Implement WalkActorTo and IsActorMoving (and incidentally GetActorYawToPoint).
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3 changed files with 67 additions and 6 deletions
25
lua.cpp
25
lua.cpp
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@ -297,6 +297,14 @@ static void GetAngleBetweenActors() {
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lua_pushnumber(act1->angleTo(*act2));
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}
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static void GetActorYawToPoint() {
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Actor *act = check_actor(1);
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double x = luaL_check_number(2);
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double y = luaL_check_number(3);
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double z = luaL_check_number(4);
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lua_pushnumber(act->yawTo(Vector3d(x, y, z)));
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}
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static void PutActorInSet() {
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Actor *act = check_actor(1);
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const char *set = "";
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@ -327,10 +335,17 @@ static void WalkActorForward() {
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act->walkForward();
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}
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// FIXME
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static void WalkActorTo() {
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warning("Stub function WalkActorTo called; substituting PutActorAt");
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PutActorAt();
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Actor *act = check_actor(1);
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double x = luaL_check_number(2);
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double y = luaL_check_number(3);
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double z = luaL_check_number(4);
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act->walkTo(Vector3d(x, y, z));
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}
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static void IsActorMoving() {
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Actor *act = check_actor(1);
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pushbool(act->isWalking());
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}
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static void TurnActor() {
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@ -955,7 +970,6 @@ static char *stubFuncs[] = {
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"EnableDebugKeys",
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"WorldToScreen",
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"IsActorResting",
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"IsActorMoving",
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"CompleteActorChore",
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"SetActorRoll",
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"SetActorPitch",
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@ -972,7 +986,6 @@ static char *stubFuncs[] = {
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"WalkActorVector",
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"PutActorAtInterest",
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"SetActorReflection",
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"GetActorYawToPoint",
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"GetActorPuckVector",
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"GetActorRect",
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"SetActorMumblechore",
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@ -1191,12 +1204,14 @@ struct luaL_reg builtins[] = {
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{ "GetActorRot", GetActorRot },
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{ "IsActorTurning", IsActorTurning },
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{ "GetAngleBetweenActors", GetAngleBetweenActors },
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{ "GetActorYawToPoint", GetActorYawToPoint },
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{ "PutActorInSet", PutActorInSet },
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{ "SetActorWalkRate", SetActorWalkRate },
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{ "GetActorWalkRate", GetActorWalkRate },
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{ "SetActorTurnRate", SetActorTurnRate },
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{ "WalkActorForward", WalkActorForward },
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{ "WalkActorTo", WalkActorTo },
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{ "IsActorMoving", IsActorMoving },
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{ "TurnActor", TurnActor },
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{ "PushActorCostume", PushActorCostume },
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{ "SetActorTalkChore", SetActorTalkChore },
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