CINE: Split detection features & adapt to new plugins.

This commit is contained in:
aryanrawlani28 2020-08-07 04:46:21 +05:30 committed by Eugene Sandulenko
parent 6ade053c01
commit ec3ccf5eb0
8 changed files with 426 additions and 330 deletions

View file

@ -879,7 +879,7 @@ bool CineEngine::makeLoad(const Common::String &saveName) {
}
ExtendedSavegameHeader header;
if (MetaEngine::readSavegameHeader(saveFile.get(), &header)) {
if (MetaEngineConnect::readSavegameHeader(saveFile.get(), &header)) {
setTotalPlayTime(header.playtime * 1000); // Seconds to milliseconds
}
}
@ -1030,7 +1030,7 @@ void CineEngine::makeSave(const Common::String &saveFileName, uint32 playtime,
renderer->popSavedBackBuffer(BEFORE_OPENING_MENU);
}
MetaEngine::appendExtendedSave(fHandle.get(), playtime, desc, isAutosave);
MetaEngineConnect::appendExtendedSave(fHandle.get(), playtime, desc, isAutosave);
renderer->restoreSavedBackBuffer(BEFORE_TAKING_THUMBNAIL);