PLUGINS: switched plugin manager to inheritance rather than #defines

The reason for this was that I found issues where the wrong functions were called in EngineManager for single plugin operation. Rather than inserting more messy #defines, I preferred to change the PluginManager to use virtual functions, which also makes EngineManager simpler.

svn-id: r55024
This commit is contained in:
Yotam Barnoy 2010-12-23 13:38:37 +00:00
parent 401a8c355d
commit ee2b1092ab
5 changed files with 69 additions and 50 deletions

View file

@ -107,11 +107,7 @@ static const EnginePlugin *detectPlugin() {
printf("User picked target '%s' (gameid '%s')...\n", ConfMan.getActiveDomainName().c_str(), gameid.c_str());
printf("%s", " Looking for a plugin supporting this gameid... ");
#if defined(ONE_PLUGIN_AT_A_TIME) && defined(DYNAMIC_MODULES)
GameDescriptor game = EngineMan.findGameOnePluginAtATime(gameid, &plugin);
#else
GameDescriptor game = EngineMan.findGame(gameid, &plugin);
#endif
if (plugin == 0) {
printf("failed\n");
@ -342,14 +338,9 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
settings.erase("debugflags");
}
#if defined(ONE_PLUGIN_AT_A_TIME) && defined(DYNAMIC_MODULES)
// Only load non-engine plugins and first engine plugin initially in this case.
PluginManager::instance().loadNonEnginePluginsAndEnumerate();
#else
// Load the plugins.
PluginManager::instance().loadPlugins();
#endif
PluginManager::instance().init();
PluginManager::instance().loadAllPlugins(); // load plugins for cached plugin manager
// If we received an invalid music parameter via command line we check this here.
// We can't check this before loading the music plugins.
// On the other hand we cannot load the plugins before we know the file paths (in case of external plugins).
@ -463,11 +454,8 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
// Clear the active config domain
ConfMan.setActiveDomain("");
// PluginManager::instance().unloadPlugins();
PluginManager::instance().loadAllPlugins(); // only for cached manager
#if !defined(ONE_PLUGIN_AT_A_TIME)
PluginManager::instance().loadPlugins();
#endif
} else {
GUI::displayErrorDialog(_("Could not find any engine capable of running the selected game"));
}
@ -476,7 +464,7 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
setupGraphics(system);
launcherDialog();
}
PluginManager::instance().unloadPlugins();
PluginManager::instance().unloadAllPlugins();
PluginManager::destroy();
GUI::GuiManager::destroy();
Common::ConfigManager::destroy();