HOPKINS: Beginnings of save/load implementation
This commit is contained in:
parent
1651bb07d9
commit
ec0a33b949
6 changed files with 191 additions and 106 deletions
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@ -538,9 +538,7 @@ void DialogsManager::TEST_INVENT() {
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// Load Game
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// Load Game
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void DialogsManager::CHARGE_PARTIE() {
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void DialogsManager::CHARGE_PARTIE() {
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int v1;
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int v1;
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char v3;
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char slotNumber;
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byte *v4;
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int v5;
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Common::String s;
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Common::String s;
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Common::String v8;
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Common::String v8;
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char v9;
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char v9;
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@ -586,18 +584,15 @@ void DialogsManager::CHARGE_PARTIE() {
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if (f.open(_vm->_globals.NFICHIER)) {
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if (f.open(_vm->_globals.NFICHIER)) {
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f.close();
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f.close();
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v3 = _vm->_globals.SAUVEGARDE->data[svField10];
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slotNumber = _vm->_globals.SAUVEGARDE->data[svField10];
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_vm->_fileManager.CONSTRUIT_LINUX(v8);
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_vm->_fileManager.CONSTRUIT_LINUX(v8);
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_vm->_fileManager.bload(_vm->_globals.NFICHIER, &_vm->_globals.SAUVEGARDE->data[0]);
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_vm->_fileManager.bload(_vm->_globals.NFICHIER, &_vm->_globals.SAUVEGARDE->data[0]);
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v4 = &_vm->_globals.SAUVEGARDE->data[svField1300];
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// Load the inventory
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v5 = 0;
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for (int i = 0; i < 35; ++i)
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do {
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_vm->_globals.INVENTAIRE[i] = _vm->_globals.SAUVEGARDE->inventory[i];
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_vm->_globals.INVENTAIRE[v5] = (int16)READ_LE_UINT16(v4 + 2 * v5);
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++v5;
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} while (v5 <= 34);
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_vm->_globals.SAUVEGARDE->data[svField10] = v3;
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_vm->_globals.SAUVEGARDE->data[svField10] = slotNumber;
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_vm->_globals.SORTIE = _vm->_globals.SAUVEGARDE->data[svField5];
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_vm->_globals.SORTIE = _vm->_globals.SAUVEGARDE->data[svField5];
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_vm->_globals.SAUVEGARDE->data[svField6] = 0;
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_vm->_globals.SAUVEGARDE->data[svField6] = 0;
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_vm->_globals.ECRAN = 0;
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_vm->_globals.ECRAN = 0;
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@ -609,31 +604,19 @@ void DialogsManager::CHARGE_PARTIE() {
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// Save Game
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// Save Game
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void DialogsManager::SAUVE_PARTIE() {
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void DialogsManager::SAUVE_PARTIE() {
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byte *v1;
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int slotNumber;
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int slotNumber;
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byte *invItemP;
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Common::String saveName;
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int v4;
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Common::String s;
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Common::String v7;
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char v12;
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char v13;
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char v14;
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char v15;
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char v16;
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_vm->_eventsManager.VBL();
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_vm->_eventsManager.VBL();
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v1 = _vm->_globals.dos_malloc2(0x2DB4u);
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_vm->_graphicsManager.Reduc_Ecran(_vm->_graphicsManager.VESA_BUFFER, v1, _vm->_eventsManager.start_x, 20,
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SCREEN_WIDTH, SCREEN_HEIGHT - 40, 80);
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_vm->_graphicsManager.INIT_TABLE(45, 80, _vm->_graphicsManager.Palette);
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_vm->_graphicsManager.Trans_bloc2(v1, _vm->_graphicsManager.TABLE_COUL, 11136);
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LOAD_SAUVE(1);
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LOAD_SAUVE(1);
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do {
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do {
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do {
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do {
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slotNumber = CHERCHE_PARTIE();
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slotNumber = CHERCHE_PARTIE();
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_vm->_eventsManager.VBL();
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_vm->_eventsManager.VBL();
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} while (_vm->_eventsManager.BMOUSE() != 1);
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} while (!_vm->shouldQuit() && _vm->_eventsManager.BMOUSE() != 1);
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} while (!slotNumber);
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} while (!_vm->shouldQuit() && !slotNumber);
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_vm->_objectsManager.SL_FLAG = 0;
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_vm->_objectsManager.SL_FLAG = 0;
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_vm->_graphicsManager.SCOPY(_vm->_graphicsManager.VESA_SCREEN, _vm->_eventsManager.start_x + 183, 60, 274, 353, _vm->_graphicsManager.VESA_BUFFER, _vm->_eventsManager.start_x + 183, 60);
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_vm->_graphicsManager.SCOPY(_vm->_graphicsManager.VESA_SCREEN, _vm->_eventsManager.start_x + 183, 60, 274, 353, _vm->_graphicsManager.VESA_BUFFER, _vm->_eventsManager.start_x + 183, 60);
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_vm->_graphicsManager.Ajoute_Segment_Vesa(_vm->_eventsManager.start_x + 183, 60, _vm->_eventsManager.start_x + 457, 413);
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_vm->_graphicsManager.Ajoute_Segment_Vesa(_vm->_eventsManager.start_x + 183, 60, _vm->_eventsManager.start_x + 457, 413);
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@ -648,34 +631,24 @@ void DialogsManager::SAUVE_PARTIE() {
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_vm->_globals.SAUVEGARDE->data[svField10] = slotNumber;
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_vm->_globals.SAUVEGARDE->data[svField10] = slotNumber;
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// Set up the inventory
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// Set up the inventory
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invItemP = &_vm->_globals.SAUVEGARDE->data[svField1300];
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for (int i = 0; i < 35; ++i)
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v4 = 0;
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_vm->_globals.SAUVEGARDE->inventory[i] = _vm->_globals.INVENTAIRE[i];
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do {
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WRITE_LE_UINT16(invItemP + 2 * v4, _vm->_globals.INVENTAIRE[v4]);
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++v4;
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} while (v4 <= 34);
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_vm->_fileManager.CONSTRUIT_LINUX(v7);
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// Since the original GUI doesn't support save names, use a default name
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// SAUVE_FICHIER(_vm->_globals.NFICHIER, &_vm->_globals.SAUVEGARDE->data[0], 0x7D0u);
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saveName = Common::String::format("Save #%d", slotNumber);
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v12 = 46;
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v13 = 69;
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// Save the game
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v14 = 67;
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_vm->_saveLoadManager.save(slotNumber, saveName);
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v15 = 82;
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v16 = 0;
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_vm->_fileManager.CONSTRUIT_LINUX(v7);
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_vm->_saveLoadManager.SAUVE_FICHIER(_vm->_globals.NFICHIER, v1, 0x2B80u);
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}
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}
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_vm->_globals.dos_free2(v1);
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}
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}
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// Load Save
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// Load Save
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void DialogsManager::LOAD_SAUVE(int a1) {
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void DialogsManager::LOAD_SAUVE(int a1) {
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int v1;
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int slotNumber;
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// byte *v2;
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hopkinsSavegameHeader header;
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// byte *v3;
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Common::InSaveFile *in;
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Common::String s;
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byte *thumb;
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Common::File f;
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switch (_vm->_globals.FR) {
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switch (_vm->_globals.FR) {
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case 0:
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case 0:
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@ -706,32 +679,35 @@ void DialogsManager::LOAD_SAUVE(int a1) {
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_vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager.VESA_BUFFER, _vm->_objectsManager.SL_SPR, _vm->_eventsManager.start_x + 539, 372, 2);
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_vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager.VESA_BUFFER, _vm->_objectsManager.SL_SPR, _vm->_eventsManager.start_x + 539, 372, 2);
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}
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}
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v1 = 1;
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for (slotNumber = 1; slotNumber <= 6; ++slotNumber) {
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do {
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if (_vm->_saveLoadManager.readSavegameHeader(slotNumber, header)) {
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s = Common::String::format("ART%d.ECR", v1);
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thumb = (byte *)header.thumbnail->pixels;
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_vm->_fileManager.CONSTRUIT_LINUX(s);
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switch (slotNumber) {
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/* TODO: Get from save file manager as part of save files
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case 1:
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if (f.exists(_vm->_globals.NFICHIER)) {
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_vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, thumb, _vm->_eventsManager.start_x + 190, 112, 0x80u, 87);
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v2 = _vm->_fileManager.CHARGE_FICHIER(_vm->_globals.NFICHIER);
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break;
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v3 = v2;
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case 2:
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if (v1 == 1)
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_vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, thumb, _vm->_eventsManager.start_x + 323, 112, 0x80u, 87);
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_vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, v2, _vm->_eventsManager.start_x + 190, 112, 0x80u, 87);
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break;
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if (v1 == 2)
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case 3:
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_vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, v3, _vm->_eventsManager.start_x + 323, 112, 0x80u, 87);
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_vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, thumb, _vm->_eventsManager.start_x + 190, 203, 0x80u, 87);
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if (v1 == 3)
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break;
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_vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, v3, _vm->_eventsManager.start_x + 190, 203, 0x80u, 87);
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case 4:
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if (v1 == 4)
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_vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, thumb, _vm->_eventsManager.start_x + 323, 203, 0x80u, 87);
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_vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, v3, _vm->_eventsManager.start_x + 323, 203, 0x80u, 87);
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break;
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if (v1 == 5)
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case 5:
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_vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, v3, _vm->_eventsManager.start_x + 190, 294, 0x80u, 87);
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_vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, thumb, _vm->_eventsManager.start_x + 190, 294, 0x80u, 87);
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if (v1 == 6)
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break;
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_vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, v3, _vm->_eventsManager.start_x + 323, 294, 0x80u, 87);
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case 6:
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_vm->_globals.dos_free2(v3);
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_vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, thumb, _vm->_eventsManager.start_x + 323, 294, 0x80u, 87);
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break;
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}
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delete header.thumbnail;
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}
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}
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*/
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}
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++v1;
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} while (v1 <= 6);
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_vm->_graphicsManager.Capture_Mem(_vm->_graphicsManager.VESA_BUFFER, _vm->_objectsManager.SL_SPR, _vm->_eventsManager.start_x + 183, 60, 0x112u, 353);
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_vm->_graphicsManager.Capture_Mem(_vm->_graphicsManager.VESA_BUFFER, _vm->_objectsManager.SL_SPR, _vm->_eventsManager.start_x + 183, 60, 0x112u, 353);
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_vm->_objectsManager.SL_FLAG = 1;
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_vm->_objectsManager.SL_FLAG = 1;
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_vm->_objectsManager.SL_MODE = a1;
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_vm->_objectsManager.SL_MODE = a1;
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@ -741,63 +717,64 @@ void DialogsManager::LOAD_SAUVE(int a1) {
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// Search Game
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// Search Game
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int DialogsManager::CHERCHE_PARTIE() {
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int DialogsManager::CHERCHE_PARTIE() {
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int v0;
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int slotNumber;
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int v1;
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int xp;
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int v2;
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int yp;
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slotNumber = 0;
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xp = _vm->_eventsManager.XMOUSE();
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yp = _vm->_eventsManager.YMOUSE();
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v0 = 0;
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v1 = _vm->_eventsManager.XMOUSE();
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v2 = _vm->_eventsManager.YMOUSE();
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_vm->_graphicsManager.ofscroll = _vm->_eventsManager.start_x;
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_vm->_graphicsManager.ofscroll = _vm->_eventsManager.start_x;
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if ((uint16)(v2 - 112) <= 0x56u) {
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if ((uint16)(yp - 112) <= 0x56u) {
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if (v1 > _vm->_eventsManager.start_x + 189 && v1 < _vm->_eventsManager.start_x + 318)
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if (xp > _vm->_eventsManager.start_x + 189 && xp < _vm->_eventsManager.start_x + 318)
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v0 = 1;
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slotNumber = 1;
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if ((uint16)(v2 - 112) <= 0x56u && v1 > _vm->_graphicsManager.ofscroll + 322 && v1 < _vm->_graphicsManager.ofscroll + 452)
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if ((uint16)(yp - 112) <= 0x56u && xp > _vm->_graphicsManager.ofscroll + 322 && xp < _vm->_graphicsManager.ofscroll + 452)
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v0 = 2;
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slotNumber = 2;
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}
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}
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if ((uint16)(v2 - 203) <= 0x56u) {
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if ((uint16)(yp - 203) <= 0x56u) {
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if (v1 > _vm->_graphicsManager.ofscroll + 189 && v1 < _vm->_graphicsManager.ofscroll + 318)
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if (xp > _vm->_graphicsManager.ofscroll + 189 && xp < _vm->_graphicsManager.ofscroll + 318)
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v0 = 3;
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slotNumber = 3;
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if ((uint16)(v2 - 203) <= 0x56u && v1 > _vm->_graphicsManager.ofscroll + 322 && v1 < _vm->_graphicsManager.ofscroll + 452)
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if ((uint16)(yp - 203) <= 0x56u && xp > _vm->_graphicsManager.ofscroll + 322 && xp < _vm->_graphicsManager.ofscroll + 452)
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v0 = 4;
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slotNumber = 4;
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}
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}
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if ((uint16)(v2 - 294) <= 0x56u) {
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if ((uint16)(yp - 294) <= 0x56u) {
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if (v1 > _vm->_graphicsManager.ofscroll + 189 && v1 < _vm->_graphicsManager.ofscroll + 318)
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if (xp > _vm->_graphicsManager.ofscroll + 189 && xp < _vm->_graphicsManager.ofscroll + 318)
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v0 = 5;
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slotNumber = 5;
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if ((uint16)(v2 - 294) <= 0x56u && v1 > _vm->_graphicsManager.ofscroll + 322 && v1 < _vm->_graphicsManager.ofscroll + 452)
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if ((uint16)(yp - 294) <= 0x56u && xp > _vm->_graphicsManager.ofscroll + 322 && xp < _vm->_graphicsManager.ofscroll + 452)
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v0 = 6;
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slotNumber = 6;
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}
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}
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if ((uint16)(v2 - 388) <= 0x10u && v1 > _vm->_graphicsManager.ofscroll + 273 && v1 < _vm->_graphicsManager.ofscroll + 355)
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if ((uint16)(yp - 388) <= 0x10u && xp > _vm->_graphicsManager.ofscroll + 273 && xp < _vm->_graphicsManager.ofscroll + 355)
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v0 = 7;
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slotNumber = 7;
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if (v0 == 1) {
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if (slotNumber == 1) {
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_vm->_objectsManager.SL_X = 189;
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_vm->_objectsManager.SL_X = 189;
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_vm->_objectsManager.SL_Y = 111;
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_vm->_objectsManager.SL_Y = 111;
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}
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}
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if (v0 == 2) {
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if (slotNumber == 2) {
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_vm->_objectsManager.SL_X = 322;
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_vm->_objectsManager.SL_X = 322;
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_vm->_objectsManager.SL_Y = 111;
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_vm->_objectsManager.SL_Y = 111;
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}
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}
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if (v0 == 3) {
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if (slotNumber == 3) {
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_vm->_objectsManager.SL_X = 189;
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_vm->_objectsManager.SL_X = 189;
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_vm->_objectsManager.SL_Y = 202;
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_vm->_objectsManager.SL_Y = 202;
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}
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}
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if (v0 == 4) {
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if (slotNumber == 4) {
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_vm->_objectsManager.SL_X = 322;
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_vm->_objectsManager.SL_X = 322;
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_vm->_objectsManager.SL_Y = 202;
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_vm->_objectsManager.SL_Y = 202;
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}
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}
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if (v0 == 5) {
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if (slotNumber == 5) {
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_vm->_objectsManager.SL_X = 189;
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_vm->_objectsManager.SL_X = 189;
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_vm->_objectsManager.SL_Y = 293;
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_vm->_objectsManager.SL_Y = 293;
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}
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}
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if (v0 == 6) {
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if (slotNumber == 6) {
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_vm->_objectsManager.SL_X = 322;
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_vm->_objectsManager.SL_X = 322;
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_vm->_objectsManager.SL_Y = 293;
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_vm->_objectsManager.SL_Y = 293;
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}
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}
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if (v0 == 7 || !v0) {
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if (slotNumber == 7 || !slotNumber) {
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_vm->_objectsManager.SL_X = 0;
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_vm->_objectsManager.SL_X = 0;
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_vm->_objectsManager.SL_Y = 0;
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_vm->_objectsManager.SL_Y = 0;
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}
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}
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return v0;
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return slotNumber;
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}
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}
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} // End of namespace Hopkins
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} // End of namespace Hopkins
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@ -272,7 +272,6 @@ enum SauvegardeOffset {
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, svField357 = 357
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, svField357 = 357
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, svField399 = 399
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, svField399 = 399
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, svField401 = 401
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, svField401 = 401
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, svField1300 = 1300
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};
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};
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// TODO: Sauvegrade1 fields should really be mapped into data array
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// TODO: Sauvegrade1 fields should really be mapped into data array
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@ -281,6 +280,7 @@ struct Sauvegarde {
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Sauvegarde1 field360;
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Sauvegarde1 field360;
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Sauvegarde1 field370;
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Sauvegarde1 field370;
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Sauvegarde1 field380;
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Sauvegarde1 field380;
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int16 inventory[35]; // Originally at offset 1300 of data array
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};
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};
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class HopkinsEngine;
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class HopkinsEngine;
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@ -956,4 +956,8 @@ void HopkinsEngine::PUBQUIT() {
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_graphicsManager.FADE_OUTW();
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_graphicsManager.FADE_OUTW();
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}
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}
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Common::String HopkinsEngine::generateSaveName(int slot) {
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return Common::String::format("%s.%03d", _targetName.c_str(), slot);
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}
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} // End of namespace Hopkins
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} // End of namespace Hopkins
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@ -124,6 +124,7 @@ public:
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bool shouldQuit() const;
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bool shouldQuit() const;
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int getRandomNumber(int maxNumber);
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int getRandomNumber(int maxNumber);
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Common::String generateSaveName(int slotNumber);
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/**
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/**
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* Run the introduction sequence
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* Run the introduction sequence
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@ -121,7 +121,7 @@ void SaveLoadManager::writeSavegameHeader(Common::OutSaveFile *out, hopkinsSaveg
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// Create a thumbnail and save it
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// Create a thumbnail and save it
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Graphics::Surface *thumb = new Graphics::Surface();
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Graphics::Surface *thumb = new Graphics::Surface();
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// ::createThumbnail(thumb, _vm->_graphicsManager.VESA_SCREEN, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
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createThumbnail(thumb);
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Graphics::saveThumbnail(*out, *thumb);
|
Graphics::saveThumbnail(*out, *thumb);
|
||||||
thumb->free();
|
thumb->free();
|
||||||
delete thumb;
|
delete thumb;
|
||||||
|
@ -137,4 +137,100 @@ void SaveLoadManager::writeSavegameHeader(Common::OutSaveFile *out, hopkinsSaveg
|
||||||
out->writeUint32LE(_vm->_eventsManager._gameCounter);
|
out->writeUint32LE(_vm->_eventsManager._gameCounter);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Common::Error SaveLoadManager::save(int slot, const Common::String &saveName) {
|
||||||
|
// Try and create the save file
|
||||||
|
Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(
|
||||||
|
_vm->generateSaveName(slot));
|
||||||
|
if (!saveFile)
|
||||||
|
return Common::kCreatingFileFailed;
|
||||||
|
|
||||||
|
// Set up the serializer
|
||||||
|
Common::Serializer serializer(NULL, saveFile);
|
||||||
|
|
||||||
|
// Write out the savegame header
|
||||||
|
hopkinsSavegameHeader header;
|
||||||
|
header.saveName = saveName;
|
||||||
|
header.version = HOPKINS_SAVEGAME_VERSION;
|
||||||
|
writeSavegameHeader(saveFile, header);
|
||||||
|
|
||||||
|
// Write out the savegame data
|
||||||
|
syncSavegameData(serializer);
|
||||||
|
|
||||||
|
// Save file complete
|
||||||
|
saveFile->finalize();
|
||||||
|
delete saveFile;
|
||||||
|
|
||||||
|
return Common::kNoError;
|
||||||
|
}
|
||||||
|
|
||||||
|
Common::Error SaveLoadManager::restore(int slot) {
|
||||||
|
// Try and open the save file for reading
|
||||||
|
Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(
|
||||||
|
_vm->generateSaveName(slot));
|
||||||
|
if (!saveFile)
|
||||||
|
return Common::kReadingFailed;
|
||||||
|
|
||||||
|
// Set up the serializer
|
||||||
|
Common::Serializer serializer(saveFile, NULL);
|
||||||
|
|
||||||
|
// Read in the savegame header
|
||||||
|
hopkinsSavegameHeader header;
|
||||||
|
readSavegameHeader(saveFile, header);
|
||||||
|
if (header.thumbnail)
|
||||||
|
header.thumbnail->free();
|
||||||
|
delete header.thumbnail;
|
||||||
|
|
||||||
|
// Read in the savegame data
|
||||||
|
syncSavegameData(serializer);
|
||||||
|
|
||||||
|
// Loading save file complete
|
||||||
|
delete saveFile;
|
||||||
|
|
||||||
|
return Common::kNoError;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SaveLoadManager::readSavegameHeader(int slot, hopkinsSavegameHeader &header) {
|
||||||
|
// Try and open the save file for reading
|
||||||
|
Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(
|
||||||
|
g_vm->generateSaveName(slot));
|
||||||
|
if (!saveFile)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
bool result = readSavegameHeader(saveFile, header);
|
||||||
|
delete saveFile;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
#define REDUCE_AMOUNT 80
|
||||||
|
|
||||||
|
void SaveLoadManager::createThumbnail(Graphics::Surface *s) {
|
||||||
|
int w = _vm->_graphicsManager.Reel_Reduc(SCREEN_WIDTH, REDUCE_AMOUNT);
|
||||||
|
int h = _vm->_graphicsManager.Reel_Reduc(SCREEN_HEIGHT - 40, REDUCE_AMOUNT);
|
||||||
|
|
||||||
|
s->create(w, h, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
|
||||||
|
|
||||||
|
_vm->_graphicsManager.Reduc_Ecran(_vm->_graphicsManager.VESA_BUFFER, (byte *)s->pixels,
|
||||||
|
_vm->_eventsManager.start_x, 20, SCREEN_WIDTH, SCREEN_HEIGHT - 40, 80);
|
||||||
|
_vm->_graphicsManager.INIT_TABLE(45, 80, _vm->_graphicsManager.Palette);
|
||||||
|
_vm->_graphicsManager.Trans_bloc2((byte *)s->pixels, _vm->_graphicsManager.TABLE_COUL, 11136);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SaveLoadManager::syncSavegameData(Common::Serializer &s) {
|
||||||
|
s.syncBytes(&_vm->_globals.SAUVEGARDE->data[0], 0x802);
|
||||||
|
syncSauvegarde1(s, _vm->_globals.SAUVEGARDE->field360);
|
||||||
|
syncSauvegarde1(s, _vm->_globals.SAUVEGARDE->field370);
|
||||||
|
syncSauvegarde1(s, _vm->_globals.SAUVEGARDE->field380);
|
||||||
|
|
||||||
|
for (int i = 0; i < 35; ++i)
|
||||||
|
s.syncAsSint16LE(_vm->_globals.SAUVEGARDE->inventory[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SaveLoadManager::syncSauvegarde1(Common::Serializer &s, Sauvegarde1 &item) {
|
||||||
|
s.syncAsSint16LE(item.field0);
|
||||||
|
s.syncAsSint16LE(item.field1);
|
||||||
|
s.syncAsSint16LE(item.field2);
|
||||||
|
s.syncAsSint16LE(item.field3);
|
||||||
|
s.syncAsSint16LE(item.field4);
|
||||||
|
}
|
||||||
|
|
||||||
} // End of namespace Hopkins
|
} // End of namespace Hopkins
|
||||||
|
|
|
@ -25,7 +25,9 @@
|
||||||
|
|
||||||
#include "common/scummsys.h"
|
#include "common/scummsys.h"
|
||||||
#include "common/savefile.h"
|
#include "common/savefile.h"
|
||||||
|
#include "common/serializer.h"
|
||||||
#include "common/str.h"
|
#include "common/str.h"
|
||||||
|
#include "hopkins/globals.h"
|
||||||
|
|
||||||
namespace Hopkins {
|
namespace Hopkins {
|
||||||
|
|
||||||
|
@ -45,6 +47,10 @@ struct hopkinsSavegameHeader {
|
||||||
class SaveLoadManager {
|
class SaveLoadManager {
|
||||||
private:
|
private:
|
||||||
HopkinsEngine *_vm;
|
HopkinsEngine *_vm;
|
||||||
|
|
||||||
|
void createThumbnail(Graphics::Surface *s);
|
||||||
|
void syncSavegameData(Common::Serializer &s);
|
||||||
|
void syncSauvegarde1(Common::Serializer &s, Sauvegarde1 &item);
|
||||||
public:
|
public:
|
||||||
void setParent(HopkinsEngine *vm);
|
void setParent(HopkinsEngine *vm);
|
||||||
|
|
||||||
|
@ -55,6 +61,7 @@ public:
|
||||||
|
|
||||||
static bool readSavegameHeader(Common::InSaveFile *in, hopkinsSavegameHeader &header);
|
static bool readSavegameHeader(Common::InSaveFile *in, hopkinsSavegameHeader &header);
|
||||||
void writeSavegameHeader(Common::OutSaveFile *out, hopkinsSavegameHeader &header);
|
void writeSavegameHeader(Common::OutSaveFile *out, hopkinsSavegameHeader &header);
|
||||||
|
static bool readSavegameHeader(int slot, hopkinsSavegameHeader &header);
|
||||||
Common::Error save(int slot, const Common::String &saveName);
|
Common::Error save(int slot, const Common::String &saveName);
|
||||||
Common::Error restore(int slot);
|
Common::Error restore(int slot);
|
||||||
};
|
};
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue