Cleanup
svn-id: r49521
This commit is contained in:
parent
6474eaa1b2
commit
eafc63e572
3 changed files with 16 additions and 21 deletions
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@ -856,9 +856,6 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
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s->_sound.sfx_exit();
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s->_sound.sfx_exit();
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#endif
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#endif
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// Set exec stack base to zero
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s->execution_stack_base = 0;
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// Now copy all current state information
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// Now copy all current state information
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#ifdef USE_OLD_MUSIC_FUNCTIONS
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#ifdef USE_OLD_MUSIC_FUNCTIONS
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@ -91,20 +91,22 @@ void EngineState::reset(bool isRestoring) {
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_memorySegmentSize = 0;
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_memorySegmentSize = 0;
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_soundCmd = 0;
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_soundCmd = 0;
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execution_stack_base = 0;
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_executionStackPosChanged = false;
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_fileHandles.resize(5);
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_fileHandles.resize(5);
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r_acc = NULL_REG;
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restAdjust = 0;
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r_prev = NULL_REG;
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stack_base = 0;
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stack_base = 0;
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stack_top = 0;
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stack_top = 0;
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abortScriptProcessing = kAbortNone;
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abortScriptProcessing = kAbortNone;
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}
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}
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execution_stack_base = 0;
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_executionStackPosChanged = false;
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restAdjust = 0;
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restAdjustCur = 0;
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r_acc = NULL_REG;
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r_prev = NULL_REG;
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last_wait_time = 0;
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last_wait_time = 0;
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gc_countdown = 0;
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gc_countdown = 0;
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@ -1713,7 +1713,6 @@ void game_run(EngineState **_s) {
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if (s->abortScriptProcessing == kAbortRestartGame) {
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if (s->abortScriptProcessing == kAbortRestartGame) {
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s->abortScriptProcessing = kAbortNone;
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s->abortScriptProcessing = kAbortNone;
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s->_executionStack.clear();
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s->_executionStackPosChanged = false;
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s->_executionStackPosChanged = false;
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script_init_engine(s);
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script_init_engine(s);
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@ -1726,16 +1725,13 @@ void game_run(EngineState **_s) {
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send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base);
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send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base);
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s->gameWasRestarted = true;
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s->gameWasRestarted = true;
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} else if (s->abortScriptProcessing == kAbortLoadGame) {
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} else {
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if (s->abortScriptProcessing == kAbortLoadGame) {
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s->abortScriptProcessing = kAbortNone;
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s->abortScriptProcessing = kAbortNone;
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debugC(2, kDebugLevelVM, "Restarting with replay()");
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debugC(2, kDebugLevelVM, "Restarting with replay()");
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s->_executionStack.clear();
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// Restart with replay
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// Restart with replay
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_init_stack_base_with_selector(s, g_sci->getKernel()->_selectorCache.replay);
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_init_stack_base_with_selector(s, g_sci->getKernel()->_selectorCache.replay);
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send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base);
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send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base);
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} else
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} else {
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break; // exit loop
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break; // exit loop
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}
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}
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} while (true);
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} while (true);
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