SCI: Fixed the broken SciEngine::pauseEngineIntern code by ensuring that SciEngine::_gamestate is updated whenever the EngineState gets changed (due to loading a savestate)

svn-id: r41346
This commit is contained in:
Max Horn 2009-06-07 17:18:11 +00:00
parent 21d948ec05
commit ee21d82948

View file

@ -1947,7 +1947,7 @@ static void _init_stack_base_with_selector(EngineState *s, Selector selector) {
EngineState *g_EngineState = 0;
static EngineState *_game_run(EngineState *s, int restoring) {
static EngineState *_game_run(EngineState *&s, int restoring) {
EngineState *successor = NULL;
int game_is_finished = 0;
g_EngineState = s;
@ -2014,7 +2014,7 @@ int game_run(EngineState **_s) {
return 1;
}
// and ENGAGE!
*_s = s = _game_run(s, 0);
_game_run(*_s, 0);
sciprintf(" Game::play() finished.\n");