BACKEND: Allow SDL2 mapping of L2/R2, fix psp2/switch mapping
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8 changed files with 121 additions and 1 deletions
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@ -24,11 +24,34 @@
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/translation.h"
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#include "backends/platform/sdl/switch/switch.h"
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#include "backends/events/switchsdl/switchsdl-events.h"
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#include "backends/saves/posix/posix-saves.h"
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#include "backends/fs/posix/posix-fs-factory.h"
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#include "backends/fs/posix/posix-fs.h"
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#include "backends/keymapper/hardware-input.h"
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static const Common::HardwareInputTableEntry switchJoystickButtons[] = {
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{ "JOY_A", Common::JOYSTICK_BUTTON_A, _s("B") },
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{ "JOY_B", Common::JOYSTICK_BUTTON_B, _s("A") },
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{ "JOY_X", Common::JOYSTICK_BUTTON_X, _s("Y") },
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{ "JOY_Y", Common::JOYSTICK_BUTTON_Y, _s("X") },
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{ "JOY_BACK", Common::JOYSTICK_BUTTON_BACK, _s("Minus") },
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{ "JOY_START", Common::JOYSTICK_BUTTON_START, _s("Plus") },
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{ "JOY_LEFT_STICK", Common::JOYSTICK_BUTTON_LEFT_STICK, _s("L3") },
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{ "JOY_RIGHT_STICK", Common::JOYSTICK_BUTTON_RIGHT_STICK, _s("R3") },
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{ "JOY_LEFT_SHOULDER", Common::JOYSTICK_BUTTON_LEFT_SHOULDER, _s("L") },
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{ "JOY_RIGHT_SHOULDER", Common::JOYSTICK_BUTTON_RIGHT_SHOULDER, _s("R") },
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{ "JOY_LEFT_TRIGGER", Common::JOYSTICK_BUTTON_LEFT_TRIGGER, _s("ZL") },
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{ "JOY_RIGHT_TRIGGER", Common::JOYSTICK_BUTTON_RIGHT_TRIGGER, _s("ZR") },
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{ "JOY_UP", Common::JOYSTICK_BUTTON_DPAD_UP, _s("D-pad Up") },
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{ "JOY_DOWN", Common::JOYSTICK_BUTTON_DPAD_DOWN, _s("D-pad Down") },
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{ "JOY_LEFT", Common::JOYSTICK_BUTTON_DPAD_LEFT, _s("D-pad Left") },
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{ "JOY_RIGHT", Common::JOYSTICK_BUTTON_DPAD_RIGHT, _s("D-pad Right") },
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{ nullptr, 0, nullptr }
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};
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void OSystem_Switch::init() {
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@ -125,3 +148,16 @@ void OSystem_Switch::logMessage(LogMessageType::Type type, const char *message)
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Common::String OSystem_Switch::getDefaultLogFileName() {
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return "scummvm.log";
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}
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Common::HardwareInputSet *OSystem_Switch::getHardwareInputSet() {
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using namespace Common;
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CompositeHardwareInputSet *inputSet = new CompositeHardwareInputSet();
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// Users may use USB / bluetooth mice and keyboards
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inputSet->addHardwareInputSet(new MouseHardwareInputSet(defaultMouseButtons));
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inputSet->addHardwareInputSet(new KeyboardHardwareInputSet(defaultKeys, defaultModifiers));
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inputSet->addHardwareInputSet(new JoystickHardwareInputSet(switchJoystickButtons));
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return inputSet;
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}
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