TSAGE: R2R - (incomplete) renaming in scene 1800
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parent
4d3b33f656
commit
eea62d4b6d
2 changed files with 20 additions and 20 deletions
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@ -11399,7 +11399,7 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
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_locationMode = 0;
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scalePalette(65, 65, 65);
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_exit1.setDetails(Rect(0, 160, 319, 168), EXITCURSOR_S, 1800);
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_southExit.setDetails(Rect(0, 160, 319, 168), EXITCURSOR_S, 1800);
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_background.setDetails(Rect(0, 0, 320, 200), -1, -1, -1, -1, 1, NULL);
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_lever.postInit();
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@ -11519,29 +11519,29 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
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}
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}
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_actor1.postInit();
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_actor1.fixPriority(10);
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_playerShadow.postInit();
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_playerShadow.fixPriority(10);
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if (R2_GLOBALS._player._characterIndex == R2_QUINN)
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_actor1.setVisage(1111);
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_playerShadow.setVisage(1111);
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else
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_actor1.setVisage(1110);
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_playerShadow.setVisage(1110);
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_actor1._effect = 5;
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_actor1._field9C = _field312;
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_playerShadow._effect = 5;
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_playerShadow._field9C = _field312;
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R2_GLOBALS._player._linkedActor = &_actor1;
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R2_GLOBALS._player._linkedActor = &_playerShadow;
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_actor3.postInit();
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_actor3.fixPriority(10);
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_companionShadow.postInit();
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_companionShadow.fixPriority(10);
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if (R2_GLOBALS._player._characterIndex == R2_QUINN)
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_actor3.setVisage(1110);
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_companionShadow.setVisage(1110);
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else
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_actor3.setVisage(1111);
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_companionShadow.setVisage(1111);
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_actor3._effect = 5;
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_actor3._field9C = _field312;
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_companionShadow._effect = 5;
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_companionShadow._field9C = _field312;
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_companion._linkedActor = &_actor3;
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_companion._linkedActor = &_companionShadow;
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R2_GLOBALS._player._characterScene[R2_QUINN] = 1800;
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R2_GLOBALS._player._characterScene[R2_SEEKER] = 1800;
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@ -11552,7 +11552,7 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
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// Original was calling _item3.setDetails(Rect(1800, 11, 24, 23), 25, -1, -1, -1, 1, NULL);
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// This is *wrong*. The following statement is a wild guess based on good common sense
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_item3.setDetails(11, 1800, 23, 24, 25);
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_item4.setDetails(Rect(0, 0, 320, 200), 1800, 17, -1, 19, 1, NULL);
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_secBackground.setDetails(Rect(0, 0, 320, 200), 1800, 17, -1, 19, 1, NULL);
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R2_GLOBALS._player.disableControl();
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if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1800) {
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@ -872,18 +872,18 @@ public:
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NamedHotspot _item1;
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NamedHotspot _item2;
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NamedHotspot _item3;
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NamedHotspot _item4;
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NamedHotspot _secBackground;
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Background _background;
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SceneActor _actor1;
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SceneActor _playerShadow;
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SceneActor _companion;
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SceneActor _actor3;
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SceneActor _companionShadow;
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SceneActor _leftStaircase;
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SceneActor _rightStaircase;
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Lever _lever;
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Doors _doors;
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PassengerDoor _leftDoor;
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PassengerDoor _rightDoor;
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Exit1 _exit1;
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Exit1 _southExit;
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SequenceManager _sequenceManager;
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Scene1800();
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