new savegame version: store actor pan data; store Audio CD playback status (and when loading, resume playing of tracks which are meant to loop forever)
svn-id: r11423
This commit is contained in:
parent
e68ac71155
commit
eeb3cdebf1
3 changed files with 32 additions and 9 deletions
|
@ -32,7 +32,7 @@ namespace Scumm {
|
|||
// Can be useful for other ports too :)
|
||||
|
||||
#define VER(x) x
|
||||
#define CURRENT_VER 23
|
||||
#define CURRENT_VER 24
|
||||
|
||||
// To work around a warning in GCC 3.2 (and 3.1 ?) regarding non-POD types,
|
||||
// we use a small trick: instead of 0 we use 42. Why? Well, it seems newer GCC
|
||||
|
@ -109,6 +109,7 @@ public:
|
|||
void saveLoadEntries(void *d, const SaveLoadEntry *sle);
|
||||
|
||||
bool isSaving() { return _saveOrLoad; }
|
||||
bool isLoading() { return !_saveOrLoad; }
|
||||
uint32 getVersion() { return _savegameVersion; }
|
||||
|
||||
void saveUint32(uint32 d);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue