TWINE: todo comment
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@ -765,6 +765,7 @@ void Redraw::drawBubble(int32 actorIdx) {
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_engine->_interface->setClip(renderRect);
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_engine->_grid->drawSprite(renderRect.left, renderRect.top, spritePtr);
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// TODO: shouldn't we check for renderRect here?
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if (_engine->_interface->textWindow.left <= _engine->_interface->textWindow.right && _engine->_interface->textWindow.top <= _engine->_interface->textWindow.bottom) {
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_engine->copyBlockPhys(renderRect, true);
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}
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