SCI: adding workaround for eq1
svn-id: r51417
This commit is contained in:
parent
df3decc14c
commit
ebd3356e89
1 changed files with 1 additions and 0 deletions
|
@ -59,6 +59,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
|
|||
{ GID_CNICK_KQ, -1, 700, 0, "gcWindow", "<noname 183>", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu, like in hoyle 3
|
||||
{ GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "<noname 110>", -1, 1, { WORKAROUND_FAKE, 0 } }, // when starting the game
|
||||
{ GID_ECOQUEST, 400, 400, 0, "rug", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the rug
|
||||
{ GID_ECOQUEST, 400, 400, 0, "computer", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the computer
|
||||
{ GID_FREDDYPHARKAS, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
|
||||
{ GID_FREDDYPHARKAS, -1, 31, 0, "quitWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
|
||||
{ GID_GK1, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // sometimes when walk-clicking
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue