HDB: Add _animTiles to fix memory leaks

This commit is contained in:
Nipun Garg 2019-07-18 20:11:26 +05:30 committed by Eugene Sandulenko
parent a8d277be18
commit ecefec2f77
5 changed files with 33 additions and 11 deletions

View file

@ -941,6 +941,15 @@ AI::~AI() {
// Free Player Graphics
for (int i = 0; i < 8; i++) {
delete _slugAttackGfx[i];
_slugAttackGfx[i] = NULL;
}
if (_weaponSelGfx) {
delete _weaponSelGfx;
_weaponSelGfx = NULL;
}
if (_weaponGfx) {
delete _weaponGfx;
_weaponGfx = NULL;
}
memset(_clubDownGfx, 0, sizeof(_clubDownGfx));
@ -979,6 +988,9 @@ AI::~AI() {
for (uint i = 0; i < _animTargets.size(); i++) {
delete _animTargets[i];
}
// Free Animating Tiles
freeAnimInfo();
}
bool AI::init() {
@ -1768,13 +1780,13 @@ void AI::loadSaveFile(Common::InSaveFile *in) {
void AI::initAnimInfo() {
if (g_hdb->_map->checkOneTileExistInRange(_useSwitchOff, 2))
g_hdb->_gfx->getTile(_useSwitchOn);
_animTiles.push_back(g_hdb->_gfx->getTile(_useSwitchOn));
if (g_hdb->_map->checkOneTileExistInRange(_useSwitch2Off, 2))
g_hdb->_gfx->getTile(_useSwitch2On);
_animTiles.push_back(g_hdb->_gfx->getTile(_useSwitch2On));
if (g_hdb->_map->checkOneTileExistInRange(_useHolderEmpty, 2))
g_hdb->_gfx->getTile(_useHolderFull);
_animTiles.push_back(g_hdb->_gfx->getTile(_useHolderFull));
if (g_hdb->_map->checkOneTileExistInRange(_useHandswitchOff, 2))
g_hdb->_gfx->getTile(_useHandswitchOn);
_animTiles.push_back(g_hdb->_gfx->getTile(_useHandswitchOn));
if (g_hdb->_map->checkOneTileExistInRange(_targetDoorN, 4))
g_hdb->_gfx->cacheTileSequence(_targetDoorN, 4);
@ -1848,17 +1860,22 @@ void AI::initAnimInfo() {
g_hdb->_gfx->cacheTileSequence(_blockpole, 4);
if (g_hdb->_map->checkOneTileExistInRange(_kcHolderWhiteOff, 2))
g_hdb->_gfx->getTile(_kcHolderWhiteOn);
_animTiles.push_back(g_hdb->_gfx->getTile(_kcHolderWhiteOn));
if (g_hdb->_map->checkOneTileExistInRange(_kcHolderBlueOff, 2))
g_hdb->_gfx->getTile(_kcHolderBlueOn);
_animTiles.push_back(g_hdb->_gfx->getTile(_kcHolderBlueOn));
if (g_hdb->_map->checkOneTileExistInRange(_kcHolderRedOff, 2))
g_hdb->_gfx->getTile(_kcHolderRedOn);
_animTiles.push_back(g_hdb->_gfx->getTile(_kcHolderRedOn));
if (g_hdb->_map->checkOneTileExistInRange(_kcHolderGreenOff, 2))
g_hdb->_gfx->getTile(_kcHolderGreenOn);
_animTiles.push_back(g_hdb->_gfx->getTile(_kcHolderGreenOn));
if (g_hdb->_map->checkOneTileExistInRange(_kcHolderPurpleOff, 2))
g_hdb->_gfx->getTile(_kcHolderPurpleOn);
_animTiles.push_back(g_hdb->_gfx->getTile(_kcHolderPurpleOn));
if (g_hdb->_map->checkOneTileExistInRange(_kcHolderBlackOff, 2))
g_hdb->_gfx->getTile(_kcHolderBlackOn);
_animTiles.push_back(g_hdb->_gfx->getTile(_kcHolderBlackOn));
}
void AI::freeAnimInfo() {
for (uint i = 0; i < _animTiles.size(); i++)
delete _animTiles[i];
}
const char *AITypeStr[] = {