CINE: Split detection features & adapt to new plugins.
This commit is contained in:
parent
6ade053c01
commit
ec3ccf5eb0
8 changed files with 426 additions and 330 deletions
2
configure
vendored
2
configure
vendored
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@ -6169,7 +6169,7 @@ declare -a static_detect_engines=("PLUMBERS" "AGI" "SCUMM" "SKY" "DREAMWEB" "DRA
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"PETKA" "PINK" "PRINCE" "SHERLOCK" "SLUDGE" "STARTREK" "SUPERNOVA"
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"PETKA" "PINK" "PRINCE" "SHERLOCK" "SLUDGE" "STARTREK" "SUPERNOVA"
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"TEENAGENT" "TESTBED" "TINSEL" "TITANIC" "TOLTECS" "TONY" "TOON"
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"TEENAGENT" "TESTBED" "TINSEL" "TITANIC" "TOLTECS" "TONY" "TOON"
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"TOUCHE" "TSAGE" "TUCKER" "VOYEUR" "WAGE" "AVALANCHE" "BBVS"
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"TOUCHE" "TSAGE" "TUCKER" "VOYEUR" "WAGE" "AVALANCHE" "BBVS"
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"BLADERUNNER" "CHEWY")
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"BLADERUNNER" "CHEWY" "CINE")
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detectId="_DETECTION"
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detectId="_DETECTION"
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echo "Creating engines/plugins_table.h"
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echo "Creating engines/plugins_table.h"
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@ -48,6 +48,7 @@
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#include "cine/various.h"
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#include "cine/various.h"
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#include "cine/console.h"
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#include "cine/console.h"
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#include "cine/sound.h"
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#include "cine/sound.h"
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#include "cine/detection_enums.h"
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//#define DUMP_SCRIPTS
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//#define DUMP_SCRIPTS
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@ -81,18 +82,6 @@
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*/
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*/
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namespace Cine {
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namespace Cine {
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enum CineGameType {
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GType_FW = 1,
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GType_OS
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};
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enum CineGameFeatures {
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GF_CD = 1 << 0,
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GF_DEMO = 1 << 1,
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GF_ALT_FONT = 1 << 2,
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GF_CRYPTED_BOOT_PRC = 1 << 3
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};
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struct CINEGameDescription;
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struct CINEGameDescription;
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struct SeqListElement;
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struct SeqListElement;
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@ -24,34 +24,10 @@
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#include "engines/advancedDetector.h"
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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#include "common/translation.h"
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#include "common/util.h"
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#include "cine/cine.h"
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#include "cine/detection.h"
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#include "cine/various.h"
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#include "cine/detection_enums.h"
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namespace Cine {
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#define MAX_SAVEGAMES (ARRAYSIZE(Cine::currentSaveName))
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#define SAVEGAME_NAME_LEN (sizeof(Cine::currentSaveName[0]))
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#define SAVELIST_SIZE (MAX_SAVEGAMES * SAVEGAME_NAME_LEN)
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struct CINEGameDescription {
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ADGameDescription desc;
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int gameType;
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uint32 features;
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};
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bool CineEngine::mayHave256Colors() const { return getGameType() == Cine::GType_OS && getPlatform() == Common::kPlatformDOS; }
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int CineEngine::getGameType() const { return _gameDescription->gameType; }
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uint32 CineEngine::getFeatures() const { return _gameDescription->features; }
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Common::Language CineEngine::getLanguage() const { return _gameDescription->desc.language; }
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Common::Platform CineEngine::getPlatform() const { return _gameDescription->desc.platform; }
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} // End of namespace Cine
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static const PlainGameDescriptor cineGames[] = {
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static const PlainGameDescriptor cineGames[] = {
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{"fw", "Future Wars"},
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{"fw", "Future Wars"},
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@ -101,293 +77,6 @@ public:
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const char *getOriginalCopyright() const override {
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const char *getOriginalCopyright() const override {
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return "Cinematique evo 1 (C) Delphine Software";
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return "Cinematique evo 1 (C) Delphine Software";
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}
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}
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Common::Error createInstance(OSystem *syst, Engine **engine) const override {
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return AdvancedMetaEngine::createInstance(syst, engine);
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}
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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void removeSaveState(const char *target, int slot) const override;
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Common::String getSavegameFile(int saveGameIdx, const char *target = nullptr) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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};
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};
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bool CineMetaEngine::hasFeature(MetaEngineFeature f) const {
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REGISTER_PLUGIN_STATIC(CINE_DETECTION, PLUGIN_TYPE_METAENGINE, CineMetaEngine);
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime) ||
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(f == kSavesUseExtendedFormat);
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}
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bool Cine::CineEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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bool CineMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Cine::CINEGameDescription *gd = (const Cine::CINEGameDescription *)desc;
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if (gd) {
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*engine = new Cine::CineEngine(syst, gd);
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}
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return gd != 0;
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}
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SaveStateList CineMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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SaveStateList saveList;
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Common::String pattern;
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Common::StringArray::const_iterator file;
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Common::String filename = target;
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filename += ".dir";
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Common::InSaveFile *in = saveFileMan->openForLoading(filename);
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bool foundAutosave = false;
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if (in) {
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typedef char CommandeType[SAVEGAME_NAME_LEN];
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CommandeType saveNames[MAX_SAVEGAMES];
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// Initialize all savegames' descriptions to empty strings
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// so that if the savegames' descriptions can only be partially read from file
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// then the missing ones are correctly set to empty strings.
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memset(saveNames, 0, sizeof(saveNames));
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in->read(saveNames, SAVELIST_SIZE);
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CommandeType saveDesc;
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pattern = target;
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pattern += ".#*";
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Common::StringArray filenames = saveFileMan->listSavefiles(pattern);
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for (file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the extension part of the filename, since it corresponds to the save slot number
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Common::String ext = Common::lastPathComponent(*file, '.');
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int slotNum = (int)ext.asUint64();
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if (ext.equals(Common::String::format("%d", slotNum)) &&
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slotNum >= 0 && slotNum < MAX_SAVEGAMES) {
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// Copy the savegame description making sure it ends with a trailing zero
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strncpy(saveDesc, saveNames[slotNum], SAVEGAME_NAME_LEN);
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saveDesc[sizeof(CommandeType) - 1] = 0;
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SaveStateDescriptor saveStateDesc(slotNum, saveDesc);
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saveStateDesc.setAutosave(slotNum == getAutosaveSlot());
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saveStateDesc.setWriteProtectedFlag(saveStateDesc.isAutosave());
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if (saveStateDesc.getDescription().empty()) {
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if (saveStateDesc.isAutosave()) {
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saveStateDesc.setDescription(_("Unnamed autosave"));
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} else {
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saveStateDesc.setDescription(_("Unnamed savegame"));
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}
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}
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if (saveStateDesc.isAutosave()) {
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foundAutosave = true;
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}
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saveList.push_back(saveStateDesc);
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}
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}
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}
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delete in;
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// No saving on empty autosave slot
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if (!foundAutosave) {
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SaveStateDescriptor desc;
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desc.setDescription(_("Empty autosave"));
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desc.setSaveSlot(getAutosaveSlot());
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desc.setWriteProtectedFlag(true);
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saveList.push_back(desc);
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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int CineMetaEngine::getMaximumSaveSlot() const { return MAX_SAVEGAMES - 1; }
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Common::String CineMetaEngine::getSavegameFile(int saveGameIdx, const char *target) const {
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return Common::String::format("%s.%d", target == nullptr ? getEngineId() : target, saveGameIdx);
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}
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SaveStateDescriptor CineMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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if (slot < 0 || slot > getMaximumSaveSlot()) {
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// HACK: Try to make SaveLoadChooserGrid::open() not use save slot
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// numbers over the maximum save slot number for "New save".
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SaveStateDescriptor desc;
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desc.setWriteProtectedFlag(true);
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return desc;
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}
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Common::ScopedPtr<Common::InSaveFile> f(g_system->getSavefileManager()->openForLoading(
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getSavegameFile(slot, target)));
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if (f) {
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// Create the return descriptor
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SaveStateDescriptor desc;
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ExtendedSavegameHeader header;
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if (readSavegameHeader(f.get(), &header, false)) {
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parseSavegameHeader(&header, &desc);
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desc.setThumbnail(header.thumbnail);
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} else {
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// Load savegame descriptions from index file
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typedef char CommandeType[SAVEGAME_NAME_LEN];
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CommandeType saveNames[MAX_SAVEGAMES];
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memset(saveNames, 0, sizeof(saveNames));
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Common::InSaveFile *in;
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in = g_system->getSavefileManager()->openForLoading(Common::String::format("%s.dir", target));
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if (in) {
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in->read(saveNames, SAVELIST_SIZE);
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delete in;
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}
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saveNames[slot][SAVEGAME_NAME_LEN - 1] = 0;
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Common::String saveNameStr((const char *)saveNames[slot]);
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desc.setDescription(saveNameStr);
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}
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if (desc.getDescription().empty()) {
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desc.setDescription(_("Unnamed savegame"));
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}
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desc.setSaveSlot(slot);
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desc.setAutosave(slot == getAutosaveSlot());
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desc.setWriteProtectedFlag(desc.isAutosave());
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return desc;
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}
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// No saving on empty autosave slot
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if (slot == getAutosaveSlot()) {
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SaveStateDescriptor desc;
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desc.setDescription(_("Empty autosave"));
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desc.setSaveSlot(slot);
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desc.setAutosave(true);
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desc.setWriteProtectedFlag(true);
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return desc;
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}
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return SaveStateDescriptor();
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}
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void CineMetaEngine::removeSaveState(const char *target, int slot) const {
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if (slot < 0 || slot >= MAX_SAVEGAMES) {
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return;
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}
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// Load savegame descriptions from index file
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typedef char CommandeType[SAVEGAME_NAME_LEN];
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CommandeType saveNames[MAX_SAVEGAMES];
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// Initialize all savegames' descriptions to empty strings
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// so that if the savegames' descriptions can only be partially read from file
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// then the missing ones are correctly set to empty strings.
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memset(saveNames, 0, sizeof(saveNames));
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Common::InSaveFile *in;
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in = g_system->getSavefileManager()->openForLoading(Common::String::format("%s.dir", target));
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if (!in)
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return;
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in->read(saveNames, SAVELIST_SIZE);
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delete in;
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// Set description for selected slot
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char slotName[SAVEGAME_NAME_LEN];
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slotName[0] = 0;
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Common::strlcpy(saveNames[slot], slotName, SAVEGAME_NAME_LEN);
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// Update savegame descriptions
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Common::String indexFile = Common::String::format("%s.dir", target);
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Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving(indexFile);
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if (!out) {
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warning("Unable to open file %s for saving", indexFile.c_str());
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return;
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}
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out->write(saveNames, SAVELIST_SIZE);
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delete out;
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// Delete save file
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Common::String saveFileName = getSavegameFile(slot, target);
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g_system->getSavefileManager()->removeSavefile(saveFileName);
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}
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#if PLUGIN_ENABLED_DYNAMIC(CINE)
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REGISTER_PLUGIN_DYNAMIC(CINE, PLUGIN_TYPE_ENGINE, CineMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(CINE, PLUGIN_TYPE_ENGINE, CineMetaEngine);
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#endif
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namespace Cine {
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Common::Error CineEngine::loadGameState(int slot) {
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bool gameLoaded = makeLoad(getSaveStateName(slot));
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return gameLoaded ? Common::kNoError : Common::kUnknownError;
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}
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Common::Error CineEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
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if (slot < 0 || slot >= MAX_SAVEGAMES) {
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return Common::kCreatingFileFailed;
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}
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// Load savegame descriptions from index file
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loadSaveDirectory();
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// Set description for selected slot making sure it ends with a trailing zero
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strncpy(currentSaveName[slot], desc.c_str(), sizeof(CommandeType));
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currentSaveName[slot][sizeof(CommandeType) - 1] = 0;
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// Update savegame descriptions
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Common::String indexFile = _targetName + ".dir";
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Common::OutSaveFile *fHandle = _saveFileMan->openForSaving(indexFile);
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if (!fHandle) {
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warning("Unable to open file %s for saving", indexFile.c_str());
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return Common::kUnknownError;
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}
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fHandle->write(currentSaveName, SAVELIST_SIZE);
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delete fHandle;
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// Save game
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makeSave(getSaveStateName(slot), getTotalPlayTime() / 1000, desc, isAutosave);
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checkDataDisk(-1);
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return Common::kNoError;
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}
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Common::String CineEngine::getSaveStateName(int slot) const {
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return getMetaEngine().getSavegameFile(slot, _targetName.c_str());
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}
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bool CineEngine::canLoadGameStateCurrently() {
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return (!disableSystemMenu && !inMenu);
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}
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bool CineEngine::canSaveGameStateCurrently() {
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return (allowPlayerInput && !disableSystemMenu && !inMenu);
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}
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} // End of namespace Cine
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32
engines/cine/detection.h
Normal file
32
engines/cine/detection.h
Normal file
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@ -0,0 +1,32 @@
|
||||||
|
/* ScummVM - Graphic Adventure Engine
|
||||||
|
*
|
||||||
|
* ScummVM is the legal property of its developers, whose names
|
||||||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||||
|
* file distributed with this source distribution.
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation; either version 2
|
||||||
|
* of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
namespace Cine {
|
||||||
|
|
||||||
|
struct CINEGameDescription {
|
||||||
|
ADGameDescription desc;
|
||||||
|
|
||||||
|
int gameType;
|
||||||
|
uint32 features;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // End of namespace Cine
|
37
engines/cine/detection_enums.h
Normal file
37
engines/cine/detection_enums.h
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
/* ScummVM - Graphic Adventure Engine
|
||||||
|
*
|
||||||
|
* ScummVM is the legal property of its developers, whose names
|
||||||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||||
|
* file distributed with this source distribution.
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation; either version 2
|
||||||
|
* of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
namespace Cine {
|
||||||
|
|
||||||
|
enum CineGameType {
|
||||||
|
GType_FW = 1,
|
||||||
|
GType_OS
|
||||||
|
};
|
||||||
|
|
||||||
|
enum CineGameFeatures {
|
||||||
|
GF_CD = 1 << 0,
|
||||||
|
GF_DEMO = 1 << 1,
|
||||||
|
GF_ALT_FONT = 1 << 2,
|
||||||
|
GF_CRYPTED_BOOT_PRC = 1 << 3
|
||||||
|
};
|
||||||
|
|
||||||
|
} // End of namespace Cine
|
346
engines/cine/metaengine.cpp
Normal file
346
engines/cine/metaengine.cpp
Normal file
|
@ -0,0 +1,346 @@
|
||||||
|
/* ScummVM - Graphic Adventure Engine
|
||||||
|
*
|
||||||
|
* ScummVM is the legal property of its developers, whose names
|
||||||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||||
|
* file distributed with this source distribution.
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation; either version 2
|
||||||
|
* of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "base/plugins.h"
|
||||||
|
|
||||||
|
#include "engines/advancedDetector.h"
|
||||||
|
|
||||||
|
#include "common/system.h"
|
||||||
|
#include "common/textconsole.h"
|
||||||
|
#include "common/translation.h"
|
||||||
|
#include "common/util.h"
|
||||||
|
|
||||||
|
#include "cine/cine.h"
|
||||||
|
#include "cine/various.h"
|
||||||
|
|
||||||
|
#include "cine/detection.h"
|
||||||
|
|
||||||
|
namespace Cine {
|
||||||
|
|
||||||
|
#define MAX_SAVEGAMES (ARRAYSIZE(Cine::currentSaveName))
|
||||||
|
#define SAVEGAME_NAME_LEN (sizeof(Cine::currentSaveName[0]))
|
||||||
|
#define SAVELIST_SIZE (MAX_SAVEGAMES * SAVEGAME_NAME_LEN)
|
||||||
|
|
||||||
|
bool CineEngine::mayHave256Colors() const { return getGameType() == Cine::GType_OS && getPlatform() == Common::kPlatformDOS; }
|
||||||
|
int CineEngine::getGameType() const { return _gameDescription->gameType; }
|
||||||
|
uint32 CineEngine::getFeatures() const { return _gameDescription->features; }
|
||||||
|
Common::Language CineEngine::getLanguage() const { return _gameDescription->desc.language; }
|
||||||
|
Common::Platform CineEngine::getPlatform() const { return _gameDescription->desc.platform; }
|
||||||
|
|
||||||
|
} // End of namespace Cine
|
||||||
|
|
||||||
|
class CineMetaEngineConnect : public AdvancedMetaEngineConnect {
|
||||||
|
public:
|
||||||
|
const char *getName() const override {
|
||||||
|
return "cine";
|
||||||
|
}
|
||||||
|
|
||||||
|
Common::Error createInstance(OSystem *syst, Engine **engine) const override {
|
||||||
|
return AdvancedMetaEngineConnect::createInstance(syst, engine);
|
||||||
|
}
|
||||||
|
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
|
||||||
|
|
||||||
|
bool hasFeature(MetaEngineFeature f) const override;
|
||||||
|
SaveStateList listSaves(const char *target) const override;
|
||||||
|
int getMaximumSaveSlot() const override;
|
||||||
|
void removeSaveState(const char *target, int slot) const override;
|
||||||
|
Common::String getSavegameFile(int saveGameIdx, const char *target = nullptr) const override;
|
||||||
|
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
|
||||||
|
};
|
||||||
|
|
||||||
|
bool CineMetaEngineConnect::hasFeature(MetaEngineFeature f) const {
|
||||||
|
return
|
||||||
|
(f == kSupportsListSaves) ||
|
||||||
|
(f == kSupportsLoadingDuringStartup) ||
|
||||||
|
(f == kSupportsDeleteSave) ||
|
||||||
|
(f == kSavesSupportMetaInfo) ||
|
||||||
|
(f == kSavesSupportThumbnail) ||
|
||||||
|
(f == kSavesSupportCreationDate) ||
|
||||||
|
(f == kSavesSupportPlayTime) ||
|
||||||
|
(f == kSavesUseExtendedFormat);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Cine::CineEngine::hasFeature(EngineFeature f) const {
|
||||||
|
return
|
||||||
|
(f == kSupportsReturnToLauncher) ||
|
||||||
|
(f == kSupportsLoadingDuringRuntime) ||
|
||||||
|
(f == kSupportsSavingDuringRuntime);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CineMetaEngineConnect::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
|
||||||
|
const Cine::CINEGameDescription *gd = (const Cine::CINEGameDescription *)desc;
|
||||||
|
if (gd) {
|
||||||
|
*engine = new Cine::CineEngine(syst, gd);
|
||||||
|
}
|
||||||
|
return gd != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
SaveStateList CineMetaEngineConnect::listSaves(const char *target) const {
|
||||||
|
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
||||||
|
SaveStateList saveList;
|
||||||
|
|
||||||
|
Common::String pattern;
|
||||||
|
|
||||||
|
Common::StringArray::const_iterator file;
|
||||||
|
|
||||||
|
Common::String filename = target;
|
||||||
|
filename += ".dir";
|
||||||
|
Common::InSaveFile *in = saveFileMan->openForLoading(filename);
|
||||||
|
bool foundAutosave = false;
|
||||||
|
if (in) {
|
||||||
|
typedef char CommandeType[SAVEGAME_NAME_LEN];
|
||||||
|
CommandeType saveNames[MAX_SAVEGAMES];
|
||||||
|
|
||||||
|
// Initialize all savegames' descriptions to empty strings
|
||||||
|
// so that if the savegames' descriptions can only be partially read from file
|
||||||
|
// then the missing ones are correctly set to empty strings.
|
||||||
|
memset(saveNames, 0, sizeof(saveNames));
|
||||||
|
|
||||||
|
in->read(saveNames, SAVELIST_SIZE);
|
||||||
|
CommandeType saveDesc;
|
||||||
|
|
||||||
|
pattern = target;
|
||||||
|
pattern += ".#*";
|
||||||
|
Common::StringArray filenames = saveFileMan->listSavefiles(pattern);
|
||||||
|
|
||||||
|
for (file = filenames.begin(); file != filenames.end(); ++file) {
|
||||||
|
// Obtain the extension part of the filename, since it corresponds to the save slot number
|
||||||
|
Common::String ext = Common::lastPathComponent(*file, '.');
|
||||||
|
int slotNum = (int)ext.asUint64();
|
||||||
|
|
||||||
|
if (ext.equals(Common::String::format("%d", slotNum)) &&
|
||||||
|
slotNum >= 0 && slotNum < MAX_SAVEGAMES) {
|
||||||
|
// Copy the savegame description making sure it ends with a trailing zero
|
||||||
|
strncpy(saveDesc, saveNames[slotNum], SAVEGAME_NAME_LEN);
|
||||||
|
saveDesc[sizeof(CommandeType) - 1] = 0;
|
||||||
|
|
||||||
|
SaveStateDescriptor saveStateDesc(slotNum, saveDesc);
|
||||||
|
saveStateDesc.setAutosave(slotNum == getAutosaveSlot());
|
||||||
|
saveStateDesc.setWriteProtectedFlag(saveStateDesc.isAutosave());
|
||||||
|
|
||||||
|
if (saveStateDesc.getDescription().empty()) {
|
||||||
|
if (saveStateDesc.isAutosave()) {
|
||||||
|
saveStateDesc.setDescription(_("Unnamed autosave"));
|
||||||
|
} else {
|
||||||
|
saveStateDesc.setDescription(_("Unnamed savegame"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (saveStateDesc.isAutosave()) {
|
||||||
|
foundAutosave = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
saveList.push_back(saveStateDesc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
delete in;
|
||||||
|
|
||||||
|
// No saving on empty autosave slot
|
||||||
|
if (!foundAutosave) {
|
||||||
|
SaveStateDescriptor desc;
|
||||||
|
desc.setDescription(_("Empty autosave"));
|
||||||
|
desc.setSaveSlot(getAutosaveSlot());
|
||||||
|
desc.setWriteProtectedFlag(true);
|
||||||
|
saveList.push_back(desc);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sort saves based on slot number.
|
||||||
|
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
|
||||||
|
return saveList;
|
||||||
|
}
|
||||||
|
|
||||||
|
int CineMetaEngineConnect::getMaximumSaveSlot() const { return MAX_SAVEGAMES - 1; }
|
||||||
|
|
||||||
|
Common::String CineMetaEngineConnect::getSavegameFile(int saveGameIdx, const char *target) const {
|
||||||
|
return Common::String::format("%s.%d", target == nullptr ? getEngineId() : target, saveGameIdx);
|
||||||
|
}
|
||||||
|
|
||||||
|
SaveStateDescriptor CineMetaEngineConnect::querySaveMetaInfos(const char *target, int slot) const {
|
||||||
|
if (slot < 0 || slot > getMaximumSaveSlot()) {
|
||||||
|
// HACK: Try to make SaveLoadChooserGrid::open() not use save slot
|
||||||
|
// numbers over the maximum save slot number for "New save".
|
||||||
|
SaveStateDescriptor desc;
|
||||||
|
desc.setWriteProtectedFlag(true);
|
||||||
|
return desc;
|
||||||
|
}
|
||||||
|
|
||||||
|
Common::ScopedPtr<Common::InSaveFile> f(g_system->getSavefileManager()->openForLoading(
|
||||||
|
getSavegameFile(slot, target)));
|
||||||
|
|
||||||
|
if (f) {
|
||||||
|
// Create the return descriptor
|
||||||
|
SaveStateDescriptor desc;
|
||||||
|
|
||||||
|
ExtendedSavegameHeader header;
|
||||||
|
if (readSavegameHeader(f.get(), &header, false)) {
|
||||||
|
parseSavegameHeader(&header, &desc);
|
||||||
|
desc.setThumbnail(header.thumbnail);
|
||||||
|
} else {
|
||||||
|
// Load savegame descriptions from index file
|
||||||
|
typedef char CommandeType[SAVEGAME_NAME_LEN];
|
||||||
|
CommandeType saveNames[MAX_SAVEGAMES];
|
||||||
|
memset(saveNames, 0, sizeof(saveNames));
|
||||||
|
|
||||||
|
Common::InSaveFile *in;
|
||||||
|
in = g_system->getSavefileManager()->openForLoading(Common::String::format("%s.dir", target));
|
||||||
|
|
||||||
|
if (in) {
|
||||||
|
in->read(saveNames, SAVELIST_SIZE);
|
||||||
|
delete in;
|
||||||
|
}
|
||||||
|
|
||||||
|
saveNames[slot][SAVEGAME_NAME_LEN - 1] = 0;
|
||||||
|
Common::String saveNameStr((const char *)saveNames[slot]);
|
||||||
|
desc.setDescription(saveNameStr);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (desc.getDescription().empty()) {
|
||||||
|
desc.setDescription(_("Unnamed savegame"));
|
||||||
|
}
|
||||||
|
|
||||||
|
desc.setSaveSlot(slot);
|
||||||
|
desc.setAutosave(slot == getAutosaveSlot());
|
||||||
|
desc.setWriteProtectedFlag(desc.isAutosave());
|
||||||
|
|
||||||
|
return desc;
|
||||||
|
}
|
||||||
|
|
||||||
|
// No saving on empty autosave slot
|
||||||
|
if (slot == getAutosaveSlot()) {
|
||||||
|
SaveStateDescriptor desc;
|
||||||
|
desc.setDescription(_("Empty autosave"));
|
||||||
|
desc.setSaveSlot(slot);
|
||||||
|
desc.setAutosave(true);
|
||||||
|
desc.setWriteProtectedFlag(true);
|
||||||
|
return desc;
|
||||||
|
}
|
||||||
|
|
||||||
|
return SaveStateDescriptor();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CineMetaEngineConnect::removeSaveState(const char *target, int slot) const {
|
||||||
|
if (slot < 0 || slot >= MAX_SAVEGAMES) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load savegame descriptions from index file
|
||||||
|
typedef char CommandeType[SAVEGAME_NAME_LEN];
|
||||||
|
CommandeType saveNames[MAX_SAVEGAMES];
|
||||||
|
|
||||||
|
// Initialize all savegames' descriptions to empty strings
|
||||||
|
// so that if the savegames' descriptions can only be partially read from file
|
||||||
|
// then the missing ones are correctly set to empty strings.
|
||||||
|
memset(saveNames, 0, sizeof(saveNames));
|
||||||
|
|
||||||
|
Common::InSaveFile *in;
|
||||||
|
in = g_system->getSavefileManager()->openForLoading(Common::String::format("%s.dir", target));
|
||||||
|
|
||||||
|
if (!in)
|
||||||
|
return;
|
||||||
|
|
||||||
|
in->read(saveNames, SAVELIST_SIZE);
|
||||||
|
delete in;
|
||||||
|
|
||||||
|
// Set description for selected slot
|
||||||
|
char slotName[SAVEGAME_NAME_LEN];
|
||||||
|
slotName[0] = 0;
|
||||||
|
Common::strlcpy(saveNames[slot], slotName, SAVEGAME_NAME_LEN);
|
||||||
|
|
||||||
|
// Update savegame descriptions
|
||||||
|
Common::String indexFile = Common::String::format("%s.dir", target);
|
||||||
|
Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving(indexFile);
|
||||||
|
if (!out) {
|
||||||
|
warning("Unable to open file %s for saving", indexFile.c_str());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
out->write(saveNames, SAVELIST_SIZE);
|
||||||
|
delete out;
|
||||||
|
|
||||||
|
// Delete save file
|
||||||
|
Common::String saveFileName = getSavegameFile(slot, target);
|
||||||
|
|
||||||
|
g_system->getSavefileManager()->removeSavefile(saveFileName);
|
||||||
|
}
|
||||||
|
|
||||||
|
#if PLUGIN_ENABLED_DYNAMIC(CINE)
|
||||||
|
REGISTER_PLUGIN_DYNAMIC(CINE, PLUGIN_TYPE_ENGINE, CineMetaEngineConnect);
|
||||||
|
#else
|
||||||
|
REGISTER_PLUGIN_STATIC(CINE, PLUGIN_TYPE_ENGINE, CineMetaEngineConnect);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace Cine {
|
||||||
|
|
||||||
|
Common::Error CineEngine::loadGameState(int slot) {
|
||||||
|
bool gameLoaded = makeLoad(getSaveStateName(slot));
|
||||||
|
|
||||||
|
return gameLoaded ? Common::kNoError : Common::kUnknownError;
|
||||||
|
}
|
||||||
|
|
||||||
|
Common::Error CineEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
|
||||||
|
if (slot < 0 || slot >= MAX_SAVEGAMES) {
|
||||||
|
return Common::kCreatingFileFailed;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load savegame descriptions from index file
|
||||||
|
loadSaveDirectory();
|
||||||
|
|
||||||
|
// Set description for selected slot making sure it ends with a trailing zero
|
||||||
|
strncpy(currentSaveName[slot], desc.c_str(), sizeof(CommandeType));
|
||||||
|
currentSaveName[slot][sizeof(CommandeType) - 1] = 0;
|
||||||
|
|
||||||
|
// Update savegame descriptions
|
||||||
|
Common::String indexFile = _targetName + ".dir";
|
||||||
|
|
||||||
|
Common::OutSaveFile *fHandle = _saveFileMan->openForSaving(indexFile);
|
||||||
|
if (!fHandle) {
|
||||||
|
warning("Unable to open file %s for saving", indexFile.c_str());
|
||||||
|
return Common::kUnknownError;
|
||||||
|
}
|
||||||
|
|
||||||
|
fHandle->write(currentSaveName, SAVELIST_SIZE);
|
||||||
|
delete fHandle;
|
||||||
|
|
||||||
|
// Save game
|
||||||
|
makeSave(getSaveStateName(slot), getTotalPlayTime() / 1000, desc, isAutosave);
|
||||||
|
|
||||||
|
checkDataDisk(-1);
|
||||||
|
|
||||||
|
return Common::kNoError;
|
||||||
|
}
|
||||||
|
|
||||||
|
Common::String CineEngine::getSaveStateName(int slot) const {
|
||||||
|
return getMetaEngineConnect().getSavegameFile(slot, _targetName.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CineEngine::canLoadGameStateCurrently() {
|
||||||
|
return (!disableSystemMenu && !inMenu);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CineEngine::canSaveGameStateCurrently() {
|
||||||
|
return (allowPlayerInput && !disableSystemMenu && !inMenu);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // End of namespace Cine
|
||||||
|
|
|
@ -6,9 +6,9 @@ MODULE_OBJS := \
|
||||||
bg_list.o \
|
bg_list.o \
|
||||||
console.o \
|
console.o \
|
||||||
cine.o \
|
cine.o \
|
||||||
detection.o \
|
|
||||||
gfx.o \
|
gfx.o \
|
||||||
main_loop.o \
|
main_loop.o \
|
||||||
|
metaengine.o \
|
||||||
msg.o \
|
msg.o \
|
||||||
object.o \
|
object.o \
|
||||||
pal.o \
|
pal.o \
|
||||||
|
@ -30,3 +30,6 @@ endif
|
||||||
|
|
||||||
# Include common rules
|
# Include common rules
|
||||||
include $(srcdir)/rules.mk
|
include $(srcdir)/rules.mk
|
||||||
|
|
||||||
|
# Detection objects
|
||||||
|
DETECT_OBJS += $(MODULE)/detection.o
|
||||||
|
|
|
@ -879,7 +879,7 @@ bool CineEngine::makeLoad(const Common::String &saveName) {
|
||||||
}
|
}
|
||||||
|
|
||||||
ExtendedSavegameHeader header;
|
ExtendedSavegameHeader header;
|
||||||
if (MetaEngine::readSavegameHeader(saveFile.get(), &header)) {
|
if (MetaEngineConnect::readSavegameHeader(saveFile.get(), &header)) {
|
||||||
setTotalPlayTime(header.playtime * 1000); // Seconds to milliseconds
|
setTotalPlayTime(header.playtime * 1000); // Seconds to milliseconds
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1030,7 +1030,7 @@ void CineEngine::makeSave(const Common::String &saveFileName, uint32 playtime,
|
||||||
renderer->popSavedBackBuffer(BEFORE_OPENING_MENU);
|
renderer->popSavedBackBuffer(BEFORE_OPENING_MENU);
|
||||||
}
|
}
|
||||||
|
|
||||||
MetaEngine::appendExtendedSave(fHandle.get(), playtime, desc, isAutosave);
|
MetaEngineConnect::appendExtendedSave(fHandle.get(), playtime, desc, isAutosave);
|
||||||
|
|
||||||
renderer->restoreSavedBackBuffer(BEFORE_TAKING_THUMBNAIL);
|
renderer->restoreSavedBackBuffer(BEFORE_TAKING_THUMBNAIL);
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue