- More coding convention fixes.
- Aliased circles. svn-id: r31849
This commit is contained in:
parent
8004a64c2f
commit
eb411d298a
2 changed files with 94 additions and 65 deletions
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@ -34,7 +34,7 @@ namespace Graphics {
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inline uint32 fp_sqroot( uint32 x );
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inline uint32 fp_sqroot( uint32 x );
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VectorRenderer *createRenderer() {
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VectorRenderer *createRenderer() {
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return new VectorRendererAA<uint16,ColorMasks<565> >;
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return new VectorRendererSpec<uint16,ColorMasks<565> >;
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}
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}
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@ -50,20 +50,20 @@ void vector_renderer_test( OSystem *_system ) {
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_system->clearOverlay();
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_system->clearOverlay();
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_system->grabOverlay((OverlayColor*)_screen.pixels, _screen.w);
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_system->grabOverlay((OverlayColor*)_screen.pixels, _screen.w);
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vr->setSurface( &_screen );
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vr->setSurface(&_screen);
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vr->setColor( 255, 0, 0 );
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vr->setColor(255, 0, 0);
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vr->fillSurface();
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vr->fillSurface();
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vr->setColor( 255, 255, 0 );
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vr->setColor(255, 255, 0);
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_system->showOverlay();
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_system->showOverlay();
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while( true ) { // draw!!
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while(true) { // draw!!
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vr->setColor( 255, 255, 255 );
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vr->setColor(255, 255, 255);
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vr->fillSurface();
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vr->fillSurface();
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vr->setColor( 255, 0, 0 );
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vr->setColor(255, 0, 0 );
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vr->drawLine( 25, 25, 125, 300 );
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vr->drawLine(25, 25, 125, 300);
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vr->drawCircle( 250, 250, 100 );
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vr->drawCircle(250, 250, 100);
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_system->copyRectToOverlay((OverlayColor*)_screen.getBasePtr(0, 0), _screen.w, 0, 0, _screen.w, _screen.w);
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_system->copyRectToOverlay((OverlayColor*)_screen.getBasePtr(0, 0), _screen.w, 0, 0, _screen.w, _screen.w);
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_system->updateScreen();
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_system->updateScreen();
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@ -130,13 +130,13 @@ blendPixelPtr( PixelType *ptr, uint8 alpha ) {
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*ptr = (PixelType)(
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*ptr = (PixelType)(
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(PixelFormat::kRedMask & ((idst & PixelFormat::kRedMask) +
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(PixelFormat::kRedMask & ((idst & PixelFormat::kRedMask) +
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((int)(((int)(isrc & PixelFormat::kRedMask) -
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((int)(((int)(isrc & PixelFormat::kRedMask) -
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(int)(idst & PixelFormat::kRedMask)) * alpha) >>8))) |
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(int)(idst & PixelFormat::kRedMask)) * alpha) >> 8))) |
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(PixelFormat::kGreenMask & ((idst & PixelFormat::kGreenMask) +
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(PixelFormat::kGreenMask & ((idst & PixelFormat::kGreenMask) +
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((int)(((int)(isrc & PixelFormat::kGreenMask) -
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((int)(((int)(isrc & PixelFormat::kGreenMask) -
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(int)(idst & PixelFormat::kGreenMask)) * alpha) >>8))) |
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(int)(idst & PixelFormat::kGreenMask)) * alpha) >> 8))) |
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(PixelFormat::kBlueMask & ((idst & PixelFormat::kBlueMask) +
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(PixelFormat::kBlueMask & ((idst & PixelFormat::kBlueMask) +
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((int)(((int)(isrc & PixelFormat::kBlueMask) -
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((int)(((int)(isrc & PixelFormat::kBlueMask) -
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(int)(idst & PixelFormat::kBlueMask)) * alpha) >>8))) );
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(int)(idst & PixelFormat::kBlueMask)) * alpha) >> 8))) );
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}
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}
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@ -151,41 +151,41 @@ drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) {
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*ptr = (PixelType)Base::_color;
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*ptr = (PixelType)Base::_color;
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if ( dx > dy ) {
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if (dx > dy) {
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gradient = (uint32)(dy<<16)/(uint32)dx;
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gradient = (uint32)(dy << 16) / (uint32)dx;
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error_acc = 0;
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error_acc = 0;
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while( --dx ) {
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while(--dx) {
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error_tmp = error_acc;
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error_tmp = error_acc;
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error_acc += gradient;
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error_acc += gradient;
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if ( error_acc <= error_tmp )
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if (error_acc <= error_tmp)
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ptr += pitch;
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ptr += pitch;
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ptr += xdir;
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ptr += xdir;
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blendPixelPtr( ptr, (error_acc >> 8) ^ 0xFF );
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blendPixelPtr(ptr, (error_acc >> 8) ^ 0xFF);
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blendPixelPtr( ptr + pitch, (error_acc >> 8) & 0xFF );
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blendPixelPtr(ptr + pitch, (error_acc >> 8) & 0xFF);
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}
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}
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} else {
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} else {
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gradient = (uint32)(dx<<16)/(uint32)dy;
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gradient = (uint32)(dx << 16) / (uint32)dy;
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error_acc = 0;
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error_acc = 0;
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while( --dy ) {
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while(--dy) {
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error_tmp = error_acc;
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error_tmp = error_acc;
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error_acc += gradient;
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error_acc += gradient;
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if ( error_acc <= error_tmp )
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if (error_acc <= error_tmp)
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ptr += xdir;
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ptr += xdir;
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ptr += pitch;
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ptr += pitch;
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blendPixelPtr( ptr, (error_acc >> 8) ^ 0xFF );
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blendPixelPtr(ptr, (error_acc >> 8) ^ 0xFF);
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blendPixelPtr( ptr + xdir, (error_acc >> 8) & 0xFF );
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blendPixelPtr(ptr + xdir, (error_acc >> 8) & 0xFF);
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}
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}
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}
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}
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Base::putPixel( x2, y2 );
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Base::putPixel(x2, y2);
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}
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}
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template<typename PixelType, typename PixelFormat>
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template<typename PixelType, typename PixelFormat>
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@ -233,7 +233,7 @@ drawLine(int x1, int y1, int x2, int y2) {
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}
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}
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}
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}
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inline uint32 fp_sqroot( uint32 x ) {
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inline uint32 fp_sqroot(uint32 x) {
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register uint32 root, remHI, remLO, testDIV, count;
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register uint32 root, remHI, remLO, testDIV, count;
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root = 0;
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root = 0;
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@ -242,58 +242,88 @@ inline uint32 fp_sqroot( uint32 x ) {
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count = 23;
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count = 23;
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do {
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do {
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remHI = (remHI<<2) | (remLO>>30);
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remHI = (remHI << 2) | (remLO >> 30);
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remLO <<= 2;
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remLO <<= 2;
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root <<= 1;
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root <<= 1;
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testDIV = (root<<1) + 1;
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testDIV = (root <<1 ) + 1;
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if ( remHI >= testDIV ) {
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if (remHI >= testDIV) {
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remHI -= testDIV;
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remHI -= testDIV;
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root++;
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root++;
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}
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}
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} while( count-- );
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} while(count--);
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return root;
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return root;
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}
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}
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template<typename PixelType, typename PixelFormat>
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void VectorRendererSpec<PixelType,PixelFormat>::
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drawCircleAlg(int x1, int y1, int r) {
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#define __CIRCLE_SIM(x,y) { \
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putPixel(x1 + (x), y1 + (y)); /* 1st quad */ \
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putPixel(x1 + (y), y1 - (x)); \
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putPixel(x1 - (x), y1 - (y)); /* 2nd quad */ \
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putPixel(x1 - (y), y1 - (x)); \
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putPixel(x1 - (y), y1 + (x)); /* 3rd quad */ \
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putPixel(x1 - (x), y1 + (y)); \
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putPixel(x1 + (y), y1 + (x)); /* 4th quad */ \
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putPixel(x1 + (x), y1 - (y)); \
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}
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int f = 1 - r;
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int ddF_x = 0;
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int ddF_y = -2 * r;
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int x = 0;
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int y = r;
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__CIRCLE_SIM(x,y);
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while(x++ < y) {
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if(f >= 0) {
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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ddF_x += 2;
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f += ddF_x + 1;
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__CIRCLE_SIM(x,y);
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}
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}
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template<typename PixelType, typename PixelFormat>
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template<typename PixelType, typename PixelFormat>
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void VectorRendererAA<PixelType,PixelFormat>::
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void VectorRendererAA<PixelType,PixelFormat>::
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drawCircleAlg(int x1, int y1, int r) {
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drawCircleAlg(int x1, int y1, int r) {
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#define __CIRCLE_SIM(x,y,a) { \
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#define __WU_CIRCLE_SIM(x,y,a) { \
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blendPixel( x1 + (x), y1 + (y), a ); \
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blendPixel(x1 + (x), y1 + (y), a); /* 1st quad */ \
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blendPixel( x1 + (x), y1 - (y), a ); \
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blendPixel(x1 + (y), y1 - (x), a); \
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blendPixel( x1 - (y), y1 + (x), a ); \
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blendPixel(x1 - (x), y1 - (y), a); /* 2nd quad */ \
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blendPixel( x1 + (y), y1 + (x), a ); \
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blendPixel(x1 - (y), y1 - (x), a); \
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blendPixel( x1 - (x), y1 + (y), a ); \
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blendPixel(x1 - (y), y1 + (x), a); /* 3rd quad */ \
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blendPixel( x1 - (x), y1 - (y), a ); \
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blendPixel(x1 - (x), y1 + (y), a); \
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blendPixel( x1 + (y), y1 - (x), a ); \
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blendPixel(x1 + (y), y1 + (x), a); /* 4th quad */ \
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blendPixel( x1 - (y), y1 - (x), a ); \
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blendPixel(x1 + (x), y1 - (y), a); \
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}
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}
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// first quadrant
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/*#define __CIRCLE_SIM(x,y,a) { \
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blendPixel( x1 + (x), y1 - (y), a ); \
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blendPixel( x1 + (y), y1 - (x), a ); \
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}*/
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int x = r;
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int x = r;
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int y = 0;
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int y = 0;
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uint32 rsq = (r*r)<<16;
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uint32 rsq = (r * r) << 16;
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uint32 T = 0, oldT;
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uint32 T = 0, oldT;
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__CIRCLE_SIM( x, y, 255 );
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__WU_CIRCLE_SIM(x, y, 255);
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while( x > y++ )
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while(x > y++)
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{
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{
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oldT = T;
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oldT = T;
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T = fp_sqroot( rsq - ((y*y)<<16) ) ^ 0xFFFF;
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T = fp_sqroot(rsq - ((y * y) << 16)) ^ 0xFFFF;
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if ( T < oldT )
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if (T < oldT)
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x--;
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x--;
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__CIRCLE_SIM( x, y, (T>>8) ^ 0xFF );
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__WU_CIRCLE_SIM(x, y, (T >> 8) ^ 0xFF);
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__CIRCLE_SIM( x-1, y, (T>>8) & 0xFF );
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__WU_CIRCLE_SIM(x-1, y, (T >> 8) & 0xFF);
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}
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}
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}
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}
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* @param y Vertical (Y) coordinate for the center of the circle
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* @param y Vertical (Y) coordinate for the center of the circle
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* @param r Radius of the circle.
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* @param r Radius of the circle.
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*/
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*/
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virtual void drawCircle( int x, int y, int r ) = 0;
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virtual void drawCircle(int x, int y, int r) = 0;
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/**
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/**
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* Gets the pixel pitch for the current drawing surface.
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* Gets the pixel pitch for the current drawing surface.
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*
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*
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* @param surface Pointer to a Surface object.
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* @param surface Pointer to a Surface object.
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*/
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*/
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virtual void setSurface( Surface *surface ){
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virtual void setSurface(Surface *surface){
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_activeSurface = surface;
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_activeSurface = surface;
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}
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}
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* @param x Horizontal coordinate of the pixel.
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* @param x Horizontal coordinate of the pixel.
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* @param y Vertical coordinate of the pixel.
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* @param y Vertical coordinate of the pixel.
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*/
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*/
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inline virtual void putPixel( int x, int y ) = 0;
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inline virtual void putPixel(int x, int y) = 0;
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/**
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/**
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* Blends a single pixel on the surface with the given coordinates, with
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* Blends a single pixel on the surface with the given coordinates, with
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* @param y Vertical coordinate of the pixel.
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* @param y Vertical coordinate of the pixel.
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* @param alpha Alpha intensity of the pixel (0-255)
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* @param alpha Alpha intensity of the pixel (0-255)
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*/
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*/
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inline virtual void blendPixel( int x, int y, uint8 alpha ) = 0;
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inline virtual void blendPixel(int x, int y, uint8 alpha) = 0;
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protected:
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protected:
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void drawLine(int x1, int x2, int y1, int y2);
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void drawLine(int x1, int x2, int y1, int y2);
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void drawCircle( int x, int y, int r ) {
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void drawCircle( int x, int y, int r ) {
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drawCircleAlg( x, y, r );
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drawCircleAlg(x, y, r);
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}
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}
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/**
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/**
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* @see VectorRenderer::blendPixel()
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* @see VectorRenderer::blendPixel()
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*/
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*/
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virtual inline void blendPixel( int x, int y, uint8 alpha ) {
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virtual inline void blendPixel( int x, int y, uint8 alpha ) {
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if ( alpha > 0 )
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putPixel(x, y);
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putPixel( x, y );
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}
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}
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protected:
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protected:
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@ -269,7 +268,7 @@ protected:
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/**
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/**
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* @see VectorRenderer::drawCircleAlg()
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* @see VectorRenderer::drawCircleAlg()
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*/
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*/
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virtual void drawCircleAlg(int x, int y, int r) {}
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virtual void drawCircleAlg(int x, int y, int r);
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PixelType _color; /** Color currently being used to draw on the renderer */
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PixelType _color; /** Color currently being used to draw on the renderer */
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};
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};
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* @param ptr Pointer to the pixel where we must draw
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* @param ptr Pointer to the pixel where we must draw
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* @param alpha Intensity of the pixel (0-255).
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* @param alpha Intensity of the pixel (0-255).
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*/
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*/
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inline void blendPixelPtr( PixelType *ptr, uint8 alpha );
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inline void blendPixelPtr(PixelType *ptr, uint8 alpha);
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/**
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/**
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* @see VectorRenderer::blendPixel()
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* @see VectorRenderer::blendPixel()
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* handled separately.
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* handled separately.
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*/
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*/
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inline void blendPixel( int x, int y, uint8 alpha ) {
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inline void blendPixel( int x, int y, uint8 alpha ) {
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if ( alpha == 0 )
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if (alpha == 0)
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return;
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return;
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else if ( alpha < 255 )
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else if (alpha < 255)
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blendPixelPtr( (PixelType*)Base::_activeSurface->getBasePtr(x, y), alpha );
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blendPixelPtr((PixelType*)Base::_activeSurface->getBasePtr(x, y), alpha);
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else
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else
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Base::putPixel( x, y );
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Base::putPixel(x, y);
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}
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}
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/**
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/**
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