_imagesNum should be clear in startScene()
svn-id: r17044
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69a39e3c54
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3 changed files with 8 additions and 2 deletions
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@ -2038,9 +2038,10 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
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stopCycle(0);
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_sound->processSoundQues();
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if (_heversion >= 71) {
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if (_heversion >= 71)
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((ScummEngine_v70he *)this)->_wiz.polygonClear();
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}
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if (_heversion >= 72)
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((ScummEngine_v72he *)this)->_wiz.imageNumClear();
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// For HE80+ games
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for (i = 0; i < _numRoomVariables; i++)
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