SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it.
Fixes bug #2828417: Zak V2: inventory position isn't reset when loading. svn-id: r42870
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5 changed files with 24 additions and 4 deletions
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@ -1382,7 +1382,7 @@ void ScummEngine::saveOrLoad(Serializer *s) {
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}
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void ScummEngine_v0::saveOrLoad(Serializer *s) {
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ScummEngine::saveOrLoad(s);
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ScummEngine_v2::saveOrLoad(s);
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const SaveLoadEntry v0Entrys[] = {
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MKLINE(ScummEngine_v0, _currentMode, sleByte, VER(78)),
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@ -1392,6 +1392,23 @@ void ScummEngine_v0::saveOrLoad(Serializer *s) {
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s->saveLoadEntries(this, v0Entrys);
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}
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void ScummEngine_v2::saveOrLoad(Serializer *s) {
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ScummEngine::saveOrLoad(s);
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const SaveLoadEntry v2Entrys[] = {
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MKLINE(ScummEngine_v2, _inventoryOffset, sleUint16, VER(79)),
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MKEND()
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};
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s->saveLoadEntries(this, v2Entrys);
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// In old saves we didn't store _inventoryOffset -> reset it to
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// a sane default when loading one of those.
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if (s->getVersion() < 79 && s->isLoading()) {
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_inventoryOffset = 0;
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}
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}
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void ScummEngine_v5::saveOrLoad(Serializer *s) {
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ScummEngine::saveOrLoad(s);
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@ -50,7 +50,7 @@ namespace Scumm {
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* only saves/loads those which are valid for the version of the savegame
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* which is being loaded/saved currently.
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*/
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#define CURRENT_VER 78
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#define CURRENT_VER 79
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/**
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* An auxillary macro, used to specify savegame versions. We use this instead
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@ -217,7 +217,6 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
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_roomResource = 0;
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OF_OWNER_ROOM = 0;
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_verbMouseOver = 0;
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_inventoryOffset = 0;
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_classData = NULL;
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_actorToPrintStrFor = 0;
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_sentenceNum = 0;
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@ -649,6 +648,8 @@ ScummEngine_v3old::ScummEngine_v3old(OSystem *syst, const DetectorResult &dr)
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ScummEngine_v2::ScummEngine_v2(OSystem *syst, const DetectorResult &dr)
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: ScummEngine_v3old(syst, dr) {
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_inventoryOffset = 0;
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_activeInventory = 0;
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_activeObject = 0;
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_activeVerb = 0;
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@ -889,7 +889,6 @@ protected:
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protected:
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/* Should be in Verb class */
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uint16 _verbMouseOver;
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int _inventoryOffset;
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int8 _userPut;
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uint16 _userState;
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@ -45,6 +45,7 @@ protected:
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int8 _mouseOverBoxV2;
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char _sentenceBuf[256];
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uint16 _inventoryOffset;
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int _activeInventory;
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int _activeObject;
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@ -66,6 +67,8 @@ protected:
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virtual void resetScummVars();
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virtual void decodeParseString();
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virtual void saveOrLoad(Serializer *s);
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virtual void processKeyboard(Common::KeyState lastKeyHit);
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virtual void readIndexFile();
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