GUI: Use a dialog theme layout for the unknown game dialog

This commit is contained in:
Bastien Bouclet 2019-12-28 10:43:58 +01:00
parent 346d53b034
commit eb28c5a092
21 changed files with 227 additions and 120 deletions

View file

@ -38,36 +38,35 @@ enum {
kCopyToClipboard = 'cpcl',
kOpenBugtrackerURL = 'ourl',
kClose = 'clse',
kAddAnyway = 'adda',
kScrollContainerReflow = 'SCRf'
kAddAnyway = 'adda'
};
UnknownGameDialog::UnknownGameDialog(const DetectedGame &detectedGame) :
Dialog(30, 20, 260, 124),
Dialog("UnknownGameDialog"),
_detectedGame(detectedGame) {
// For now place the buttons with a default place and size. They will be resized and moved when rebuild() is called.
_closeButton = new ButtonWidget(this, 0, 0, 0, 0, detectedGame.canBeAdded ? _("Cancel") : _("Close"), 0, kClose);
if (detectedGame.canBeAdded) {
_addAnywayButton = new ButtonWidget(this, 0, 0, 0, 0, _("Add anyway"), 0, kAddAnyway);
_addAnywayButton = new ButtonWidget(this, "UnknownGameDialog.Add", _("Add anyway"), 0, kAddAnyway);
} else {
_addAnywayButton = nullptr;
}
_closeButton = new ButtonWidget(this, "UnknownGameDialog.Close", detectedGame.canBeAdded ? _("Cancel") : _("Close"), 0, kClose);
//Check if we have clipboard functionality
if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) {
_copyToClipboardButton = new ButtonWidget(this, 0, 0, 0, 0, _("Copy to clipboard"), 0, kCopyToClipboard);
_copyToClipboardButton = new ButtonWidget(this, "UnknownGameDialog.Copy", _("Copy to clipboard"), 0, kCopyToClipboard);
} else
_copyToClipboardButton = nullptr;
//Check if we have support for opening URLs
if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
_openBugTrackerUrlButton = new ButtonWidget(this, 0, 0, 0, 0, _("Report game"), 0, kOpenBugtrackerURL);
_openBugTrackerUrlButton = new ButtonWidget(this, "UnknownGameDialog.Report", _("Report game"), 0, kOpenBugtrackerURL);
} else
_openBugTrackerUrlButton = nullptr;
// Use a ScrollContainer for the report in case we have a lot of lines.
_textContainer = new ScrollContainerWidget(this, 0, 0, 0, 0, kScrollContainerReflow);
_textContainer = new ScrollContainerWidget(this, "UnknownGameDialog.TextContainer", "");
_textContainer->setTarget(this);
rebuild();
@ -78,28 +77,22 @@ void UnknownGameDialog::handleMouseWheel(int x, int y, int direction) {
}
void UnknownGameDialog::reflowLayout() {
rebuild();
Dialog::reflowLayout();
rebuild();
}
void UnknownGameDialog::rebuild() {
// TODO: Use a theme layout dialog definition
// First remove the old text widgets
for (uint i = 0; i < _textWidgets.size() ; i++) {
_textContainer->removeWidget(_textWidgets[i]);
// Also remove the widget from the dialog for the case it was
// the active widget.
removeWidget(_textWidgets[i]);
delete _textWidgets[i];
}
_textWidgets.clear();
// Work out dialog size and position of the various elements in the dialog.
// Limit the width of the dialog to 600 - 2 * 10 pixels.
const int screenW = MIN((int)g_system->getOverlayWidth(), 600);
const int screenH = g_system->getOverlayHeight();
int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
Common::String reportTranslated = generateUnknownGameReport(_detectedGame, true, true);
// Check if we have clipboard functionality and expand the reportTranslated message if needed...
@ -113,64 +106,14 @@ void UnknownGameDialog::rebuild() {
reportTranslated += _("You can also directly report your game to the Bug Tracker.");
}
// We use a ScrollContainer to display the text, with a 2 * 8 pixels margin to the dialog border,
// the scrollbar, and 2 * 10 margin for the text in the container.
// We also keep 2 * 10 pixels between the screen border and the dialog.
int scrollbarWidth = g_gui.xmlEval()->getVar("Globals.Scrollbar.Width", 0);
// We use a ScrollContainer to display the text, with a 2 * 10 margin for the text in the container.
Common::Array<Common::String> lines;
int maxlineWidth = g_gui.getFont().wordWrapText(reportTranslated, screenW - 2 * 20 - 16 - scrollbarWidth, lines);
g_gui.getFont().wordWrapText(reportTranslated, _textContainer->getWidth() - 20, lines);
int lineCount = lines.size() + 1;
_h = MIN(screenH - 20, lineCount * kLineHeight + kLineHeight + buttonHeight + 24);
int closeButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_closeButton->getLabel()) + 10);
int copyToClipboardButtonWidth = 0, openBugtrackerURLButtonWidth = 0, addAnywayButtonWidth = 0;
int totalButtonWidth = closeButtonWidth;
if (_copyToClipboardButton) {
copyToClipboardButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_copyToClipboardButton->getLabel()) + 10);
totalButtonWidth += copyToClipboardButtonWidth + 10;
}
if (_openBugTrackerUrlButton) {
openBugtrackerURLButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_openBugTrackerUrlButton->getLabel()) + 10);
totalButtonWidth += openBugtrackerURLButtonWidth + 10;
}
if (_addAnywayButton) {
addAnywayButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_addAnywayButton->getLabel()) + 10);
totalButtonWidth += addAnywayButtonWidth + 10;
}
_w = MAX(MAX(maxlineWidth, 0) + 16 + scrollbarWidth, totalButtonWidth) + 20;
// Center the dialog on the screen
_x = (g_system->getOverlayWidth() - _w) / 2;
_y = (g_system->getOverlayHeight() - _h) / 2;
// Now move the buttons and text container to their proper place
int buttonPos = _w - 10;
if (_addAnywayButton) {
buttonPos -= addAnywayButtonWidth + 5;
_addAnywayButton->resize(buttonPos, _h - buttonHeight - 8, addAnywayButtonWidth, buttonHeight);
}
buttonPos -= closeButtonWidth + 5;
_closeButton->resize(buttonPos, _h - buttonHeight - 8, closeButtonWidth, buttonHeight);
if (_copyToClipboardButton) {
buttonPos -= copyToClipboardButtonWidth + 5;
_copyToClipboardButton->resize(buttonPos, _h - buttonHeight - 8, copyToClipboardButtonWidth, buttonHeight);
}
if (_openBugTrackerUrlButton) {
buttonPos -= openBugtrackerURLButtonWidth + 5;
_openBugTrackerUrlButton->resize(buttonPos, _h - buttonHeight - 8, openBugtrackerURLButtonWidth, buttonHeight);
}
int containerHeight = _h - kLineHeight - buttonHeight - 16;
_textContainer->resize(8, 8, _w - 16, containerHeight);
// And create text widgets
// Create text widgets
uint y = 8;
for (uint i = 0; i < lines.size() ; i++) {
StaticTextWidget *widget = new StaticTextWidget(_textContainer, 10, y, _w - 36 - scrollbarWidth, kLineHeight, lines[i], Graphics::kTextAlignLeft);
StaticTextWidget *widget = new StaticTextWidget(_textContainer, 10, y, _textContainer->getWidth() - 20, kLineHeight, lines[i], Graphics::kTextAlignLeft);
_textWidgets.push_back(widget);
y += kLineHeight;
}
@ -228,10 +171,6 @@ void UnknownGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32
case kOpenBugtrackerURL:
g_system->openUrl(generateBugtrackerURL());
break;
case kScrollContainerReflow:
for (uint i = 0; i < _textWidgets.size() ; i++)
_textWidgets[i]->setVisible(true);
break;
default:
break;
}