JANITORIAL: Remove outdated references to SourceForge.net

This commit is contained in:
Cameron Cawley 2019-07-02 20:05:19 +01:00 committed by Lothar Serra Mari
parent 13dbfbd8d7
commit eb1f9fb02d
6 changed files with 9 additions and 12 deletions

View file

@ -9,4 +9,4 @@ Please make sure to read our guidelines for contributions on our
* License: GPLv2+
If you have any questions about code, style, procedure, or anything else, feel
free to contact us on our mailing list at scummvm-devel@lists.sourceforge.net.
free to contact us on our mailing list at scummvm-devel@lists.scummvm.org.

View file

@ -725,9 +725,8 @@ will sometimes cause slowdown in your game. However, if your flash card
isn't big enough to fit the audio files on, you will have no choice!
To convert your audio you will need a copy of the ScummVM Tools package
<http://sourceforge.net/project/showfiles.php?group_id=37116&package_id=67433>.
You will also need a copy of the LAME MP3 encoder
<http://www.free-codecs.com/Lame_Encoder_download.htm>.
<https://www.scummvm.org/downloads/#tools>. You will also need a copy of
the LAME MP3 encoder <http://www.free-codecs.com/Lame_Encoder_download.htm>.
Once this is all installed and set up, the process to encode your audio
varies from game to game, but the Lucasarts games can all be compressed
@ -841,9 +840,9 @@ take the source code to the project and make their own additions and fixes,
contributing them back to the authors for consideration for the next version.
To build ScummVM DS from source, it's probably better to checkout the
latest version of the code from the ScummVM SVN repository. The ScummVM
Sourceforge.net homepage <http://sourceforge.net/projects/scummvm> has
all the information about how to do this.
latest version of the code from the ScummVM Git repository. The ScummVM
Wiki <https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/Nintendo_DS>
has all the information about how to do this.
By default, ScummVM DS expects to find libmad, an MP3 compressor library
targeted for the ARM platform. If you don't have this, you must disable

View file

@ -17,7 +17,7 @@ Description: interpreter that will play graphic adventure games
Coktel Vision's Gobliiins, Wyrmkeep's Inherit the Earth,
Westwood's Legend of Kyrandia, and various others.
This package does not contain any actual games.
XSBC-Bugtracker: https://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse
XSBC-Bugtracker: https://bugs.scummvm.org/
XB-Maemo-Display-Name: ScummVM
XBS-Maemo-Icon-26:
iVBORw0KGgoAAAANSUhEUgAAABoAAAAaCAMAAACelLz8AAAC/VBMVEUICwcH

View file

@ -140,7 +140,7 @@ Building the source code
========================
To build ScummVM for PSP you need:
- ScummVM source code (svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk)
- ScummVM source code (git clone https://github.com/scummvm/scummvm.git)
- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)

View file

@ -140,7 +140,7 @@ Building the source code
========================
To build ScummVM for PSP you need:
- ScummVM source code (svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk)
- ScummVM source code (git clone https://github.com/scummvm/scummvm.git)
- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)

View file

@ -510,8 +510,6 @@ int main(int argc, char *argv[]) {
// For Visual Studio, all warnings are on by default in the project files,
// so we pass a list of warnings to disable globally or per-project
//
// Tracker reference:
// https://sourceforge.net/tracker/?func=detail&aid=2909981&group_id=37116&atid=418822
////////////////////////////////////////////////////////////////////////////
//
// 4068 (unknown pragma)