Impliment what we call 'random guesses' for Sam and Max iMUSE

svn-id: r4271
This commit is contained in:
James Brown 2002-05-10 20:21:12 +00:00
parent 939f9314fa
commit ecbf23da72
2 changed files with 29 additions and 10 deletions

View file

@ -1652,9 +1652,10 @@ void Scumm::o6_isSoundRunning()
{
int snd = pop();
// FIXME: This fixes wak-a-rat until we figure out why
// iMUSE fails to locate certain sounds.
// FIXME: This fixes wak-a-rat until we correctly implement
// sam and max iMUSE
if (_gameId == GID_SAMNMAX && _currentRoom == 18 && snd == 23) {
stopSound(snd);
push(0);
return;
}