000);
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delete anim;
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if (!events.interruptableDelay(30000)) {
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// No key yet pressed, so keep waiting
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while (Sound.musicInterface_CheckPlaying(6) && !events.quitFlag) {
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if (events.interruptableDelay(20))
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break;
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}
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}
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delete anim;
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screen.paletteFadeOut();
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events.quitFlag = true;
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}
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