Refixed getActorY in indy3. Fixed class (dunno if the fix doesn't break something else. Fixed intro by slowing down music rate by 3.

svn-id: r4018
This commit is contained in:
Vincent Hamm 2002-04-19 21:06:50 +00:00
parent f442157a14
commit ed65e89a89
4 changed files with 20 additions and 12 deletions

View file

@ -827,21 +827,18 @@ void Scumm::o5_actorSetClass()
_classData[act] = 0;
if( _features & GF_SMALL_HEADER)
{
Actor *a;
a=derefActor(act);
a->forceClip=0;
}
continue;
}
if(_gameId == GID_INDY3_256)
newClass--;
if (newClass & 0x80)
putClass(act, newClass, 1);
else
@ -1323,7 +1320,7 @@ void Scumm::o5_getActorY()
actor = getVarOrDirectByte(0x80);
else
actor = getVarOrDirectWord(0x80);
setResult(actor);
setResult(getObjY(actor));
}
void Scumm::o5_getAnimCounter()
@ -2247,6 +2244,7 @@ void Scumm::o5_startScript()
void Scumm::o5_startSound()
{
_vars[VAR_MUSIC_FLAG]=0;
addSoundToQueue(getVarOrDirectByte(0x80));
}
@ -2505,9 +2503,6 @@ void Scumm::o5_wait()
break;
return;
case 2: /* wait for message */
if ((_currentRoom == 0) && (_gameId == GID_ZAK256)) // Bypass Zak256 script hang
return;
if (_vars[VAR_HAVE_MSG])
break;
return;