TUCKER: Add savegame metadata and autosave support

This commit is contained in:
Adrian Frühwirth 2018-03-01 20:15:47 +01:00
parent 50003f2875
commit ed44cbf287
4 changed files with 324 additions and 56 deletions

View file

@ -21,20 +21,29 @@
*/
#include "common/savefile.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "graphics/thumbnail.h"
#include "tucker/tucker.h"
namespace Tucker {
#define kSavegameSignature MKTAG('T', 'C', 'K', 'R')
enum {
kCurrentGameStateVersion = 1
kSavegameVersionCurrent = 2,
kSavegameVersionMinimum = 1
};
enum SavegameFlag {
kSavegameFlagAutosave = 1 << 0,
};
Common::String generateGameStateFileName(const char *target, int slot, bool prefixOnly) {
Common::String name(target);
if (prefixOnly) {
name += ".*";
name += ".#*";
} else {
name += Common::String::format(".%d", slot);
}
@ -50,7 +59,7 @@ static void saveOrLoadInt(Common::ReadStream &stream, int &i) {
}
template<class S>
void TuckerEngine::saveOrLoadGameStateData(S &s) {
TuckerEngine::SavegameError TuckerEngine::saveOrLoadGameStateData(S &s) {
for (int i = 0; i < kFlagsTableSize; ++i) {
saveOrLoadInt(s, _flagsTable[i]);
}
@ -71,59 +80,224 @@ void TuckerEngine::saveOrLoadGameStateData(S &s) {
saveOrLoadInt(s, _yPosCurrent);
saveOrLoadInt(s, _inventoryObjectsCount);
saveOrLoadInt(s, _inventoryObjectsOffset);
return s.err() ? kSavegameIoError : kSavegameNoError;
}
Common::Error TuckerEngine::loadGameState(int num) {
Common::Error ret = Common::kNoError;
Common::String gameStateFileName = generateGameStateFileName(_targetName.c_str(), num);
Common::InSaveFile *f = _saveFileMan->openForLoading(gameStateFileName);
if (f) {
uint16 version = f->readUint16LE();
if (version < kCurrentGameStateVersion) {
warning("Unsupported gamestate version %d (slot %d)", version, num);
Common::Error TuckerEngine::loadGameState(int slot) {
Common::String fileName = generateGameStateFileName(_targetName.c_str(), slot);
Common::InSaveFile *file = _saveFileMan->openForLoading(fileName);
if (!file) {
return Common::kReadingFailed;
}
SavegameHeader header;
SavegameError savegameError = readSavegameHeader(file, header);
if (!savegameError) {
savegameError = saveOrLoadGameStateData(*file);
}
if (savegameError) {
switch (savegameError) {
case kSavegameInvalidTypeError:
warning("Invalid savegame '%s' (does not look like a ScummVM Tucker-engine savegame)", fileName.c_str());
break;
case kSavegameInvalidVersionError:
warning("Invalid savegame '%s' (expected savegame version v%i-v%i, got v%i)",
fileName.c_str(), kSavegameVersionMinimum, kSavegameVersionCurrent, header.version);
break;
default:
warning("Failed to load savegame '%s'", fileName.c_str());
break;
}
delete file;
return Common::kReadingFailed;
}
g_engine->setTotalPlayTime(header.playTime * 1000);
_nextLocationNum = _locationNum;
setBlackPalette();
loadBudSpr();
_forceRedrawPanelItems = true;
delete file;
return Common::kNoError;
}
TuckerEngine::SavegameError TuckerEngine::readSavegameHeader(const char *target, int slot, SavegameHeader &header) {
Common::String fileName = generateGameStateFileName(target, slot);
Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);
if (!file) {
return kSavegameNotFoundError;
}
SavegameError savegameError = readSavegameHeader(file, header);
delete file;
return savegameError;
}
TuckerEngine::SavegameError TuckerEngine::readSavegameHeader(Common::InSaveFile *file, SavegameHeader &header, bool loadThumbnail) {
header.version = -1;
header.flags = 0;
header.description.clear();
header.saveDate = 0;
header.saveTime = 0;
header.playTime = 0;
header.thumbnail = nullptr;
if (file->readUint32BE() == kSavegameSignature) {
header.version = file->readUint16LE();
} else {
// possibly an old, headerless savegame
file->seek(0, SEEK_SET);
header.version = file->readUint16LE();
// old savegames are always version 1
if (header.version != 1) {
return kSavegameInvalidTypeError;
}
file->skip(2);
}
if (header.version > kSavegameVersionCurrent) {
return kSavegameInvalidVersionError;
}
if (header.version >= 2) {
// savegame flags
header.flags = file->readUint32LE();
char ch;
while ((ch = (char)file->readByte()) != '\0')
header.description += ch;
header.saveDate = file->readUint32LE();
header.saveTime = file->readUint32LE();
header.playTime = file->readUint32LE();
if (loadThumbnail) {
header.thumbnail = Graphics::loadThumbnail(*file);
} else {
f->skip(2);
saveOrLoadGameStateData(*f);
if (f->err() || f->eos()) {
warning("Can't read file '%s'", gameStateFileName.c_str());
ret = Common::kReadingFailed;
} else {
_nextLocationNum = _locationNum;
setBlackPalette();
loadBudSpr();
_forceRedrawPanelItems = true;
}
Graphics::skipThumbnail(*file);
}
delete f;
}
return ret;
return ((file->err() || file->eos()) ? kSavegameIoError : kSavegameNoError);
}
Common::Error TuckerEngine::saveGameState(int num, const Common::String &description) {
Common::Error ret = Common::kNoError;
Common::String gameStateFileName = generateGameStateFileName(_targetName.c_str(), num);
Common::OutSaveFile *f = _saveFileMan->openForSaving(gameStateFileName);
if (f) {
f->writeUint16LE(kCurrentGameStateVersion);
f->writeUint16LE(0);
saveOrLoadGameStateData(*f);
f->finalize();
if (f->err()) {
warning("Can't write file '%s'", gameStateFileName.c_str());
ret = Common::kWritingFailed;
}
delete f;
}
return ret;
TuckerEngine::SavegameError TuckerEngine::writeSavegameHeader(Common::OutSaveFile *file, SavegameHeader &header) {
// Tucker savegame signature
file->writeUint32BE(kSavegameSignature);
// version information
file->writeUint16LE(kSavegameVersionCurrent);
// savegame flags
file->writeUint32LE(header.flags);
// savegame name
file->writeString(header.description);
file->writeByte(0);
// creation/play time
TimeDate curTime;
_system->getTimeAndDate(curTime);
header.saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
header.saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
header.playTime = g_engine->getTotalPlayTime() / 1000;
file->writeUint32LE(header.saveDate);
file->writeUint32LE(header.saveTime);
file->writeUint32LE(header.playTime);
// thumbnail
Graphics::saveThumbnail(*file);
return (file->err() ? kSavegameIoError : kSavegameNoError);
}
Common::Error TuckerEngine::saveGameState(int slot, const Common::String &description) {
return writeSavegame(slot, description, false);
}
Common::Error TuckerEngine::writeSavegame(int slot, const Common::String &description, bool autosave) {
Common::String fileName = generateGameStateFileName(_targetName.c_str(), slot);
Common::OutSaveFile *file = _saveFileMan->openForSaving(fileName);
SavegameHeader header;
SavegameError savegameError = kSavegameNoError;
if (!file)
savegameError = kSavegameIoError;
if (!savegameError) {
// savegame flags
if (autosave)
header.flags |= kSavegameFlagAutosave;
// description
header.description = description;
savegameError = writeSavegameHeader(file, header);
}
if (!savegameError)
savegameError = saveOrLoadGameStateData(*file);
if (!savegameError)
file->finalize();
delete file;
if (savegameError) {
warning("Error writing savegame '%s'", fileName.c_str());
return Common::kWritingFailed;
}
return Common::kNoError;
}
bool TuckerEngine::isAutosaveAllowed() {
return isAutosaveAllowed(_targetName.c_str());
}
bool TuckerEngine::isAutosaveAllowed(const char *target) {
SavegameHeader savegameHeader;
SavegameError savegameError = readSavegameHeader(target, kAutoSaveSlot, savegameHeader);
return (savegameError == kSavegameNotFoundError || (savegameHeader.flags & kSavegameFlagAutosave));
}
void TuckerEngine::writeAutosave() {
if (canSaveGameStateCurrently()) {
if (!isAutosaveAllowed()) {
warning("Refusing to overwrite non-autosave savegame in slot %i, skipping autosave", kAutoSaveSlot);
return;
}
writeSavegame(kAutoSaveSlot, "Autosave", true);
_lastSaveTime = _system->getMillis();
}
}
bool TuckerEngine::canLoadOrSave() const {
return !_player && _cursorState != kCursorStateDisabledHidden;
}
bool TuckerEngine::canLoadGameStateCurrently() {
return !_player && _cursorState != kCursorStateDisabledHidden;
return canLoadOrSave();
}
bool TuckerEngine::canSaveGameStateCurrently() {
return !_player && _cursorState != kCursorStateDisabledHidden;
return canLoadOrSave();
}
bool TuckerEngine::existsSavegame() {