ZVISION: Move more graphics code out of the main engine code

This commit is contained in:
Filippos Karapetis 2014-12-26 13:14:24 +02:00
parent e8820d26e7
commit eea1ee445f
7 changed files with 167 additions and 169 deletions

View file

@ -30,6 +30,7 @@
#include "zvision/sound/zork_raw.h"
#include "zvision/video/zork_avi_decoder.h"
#include "zvision/file/save_manager.h"
#include "zvision/scripting/menu.h"
#include "zvision/scripting/sidefx/timer_node.h"
#include "zvision/scripting/sidefx/music_node.h"
#include "zvision/scripting/sidefx/syncsound_node.h"
@ -439,7 +440,7 @@ ActionMenuBarEnable::ActionMenuBarEnable(ZVision *engine, int32 slotkey, const C
}
bool ActionMenuBarEnable::execute() {
_engine->menuBarEnable(_menus);
_engine->getMenuHandler()->setEnable(_menus);
return true;
}
@ -819,7 +820,7 @@ ActionRotateTo::ActionRotateTo(ZVision *engine, int32 slotkey, const Common::Str
}
bool ActionRotateTo::execute() {
_engine->rotateTo(_toPos, _time);
_engine->getRenderManager()->rotateTo(_toPos, _time);
return true;
}