BLADERUNNER: Make the cut content a runtime option
Player can choose to use or not the restored cut content. Does not affect fixed bugs in original game.
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13 changed files with 774 additions and 766 deletions
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@ -145,9 +145,9 @@ void SceneScriptRC02::dialogueWithRunciter() {
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) {
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DM_Add_To_List_Never_Repeat_Once_Selected(20, 6, 4, 5); // REFERENCE
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}
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#if BLADERUNNER_RESTORED_CUT_CONTENT
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DM_Add_To_List_Never_Repeat_Once_Selected(200, -1, 3, 6); // VK - TEST
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#endif // BLADERUNNER_RESTORED_CUT_CONTENT
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if (_vm->_cutContent) {
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DM_Add_To_List_Never_Repeat_Once_Selected(200, -1, 3, 6); // VK - TEST
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}
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Dialogue_Menu_Add_DONE_To_List(30); // DONE
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Dialogue_Menu_Appear(320, 240);
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@ -210,17 +210,17 @@ void SceneScriptRC02::dialogueWithRunciter() {
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Actor_Clue_Acquire(kActorMcCoy, kClueReferenceLetter, true, kActorRunciter);
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break;
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#if BLADERUNNER_RESTORED_CUT_CONTENT // scene 16 79
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case 200:
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Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
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Actor_Says(kActorMcCoy, 395, 14);
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Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
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Actor_Says(kActorRunciter, 1680, 13);
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Actor_Says(kActorMcCoy, 400, 14);
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Voight_Kampff_Activate(kActorRunciter, 20);
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Actor_Modify_Friendliness_To_Other(kActorRunciter, kActorMcCoy, -10);
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if (_vm->_cutContent) { // scene 16 79
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Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
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Actor_Says(kActorMcCoy, 395, 14);
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Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
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Actor_Says(kActorRunciter, 1680, 13);
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Actor_Says(kActorMcCoy, 400, 14);
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Voight_Kampff_Activate(kActorRunciter, 20);
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Actor_Modify_Friendliness_To_Other(kActorRunciter, kActorMcCoy, -10);
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}
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break;
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#endif // BLADERUNNER_RESTORED_CUT_CONTENT
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case 30: // DONE
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Actor_Says(kActorMcCoy, 4595, 14);
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