CRUISE: disable more efficiently some code

This commit is contained in:
Strangerke 2014-06-06 07:19:56 +02:00
parent 2eaa78b54b
commit ec17a7ece6

View file

@ -915,17 +915,14 @@ Common::Error loadSavegameData(int saveGameIdx) {
while (currentcellHead) { while (currentcellHead) {
if (currentcellHead->type == 5) { if (currentcellHead->type == 5) {
ASSERT(0);
#if 0
uint8 *ptr = mainProc14(currentcellHead->overlay, currentcellHead->idx); uint8 *ptr = mainProc14(currentcellHead->overlay, currentcellHead->idx);
if (ptr)
ASSERT(0); *(int16 *)(currentcellHead->datas+0x2E) = getSprite(ptr,*(int16 *)(currentcellHead->datas+0xE));
else
if (ptr) { *(int16 *)(currentcellHead->datas+0x2E) = 0;
ASSERT(0); #endif
//*(int16 *)(currentcellHead->datas+0x2E) = getSprite(ptr,*(int16 *)(currentcellHead->datas+0xE));
} else {
ASSERT(0);
//*(int16 *)(currentcellHead->datas+0x2E) = 0;
}
} }
currentcellHead = currentcellHead->next; currentcellHead = currentcellHead->next;