SHERLOCK: 3DO: enable button pressing in UI

This commit is contained in:
Martin Kiewitz 2015-06-14 10:37:00 +02:00
parent 870d0d23a3
commit eea44236d7

View file

@ -394,9 +394,6 @@ void ScalpelUserInterface::depressButton(int num) {
Screen &screen = *_vm->_screen;
Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]);
if (_vm->getPlatform() == Common::kPlatform3DO)
return; // don't do anything for 3DO atm
ImageFrame &frame = (*_controls)[num];
screen._backBuffer1.transBlitFrom(frame, pt);
screen.slamArea(pt.x, pt.y, pt.x + frame._width, pt.y + frame._height);