CONFIGURE: Some platforms, e.g. Amiga, require SDL to be after SDL_Net. Change accordingly
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1 changed files with 21 additions and 10 deletions
31
configure
vendored
31
configure
vendored
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@ -70,13 +70,23 @@ get_var() {
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}
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append_var() {
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VAR=${1}
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shift
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if eval test -z \"\$${VAR}\" ; then
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eval ${VAR}='$@'
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else
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eval ${VAR}=\"\$${VAR} \"'$@'
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fi
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VAR=${1}
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shift
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if eval test -z \"\$${VAR}\" ; then
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eval ${VAR}='$@'
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else
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eval ${VAR}=\"\$${VAR} \"'$@'
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fi
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}
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prepend_var() {
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VAR=${1}
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shift
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if eval test -z \"\$${VAR}\" ; then
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eval ${VAR}='$@'
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else
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eval ${VAR}='$@' \"\$${VAR} \"
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fi
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}
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# Add an engine: id name build subengines base-games dependencies
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@ -3370,15 +3380,16 @@ case $_backend in
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#include "SDL_net.h"
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int main(int argc, char *argv[]) { SDLNet_Init(); return 0; }
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EOF
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cc_check $LIBS $INCLUDES $SDL_NET_CFLAGS $SDL_NET_LIBS && _sdlnet=yes
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cc_check $SDL_NET_LIBS $LIBS $INCLUDES $SDL_NET_CFLAGS && _sdlnet=yes
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fi
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if test "$_sdlnet" = yes ; then
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append_var LIBS "$SDL_NET_LIBS"
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# Some platforms require SDL to be after SDL_Net, thus we prepend var
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prepend_var LIBS "$SDL_NET_LIBS"
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append_var INCLUDES "$SDL_NET_CFLAGS"
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fi
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define_in_config_if_yes "$_sdlnet" 'USE_SDL_NET'
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echo "$_sdlnet"
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;;
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esac
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