new savegame version: store actor pan data; store Audio CD playback status (and when loading, resume playing of tracks which are meant to loop forever)

svn-id: r11423
This commit is contained in:
Max Horn 2003-11-29 13:58:17 +00:00
parent e68ac71155
commit eeb3cdebf1
3 changed files with 32 additions and 9 deletions

View file

@ -32,7 +32,7 @@ namespace Scumm {
// Can be useful for other ports too :)
#define VER(x) x
#define CURRENT_VER 23
#define CURRENT_VER 24
// To work around a warning in GCC 3.2 (and 3.1 ?) regarding non-POD types,
// we use a small trick: instead of 0 we use 42. Why? Well, it seems newer GCC
@ -109,6 +109,7 @@ public:
void saveLoadEntries(void *d, const SaveLoadEntry *sle);
bool isSaving() { return _saveOrLoad; }
bool isLoading() { return !_saveOrLoad; }
uint32 getVersion() { return _savegameVersion; }
void saveUint32(uint32 d);