JANITORIAL: Remove outdated references to SourceForge.net
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@ -9,4 +9,4 @@ Please make sure to read our guidelines for contributions on our
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* License: GPLv2+
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If you have any questions about code, style, procedure, or anything else, feel
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free to contact us on our mailing list at scummvm-devel@lists.sourceforge.net.
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free to contact us on our mailing list at scummvm-devel@lists.scummvm.org.
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11
backends/platform/ds/arm9/dist/readme_ds.txt
vendored
11
backends/platform/ds/arm9/dist/readme_ds.txt
vendored
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@ -725,9 +725,8 @@ will sometimes cause slowdown in your game. However, if your flash card
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isn't big enough to fit the audio files on, you will have no choice!
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To convert your audio you will need a copy of the ScummVM Tools package
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<http://sourceforge.net/project/showfiles.php?group_id=37116&package_id=67433>.
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You will also need a copy of the LAME MP3 encoder
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<http://www.free-codecs.com/Lame_Encoder_download.htm>.
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<https://www.scummvm.org/downloads/#tools>. You will also need a copy of
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the LAME MP3 encoder <http://www.free-codecs.com/Lame_Encoder_download.htm>.
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Once this is all installed and set up, the process to encode your audio
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varies from game to game, but the Lucasarts games can all be compressed
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@ -841,9 +840,9 @@ take the source code to the project and make their own additions and fixes,
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contributing them back to the authors for consideration for the next version.
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To build ScummVM DS from source, it's probably better to checkout the
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latest version of the code from the ScummVM SVN repository. The ScummVM
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Sourceforge.net homepage <http://sourceforge.net/projects/scummvm> has
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all the information about how to do this.
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latest version of the code from the ScummVM Git repository. The ScummVM
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Wiki <https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/Nintendo_DS>
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has all the information about how to do this.
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By default, ScummVM DS expects to find libmad, an MP3 compressor library
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targeted for the ARM platform. If you don't have this, you must disable
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@ -17,7 +17,7 @@ Description: interpreter that will play graphic adventure games
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Coktel Vision's Gobliiins, Wyrmkeep's Inherit the Earth,
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Westwood's Legend of Kyrandia, and various others.
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This package does not contain any actual games.
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XSBC-Bugtracker: https://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse
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XSBC-Bugtracker: https://bugs.scummvm.org/
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XB-Maemo-Display-Name: ScummVM
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XBS-Maemo-Icon-26:
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iVBORw0KGgoAAAANSUhEUgAAABoAAAAaCAMAAACelLz8AAAC/VBMVEUICwcH
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@ -140,7 +140,7 @@ Building the source code
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========================
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To build ScummVM for PSP you need:
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- ScummVM source code (svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk)
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- ScummVM source code (git clone https://github.com/scummvm/scummvm.git)
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- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)
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@ -140,7 +140,7 @@ Building the source code
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========================
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To build ScummVM for PSP you need:
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- ScummVM source code (svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk)
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- ScummVM source code (git clone https://github.com/scummvm/scummvm.git)
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- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)
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@ -510,8 +510,6 @@ int main(int argc, char *argv[]) {
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// For Visual Studio, all warnings are on by default in the project files,
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// so we pass a list of warnings to disable globally or per-project
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//
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// Tracker reference:
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// https://sourceforge.net/tracker/?func=detail&aid=2909981&group_id=37116&atid=418822
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////////////////////////////////////////////////////////////////////////////
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//
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// 4068 (unknown pragma)
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