SCI: Fixed the broken SciEngine::pauseEngineIntern code by ensuring that SciEngine::_gamestate is updated whenever the EngineState gets changed (due to loading a savestate)
svn-id: r41346
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21d948ec05
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1 changed files with 2 additions and 2 deletions
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@ -1947,7 +1947,7 @@ static void _init_stack_base_with_selector(EngineState *s, Selector selector) {
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EngineState *g_EngineState = 0;
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EngineState *g_EngineState = 0;
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static EngineState *_game_run(EngineState *s, int restoring) {
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static EngineState *_game_run(EngineState *&s, int restoring) {
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EngineState *successor = NULL;
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EngineState *successor = NULL;
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int game_is_finished = 0;
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int game_is_finished = 0;
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g_EngineState = s;
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g_EngineState = s;
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@ -2014,7 +2014,7 @@ int game_run(EngineState **_s) {
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return 1;
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return 1;
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}
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}
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// and ENGAGE!
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// and ENGAGE!
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*_s = s = _game_run(s, 0);
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_game_run(*_s, 0);
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sciprintf(" Game::play() finished.\n");
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sciprintf(" Game::play() finished.\n");
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