PSP: Make R-trigger act as a context sensitive modifier key, remap ENTER to triangle

svn-id: r43517
This commit is contained in:
Joost Peters 2009-08-18 17:12:01 +00:00
parent 3ade77dfb0
commit ed2a733b2a
2 changed files with 15 additions and 11 deletions

View file

@ -13,15 +13,17 @@ Controls
========
Left trigger - ESC
Right trigger - Enter
Right trigger - Modifier key (see below for uses)
Analog - Mouse movement
Right trigger + Analog - Fine control mouse
Directionals - Mouse movement
Analog + triangle - Fine control mouse
Triangle - Enter
Cross - Mouse button 1
Circle - Mouse button 2
Square - '.' (skip dialogue in some games)
Select - Show/Hide Virtual Keyboard
Start - F5
Right trigger + Start - Return-To-Launcher menu
Notes
=====
@ -32,9 +34,6 @@ Notes
As such, it is recommended to play games in their original, uncompressed,
form whenever possible.
- Sleep/Suspend mode currently isn't supported, so don't use it when
running ScummVM.
- This README may be outdated, for more up-to-date instructions and notes see
the PSP Port Wiki: http://wiki.scummvm.org/index.php/PlayStation_Portable

View file

@ -411,7 +411,7 @@ bool OSystem_PSP::pollEvent(Common::Event &event) {
*/
uint32 buttonsChanged = pad.Buttons ^ _prevButtons;
if (buttonsChanged & (PSP_CTRL_CROSS | PSP_CTRL_CIRCLE | PSP_CTRL_LTRIGGER | PSP_CTRL_RTRIGGER | PSP_CTRL_START | PSP_CTRL_SELECT | PSP_CTRL_SQUARE)) {
if (buttonsChanged & (PSP_CTRL_CROSS | PSP_CTRL_CIRCLE | PSP_CTRL_LTRIGGER | PSP_CTRL_RTRIGGER | PSP_CTRL_START | PSP_CTRL_SELECT | PSP_CTRL_SQUARE | PSP_CTRL_TRIANGLE)) {
if (buttonsChanged & PSP_CTRL_CROSS) {
event.type = (pad.Buttons & PSP_CTRL_CROSS) ? Common::EVENT_LBUTTONDOWN : Common::EVENT_LBUTTONUP;
} else if (buttonsChanged & PSP_CTRL_CIRCLE) {
@ -419,24 +419,29 @@ bool OSystem_PSP::pollEvent(Common::Event &event) {
} else {
//any of the other buttons.
event.type = buttonsChanged & pad.Buttons ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
event.kbd.ascii = 0;
event.kbd.flags = 0;
if (buttonsChanged & PSP_CTRL_LTRIGGER) {
event.kbd.keycode = Common::KEYCODE_ESCAPE;
event.kbd.ascii = 27;
} else if (buttonsChanged & PSP_CTRL_RTRIGGER) {
event.kbd.keycode = Common::KEYCODE_RETURN;
event.kbd.ascii = 13;
} else if (buttonsChanged & PSP_CTRL_START) {
event.kbd.keycode = Common::KEYCODE_F5;
event.kbd.ascii = Common::ASCII_F5;
event.kbd.flags = Common::KBD_CTRL; // Main menu to allow RTL
if (pad.Buttons & PSP_CTRL_RTRIGGER) {
event.kbd.flags = Common::KBD_CTRL; // Main menu to allow RTL
}
/* } else if (buttonsChanged & PSP_CTRL_SELECT) {
event.kbd.keycode = Common::KEYCODE_0;
event.kbd.ascii = '0';
*/ } else if (buttonsChanged & PSP_CTRL_SQUARE) {
event.kbd.keycode = Common::KEYCODE_PERIOD;
event.kbd.ascii = '.';
} else if (buttonsChanged & PSP_CTRL_TRIANGLE) {
event.kbd.keycode = Common::KEYCODE_RETURN;
event.kbd.ascii = 13;
} else if (pad.Buttons & PSP_CTRL_RTRIGGER) {
event.kbd.flags |= Common::KBD_SHIFT;
}
}
@ -485,7 +490,7 @@ bool OSystem_PSP::pollEvent(Common::Event &event) {
newY += _padAccel >> 2;
// If no movement then this has no effect
if (pad.Buttons & PSP_CTRL_TRIANGLE) {
if (pad.Buttons & PSP_CTRL_RTRIGGER) {
// Fine control mode for analog
if (analogStepAmountX != 0) {
if (analogStepAmountX > 0)